Really, I've played enough highly competitive servers against Ottomans, OCG, Doom, AK, YIY, Unreal etc...
AK highly competitive team. hue hue hue. Good joke
Really, I've played enough highly competitive servers against Ottomans, OCG, Doom, AK, YIY, Unreal etc...
AK highly competitive team. hue hue hue. Good joke
Contact me in PM if you wish, I will share some numbers of our ongoing server (COM3x3 kingdom LIHKG), and you will see the power distribution is nowhere near the (20% players have 80% power) distribution
![]()
In a well established kingdoms numbers look differently.
20-80 was just example to present the idea of pareto distribution. Im not talking about distribution of power inside the kingdom, but on the whole server. We dont have access to those. You do not too.
well, I just wanted to say that in our team we have way more good players that COULD use the full potential of a good 15c. And we need more of those 15c's than the initial 6 treasuries allow us to have.
And it will clearly be a problem for us, and for any other big kingdom as well.
Can we at least agree on that?
And as a result, it will buff the performance of smaller kingdoms, which we really really support.
I did. You are right about the earle game economy, but that has some meaning only at the beginning. Everyone of us gets smashed at some day 15/27/34/49, etc. So your advantage at the start will be erased very soon in the game. That would be my guess. That is why it is possible for skilled smaller player without proper mc can sometimes beat lesser skilled big player with 3x crops. I did this thousand times
At any point of the game, 15c will generate much more resources than 4446.
15c with 50% oasis makes similar amount of resources to best possible 6c - 150% crop. Any 15c above 75% is just miles better than any 6c tile.
15c always has advantage in resource department.
At any point of the game, 15c will generate much more resources than 4446.
15c with 50% oasis makes similar amount of resources to best possible 6c - 150% crop. Any 15c above 75% is just miles better than any 6c tile.
15c always has advantage in resource department.
if you have 4446 you dont look for crop oasis, but for 25%+25%. And you have to calculate in the gold bonus (in terms of cost/benefit ratio: you got 3*25% for double the price instead of 1*25% for half of the price). Now consider the basic statistic, that the chance to find 15mc surrounded with 3x50% oases is far far lower than chance to find standard tile surrounded with 3x(25%+25%). So, either Im doing the math wrong, or the statement might not be true.
edit: at the early - middle stage of game you can do arbitrary trading, simply because everyone wants to have MC just right from the start. So for the first weeks everyone is selling crop. You can sell any of wood/clay or iron in 1:2 ratio for crop at any given time. You cant do this with crop. That is a huge boost in favour of 4446 strategy. In my opinion
I guess it depends how high you're planning building all your fields
a gold user on a decent 15c would normally take them to L17's or even L18s depending on the Oasis bonuses & ranks
if you have 4446 you dont look for crop oasis, but for 25%+25%. And you have to calculate in the gold bonus (in terms of cost/benefit ratio: you got 3*25% for double the price instead of 1*25% for half of the price). Now consider the basic statistic, that the chance to find 15mc surrounded with 3x50% oases is far far lower than chance to find standard tile surrounded with 3x(25%+25%). So, either Im doing the math wrong, or the statement might not be true.
edit: at the early - middle stage of game you can do arbitrary trading, simply because everyone wants to have MC just right from the start. So for the first weeks everyone is selling crop. You can sell any of wood/clay or iron in 1:2 ratio for crop at any given time. You cant do this with crop. That is a huge boost in favour of 4446 strategy. In my opinion
I think the big difference is the second wheat building. Automatic 25% increase that resources can't get.
if you have 4446 you dont look for crop oasis, but for 25%+25%. And you have to calculate in the gold bonus (in terms of cost/benefit ratio: you got 3*25% for double the price instead of 1*25% for half of the price). Now consider the basic statistic, that the chance to find 15mc surrounded with 3x50% oases is far far lower than chance to find standard tile surrounded with 3x(25%+25%). So, either Im doing the math wrong, or the statement might not be true.
edit: at the early - middle stage of game you can do arbitrary trading, simply because everyone wants to have MC just right from the start. So for the first weeks everyone is selling crop. You can sell any of wood/clay or iron in 1:2 ratio for crop at any given time. You cant do this with crop. That is a huge boost in favour of 4446 strategy. In my opinion
well if you play 4446, you should still look for 3x 50% crop oasis. It gives more resources, because you have 4 res fields and 6 crop fields. 50% crop oasis would benefit 6 crop field, while 25+25 would benefit 5 (4res field + 6crop/2). 50% crop would still give you more resources.
You dont need 150% 15cropper. 50%(overall) oasis bonus for 15c already is better than the best possible 4446(which chance to get is also rly low, because other teammates croppers would have higher priority on oasis). Anything better than 50% on 15cropper is already a bonus.
What stops you doing that with 15c? I dont understand, how can this be advantage for 4446.
BridgetB Please clear this: Is it required to be inside borders for earning fealty points? or having kingdom is enough?
No, it's not a requirement. But you need to be within the border to get an invite to the kingdom. And Mitsu answered to this point as well:
Well if your capital is outside the borders, it means you get no oases and not able to sell stolen goods or contest camps, even if you are technically part of the kingdom AND get the Fealty bonus. In other words, you're still f*cked.
??? Is this a downgrade or miss click? :d
Yes, a typo. On Fealty Level 9, the culture bonus/day should be +350
thank you for noticing and for asking! Already corrected in the first post.
- Instead of Hero XP boost then maybe get an amount instead each day? That would be more helpfully for less active players.
Thank you for all your points. I just have one question on the quoted point: "get an amount" of what? I assume resource piles, but I am not sure.
When will this feature be active?
just don't test it and put it in in the upcoming march servers
op stuff is always fun : )
With so many suggested changes, the next step for Game Design is going to be to work those in and then, we will have a follow-up discussion. Next new things are going to be BBash worlds and you will love what we planned for sure! We will start talking about those changes end of March and BBash is in May. I hope this answers your question about when to expect what
With so many suggested changes, the next step for Game Design is going to be to work those in and then, we will have a follow-up discussion. Next new things are going to be BBash worlds and you will love what we planned for sure! We will start talking about those changes end of March and BBash is in May. I hope this answers your question about when to expect what
You're my new favorite community manager . You handled this thread masterfully, hyped up the game, and left teasers suggesting actual progress. All of which are things us degenerates have been clamoring for for months. I know it takes time, but this is a much better approach in demonstrating that while keeping interest in my opinion.
Display Morewell if you play 4446, you should still look for 3x 50% crop oasis. It gives more resources, because you have 4 res fields and 6 crop fields. 50% crop oasis would benefit 6 crop field, while 25+25 would benefit 5 (4res field + 6crop/2). 50% crop would still give you more resources.
You dont need 150% 15cropper. 50%(overall) oasis bonus for 15c already is better than the best possible 4446(which chance to get is also rly low, because other teammates croppers would have higher priority on oasis). Anything better than 50% on 15cropper is already a bonus.
What stops you doing that with 15c? I dont understand, how can this be advantage for 4446.
if you are the gov with limited gold, you don't want crop lands, hideout's res pool are benefiting from 4446 and 25&25 more than 50% crops. So your whole argument is situational and mostly wrong
Thank you for all your points. I just have one question on the quoted point: "get an amount" of what? I assume resource piles, but I am not sure.
Yes, instead of % gain for doing something with the hero. You would get an XP amount each day say 10/15/25... etc.
if you are the gov with limited gold, you don't want crop lands, hideout's res pool are benefiting from 4446 and 25&25 more than 50% crops. So your whole argument is situational and mostly wrong
If you have "limited" gold, you should be interested in more crop, because you wont have gold to npc trade resources into crop for your army feeding, so your whole argument is wrong.
All in all an interesting system, but i have 2 problems with it.
1. There is no need for a PLUS Bonus. Thats unnessecary greedy and stupid. You dont need the players to pay more gold, you need more players. With this bonus you will lose the players who buy PLUS only for the wonder trade routes, cause they will think "typical greedy corporation, f*** them, i will quit."
2. The workshop-bonus influence will change with the kind of server and number of players it has. On national Servers its already hard enough to defend a Wonder against single, strong attackers, if you dont have a deff-focused Kingdom. If a single acc, can be even more of a threat for Wonders, you will have more deff focus on small worlds, making those even more boring.
2. The workshop-bonus influence will change with the kind of server and number of players it has. On national Servers its already hard enough to defend a Wonder against single, strong attackers, if you dont have a deff-focused Kingdom. If a single acc, can be even more of a threat for Wonders, you will have more deff focus on small worlds, making those even more boring.
Very nice point about single hammers having much more influence on smaller servers.
However, even by adding +10% off strength the single hammer will be able to destroy more levels of WW, because the total attacking strength is VERY important when you calculate catapult damage.
But don't you think that +10% deff that this system is adding will be good enough to counter it?
Maybe the solution would be to add more deff bonus then? Pilgerfuchs
However, even by adding +10% off strength the single hammer will be able to destroy more levels of WW, because the total attacking strength is VERY important when you calculate catapult damage.
Im more worried about the -10% production time for workshop units.
~500 catapults more, can make a big difference
Im more worried about the -10% production time for workshop units.
~500 catapults more, can make a big difference
We already got the feedback to reorder the bonusses so that the workshop bonus is NOT on the second one anymore, but the later. Considering this change, would this make a difference in your worries?
We already got the feedback to reorder the bonusses so that the workshop bonus is NOT on the second one anymore, but the later. Considering this change, would this make a difference in your worries?
Yeah we had this topic yesterday.
Actualy i think, a 10% price reduction, instead of production speed would me more constructive.
This way smaler players could build more, bigger players could build in multiple workshops.
In consequence we would have more workshop units on the field, making more room for strategies involving the destruction of villages. But the numbers wouldnt focus so much on single big armys.
So Fielty system already tested enough for BBash? Or you already ditched that idea, becuase it requires too much coding?
So Fielty system already tested enough for BBash? Or you already ditched that idea, becuase it requires too much coding?
Thank you for your question Qwr, I have moved the question to the right thread.
Although the feature is not forgotten, we are at an stage of adjusting the KU disband and the Fealty system features following player's feedback.
So we will not be on time for the BBash game world this time around.