Hello,
I've been playing Travian Kingdoms for just over a year now. I'm a heavy Gold spender, and look to improve my gameplay every server I play. I've only been in 2-3 Threads in the Forum, and I've come to witness just how divided the Community and Community Management Team are. To say the least, it doesn't look good. From my own perspective, I'd say the main reasons the community are constantly in uproar and lack respect towards the Community Managers and Development Team are so many things that should be easily fixable, yet somehow take years to implement.
There are certainly some things which require extensive internal discussion, and may never have a perfect solution to fix all issues, at least not without creating new ones. However, it is silly how there is an enormous list of both bugs that shouldn't take long to fix, and issues that objectively are easy to decide a fix on, and wouldn't take long to implement.
Here are a list of some suggestions I have, which should be extremely easy to add to the game:
-When a Robber Camp is cleared, send a Report to the King showing all 5 members who cleared the Camp.
This will solve the issue of Camp Sniping. It's undeniable that it's not fair those who have the fastest troops (RIP Teutons) are outright disadvantaged when it comes to first come first serve. Many Kingdoms take it upon themselves to enforce their own set of rules, to make Robber Camps shared across Kingdom members. This Report would allow Camp Snipers to be identified, which would prevent people from being able to snipe anonymously. Currently there is no way for Kingdoms to enforce this, and drama always ensues from Camp Sniping. This is a healthy change for the game, reducing Camp Sniping, which in turn improves Kingdom morale and enhances the teamwork focus of the game.
-Give Secret Societies the same Map Marking privileges as Kingdoms.
Organized premade groups in servers, and even random groups that align early, always have to make Secret Societies for their Kingdoms to be able to communicate. Those Secret Societies tend to exist to the end of a server too. It would be a huge increase in convenience if Secret Societies shared the abilities Kingdoms have to permanently color code Map Tiles, and color flag Players. Generally groups just get a King/Duke from each Kingdom to create the same map markings layout, which is just tedious and has increased chances of errors. Please add this for the sake of giving teams less of a headache in the early game. Organization and communication should be rewarded in Travian Kingdoms, a game centralized around teamwork.
-Add a maximum Capacity of 60 Members per Kingdom.
This is simple, it works well in Legends, and has since Travian Classic. Winning in just raw numbers is the most unfair way to win a server. There are so many positives to this suggestion that it's hard to think of where to begin. To start with, it gives more reward to Kingdoms winning simply by being better players, and more organized groups. Instead of just winning simply because they merged more groups together, or sent out the most invitations at the start of a server. Another perk to this is if Kingdom have a capacity limit, less merged will occur, which can result in a more action packed server, filled with more wars, confederacies, decision making, and more diverse strategic gameplay. This would ultimately improve the health of servers overall. Now I understand Kingdom's take on capacity is intended to be based on Kingdoms borders. But the flaw in that is Wing Kingdoms being created early on, and then merging into the big mega Kingdom later on once enough Treasuries have opened. The 60 member limit needs to be added for the sake of having less metas. Less metas means more Kingdoms, more Kingdoms means more action, more action means more fun, more fun means more people playing the game, and that leads to more money for TG. It's a win/win, please either add this or at least let's discuss it.
-Improve the Chat Threads system.
The chat system can become a sea of messy threads between PM, Kingdom, and Secret Society. It would be nice if these all had their own tabs to select from. PM/Kingdom/SS1/SS2/SS3/etc. This would help clean things up, and prevent threads from being lost to time over a server. Constantly Secret Societies and Kingdoms end up recreating the same old Threads, because they're just so far down in their chat history that it's easier to just create new. Some threads get forgotten about and not recreated, simply because it slipped people's minds. This is especially a problem in situations like where a King is mass inviting people to their Kingdom, and any previous chats just get lost in a huge list of friends or randoms who were sent an invitational message. Please add Chat Category Tabs, for the sake of convenience, efficiency, and overall improvement of the game's features.
I would love to discuss these topics, and many more, with both other players and hopefully the Community Management Team. I hope to hear from people soon.