Hello Travian community!
I would like to bring your attention to an interesting topic about troops defensive stats.
We all know the game is old and the troop stats have been balanced to perfection. However, it is not the case in X3 server speeds. Let me explain:
We will be only talking about the most competitive defense players at the highest skill level, so I will make a few presumptions:
1. The player is using gold for NPC trade therefore crop = any other resource.
2. The player is using every single resource to produce the maximum amount of deff troops OVERALL, which will result in some resources being delegated to new village production, some for celebration, some deff troops production. Therefore:
2.1. The player will produce deff in ALL VILLAGES at maximum possible barracks for continuous 24/7 production. He will not be limited by time and only be limited by resources, because if he has more resources then needed, he just increases barracks level.
2.2. We will NOT talk about defensive kings of 50+ players, who are also limited by time, not only by resources.
3. We will only be talking about infantry troops.
When you produce a troop, it requires a certain amount of resources to generate a certain amount of defensive force. But if the troop is kept alive for 1 day, it also eats 24 crop (1 crop/h), so now his cost increases, while defensive force remained the same. If a phalanx survived for 20 days, it's actual cost becomes: 85 Wood + 100 Clay + 50 Iron + 480 Crop. And, remember, crop is ress like any other.
So in normal speed servers you have a perfect balance of defensive force for different tribes, where some tribes get more INITIAL defense, but drops off in the late game while others start weak but shine in efficiency at lategame:
(Vertical axis is a log scale)
For example here you see Praetorian starting weak while Spearman looks the most promising, but at around day 70 Praetorian becomes the most cost-efficient and every troop deff seems similar. The later stage of the game - the bigger the difference in efficiency.
However, things look much worse in X3 speed, because TROOPS STILL EAT SAME AMOUNT OF CROP:
pasted-from-clipboard.png
In X3 Speed servers Roman deff starts weak and never ever breaks even. Praetorians only become nearly useful if you never use them for 75% of all server. In comparison, they break even with Phalanx much sooner in Normal Speed standards. At the end, the difference in efficiency is so negligible, that you are always safer just going for Phalanx.
Some people may argue with me, saying that Praetorians have a certain role - infantry defense. And they shouldn't be compared to Phalanx.
So let's assume a standard infantry-heavy tribe - The Teutons attack. At level 20 Barracks/20 Stable/20 Workshop Teutons with 15% warrior helm and T2 club produce 14.2k off strength per hour, of which 9k is infantry (63%) and 5.2k cavalry strength (37%). Let's multiply each troop's Infantry and Cavalry deff by these percentages and check efficiency:
Wee see that in this case Romans STILL have worse deff against Teutons when compared to Gaulish Phalanx. Romans only break even after 12 days, and after that the difference is mediocre. Wonder how it looks in X1 speed?
pasted-from-clipboard.png
(Vertical axis is a log scale)
In X1 speed we can see why the Roman Praetorian is called the best deff against Teuton.
I believe this serves as proof that X3 speed defensive troop values are unbalanced.
My suggestion: Increase initial stats of Praetorian (Only in X3 speed) in order to reach the break even point at least at 40% of server length, like it is done in X1 speed.
Thanks for reading through this. What are your opinions?
-Mitsu
(If anyone is interested, I will be happy to share my calculations and graphs. Just contact in PM)