Championship Servers

  • A lot of issues people have with Kingdoms is how flawed it is for fair play. Victorious Kingdoms usually winning in just raw numbers. Newer or casual players generally don't mind this. They just join servers and play, either alone or with a small group for fun. It's the veterans and people who genuinely invest in competition and enjoy large scale wars. Winning or losing by raw numbers doesn't feel satisfying or fair.


    So here's some ideas for perhaps Championship Servers:


    1. Only pre-registered players can join.

    2. You pre-register with a premade Kingdom.

    3. You can't change Kingdoms.

    4. Every Kingdom has 80 member limit.

    5. Only 6 Kingdoms can register.

    6. Gold rewards + Special Victory Emblems for the winning Kingdom.


    These servers would be for cutthroat competitive veterans, who want fair fights. 6 Kingdoms only means 1 for each outer WW, making the battle for Center WW super interesting. The only flaws left would be Kingdoms teaming up to take down another. But communication between joining Kingdoms to play fair is very possible with this. And since Achievements don't matter to everyone, having Gold as a reward for winning Kingdom would make people way less likely to want to be the sacrificial Kingdom to another to help them win. And since these servers would be full of HUGE Gold spenders, the Gold rewards would be more than affordable.


    This is just some ideas. Whether or not it's possible, I just wanted to post this because I think this is really the only way you could potentially have a quality victory server.

    Careful, you're within Crusading distance~

  • what about kingdom union?


    and when someone login once the server start is he already in the kingdom he signed in?


    what about kings and dukes do they start as royal?

    because it could affect fast settle, kings and dukes start as gov fast settle a 15c or 9c and then open a treasury


    or do you mean every kingdom is randomly giving a WW that they and their member start next to it?


    I like the idea btw

  • By 80 registered premade that would mean Kingdom limit of 40 until Union with 80. Royals shouldn't need to be assigned by the rules, so it shouldn't affect speed Settling starts. And no random assigned WW, just 6 different Unions so it would usually mean every outer WW will probably be claimed by speed Settle. Maybe a Kingdom could make things interesting by claiming Center WW instead of outer.

    Careful, you're within Crusading distance~

  • If devs decide to lunch a championship server then other comx1 servers d be dead, its really hard to get a competitive server nowadays. Comx1 are usually dead or 2-3 dominant teams per com

    If handled well it could thrive. All the most popular games in the world now have competitive scenes, and it propels their game further, keeps it interesting and draws new faces regularly.

    Careful, you're within Crusading distance~

  • It is an interesting notion.


    I like the idea, but I wonder about how to execute it without the drawbacks already mentioned in this thread.


    What do you think about the issues mentioned by Ms3ab?


    Any other drawbacks or challenges we should think about in this type of scenario?


    When winning gold is on the table I wonder what would some players be ready to do to achieve the goal.

  • It would require being very careful to not kill Comx1 servers. Maybe only have 1 Championship server at a time, so that not every group will be able to play back to back Championship servers. At the very least, try out the server 1 time and see how it goes.


    I'm not too sure of other potential issues, but I'm sure others would be able to list some.


    It's simple, a server with 6 competitive skilled teams means a LOT of Gold spent. Mainly the idea is for highly skilled players to have a competitive server that they can enjoy without it being ruined by multis or metas. Meanwhile TK Team makes a lot of money from the heavy Gold spent server. So it's a win for both the people and the developers!

    Careful, you're within Crusading distance~

  • My question would be....how would you prevent multi's from taking all or most of the pre-registered spots?

    One option could be invitation codes given by the selected/registered monarchs. There is no need for ingame recruitment if the max kd size is 80 and if the competing kingdom is short of players, the forums can be used to search for extra players.

  • One option could be invitation codes given by the selected/registered monarchs. There is no need for ingame recruitment if the max kd size is 80 and if the competing kingdom is short of players, the forums can be used to search for extra players.

    If this is supposed to be a championship server then it should just be limited to players who were part of the winning kingdom for a certain percentage of the server. As far as preventing multis, I think it does a great job of that because you get 80 accounts no matter what. If you farm half of them to improve the other half, you have 40 (admittedly advtangaed) accounts. You can't cycle through, delete these, then restart them. You're stuck with them while every other kingdom now has their full 80 players.

  • It could also have participation fee and the amount of gold useable during server would be pre-determined so you can't just whale your way to victory.

    Agree, when you call it championship, there must be rule of the gold spend ... fee is a good way, per server, per week, so register to the server will be by credit card. No P2W. Also with numbers of kingdoms it look undoable. When 6th kingdom will be created, no one can make a new kingdom? But i understand the way and the idea, i like it. And all people in my team also. I would like to play fair battle again in this game.

  • Good idea. But as mentioned earlier there is a risk that people would not play other servers.


    Instead, I would propose to change the setup for the servers. Such that there is one Championship server each year, but all other servers are seen as a “qualifier” that you must win (be in top 3?) with your kingdom to be considered for the Championship server. (Here it could also be considered that you as a player would have to had played in the server, but then there is a risk that you might not get a full team for the Championship server). This kind of playstyle would increase the competition on all kingdoms between all servers.


    Among this I would love to see that a “kingdom page” is built on travian such that each kingdom have their own site on a travian site where past statistics are present and other relevant information. There can even be created a new set of achievement for the kingdom. That are both present on the kingdom page but also triggered on the players site.

  • Any other drawbacks or challenges we should think about in this type of scenario?


    When winning gold is on the table I wonder what would some players be ready to do to achieve the goal.

    Drawbacks - If a player who wants to play is not known by any of the pre-made teams then they may not get accepted to play.

    It should be open but pre-made teams encouraged and like most servers the population will sort its own self out.


    To win and achieve the gold - Players will cheat

  • Drawbacks - If a player who wants to play is not known by any of the pre-made teams then they may not get accepted to play.

    It should be open but pre-made teams encouraged and like most servers the population will sort its own self out.


    To win and achieve the gold - Players will cheat

    It's a championship server. It should be kingdoms who have won before. Not just any random player. It's ok not to be inclusive here because it encourages you to become established in normal servers.

  • Yes I agree about your definition of a championship server...for past winning kingdoms.


    I do feel that limiting prospective players to only those accepted by those teams before the server starts would not lead to a proper game.

    Even in Legends an open player base is allowed to join if done in time.


    So maybe an open registration could occur and only be active for first 5 days or even less.

    I would say anything past 5 days is too long. Actually 3 days sounds like a good thing to me.


    I would also suggest that maybe the first day is closed to only those in the premade then open it up(on day 2) to new registers for 3 days then close the server to registration.


    There are so many different scenarios that could come into play but it is a server Kingdoms should consider. :)

  • Thank you very much to all for your participation, I agree, if it is for previous winners, noob or new players would come into consideration when planning it.

    There are so many different scenarios that could come into play but it is a server Kingdoms should consider. :)

    Would you mind elaborating on those scenarios you contemplate?

  • A tournament server like this in TL and gold are twice as expensive as normal servers. If such a server comes, your expectation for gold should be in this direction. Also, that tournament server is entered with tickets and the black market is very popular.

  • A tournament server like this in TL and gold are twice as expensive as normal servers. If such a server comes, your expectation for gold should be in this direction. Also, that tournament server is entered with tickets and the black market is very popular.

    We have a little bit of a different situation in Kingdoms.


    Could we consider the Birthday Bash and the Halloween Hunt as those type of game worlds?


    If those are not exactly what you want to see, what is it that you would like to see?