A special server without WW and VP

  • hi

    i would like to suggest design a special server without WW and kingdoms and victory points . just an everyone for oneself server . everyone play alone , raid alone , defend alone and attack alone. summation of def points and off points and a ratio of population determines the victor of the server .

    i understand kingdom system is based on teamwork and best team can achieve the victory . but let's see how do players play solo .

  • hi

    i would like to suggest design a special server without WW and kingdoms and victory points . just an everyone for oneself server . everyone play alone , raid alone , defend alone and attack alone. summation of def points and off points and a ratio of population determines the victor of the server .

    i understand kingdom system is based on teamwork and best team can achieve the victory . but let's see how do players play solo .

    How will you stop people from playing together though?

    Even if you took away the kingdoms, WW and VP's, you still have the people who

    will want to work together.

  • hi

    i would like to suggest design a special server without WW and kingdoms and victory points . just an everyone for oneself server . everyone play alone , raid alone , defend alone and attack alone. summation of def points and off points and a ratio of population determines the victor of the server .

    i understand kingdom system is based on teamwork and best team can achieve the victory . but let's see how do players play solo .

    Good idea. But there are a few problems with this idea.


    1. Though people play alone, they know who are their friends from previous server. You can connect with your friends in discord or other and virtually form an alliance and attack others.


    To come around this issue, we can disable sending defense it reinforcement to other players.


    2. When will the game end? Does the game end in particular number of days or if a player reaches a particular goal of attacking or defending points?


    3. After the server start, players who are joining late - even by 1 day - can never improve to the existing level of attackers as they have no protection in the initial days. they'll be at a severe disadvantage.

  • 1- as you mentioned sending def for other players can be disabled . but more important than it when you play a normal server your friends help you because you are in same kingdom and when kingdom wins you and your friends earn that glory together . but when you are playing solo in such server then what is the point of helping your friend ? in such environment friends will become rivals .


    2- yes days of game can bi limited to a certain number .


    3- sure such server won't fit for casual players who play this game just for fun . the main part of players will of such a server would be those who play more serious for winning not just to have fun . so this can be a server dedicated to pro players not regular players .

  • so this can be a server dedicated to pro players not regular players .

    Can you define "pro player" for me


    My take on pro-player

    Pro = professional = getting paid $$


    The term pro is over rated word used in this game to describe players who have a lot of time on their hands.

    TIME is what separates players who have better accounts then those who do not.

    If you have the time, ANYONE can be a great player. Money does help but even with money you still need time to be active on the account.

    Dualing with others and having active sitters will help but this is a game based on TIME.


    A player who spends only 5-6 hours online ingame will fall behind a player who spends 6-12 hours online ingame and so on and so on.


    Back to your suggestion though, you still have not given a way to keep people from playing with one another.

    I just do not see a large group of people, some of who will know one another play strictly by themselves.


    It is an idea though and that's why it gets debated on the good and bad about it.

    Don't be discouraged by that. :)

  • I played a server once with no WW, the win was all based around VP's. (I think it was where the idea of TK was born)

    it was on T4 "Ancient Europe" it was called (the map was Europe) & artefacts were in fixed places, you had to settle out towards them (rather than capturing them & passing them around)

    you could either activate the artefact for it's own effect or activate VPs & they had to be defended instead of treasuries or WWs


    It was quite a fun server to play ;)

  • thanks for your time and answering


    yes as you said a pro player means someone who has enough time and of course experience in Travian . such server can be design for these players to compete each other . so there would be no place for casual players in such a server . and i am almost sure you agree that all pro players start the server in first days not in middle of server .


    and about people grouping each other well i explained in normal servers the motivation of players for helping their friends is winning as a team but in this server there is no such thing to win as a team , only persons can win and earn glory and achievements :D so in such situation what would motivate the players to help their friends ?

  • I played a server once with no WW, the win was all based around VP's. (I think it was where the idea of TK was born)

    it was on T4 "Ancient Europe" it was called (the map was Europe) & artefacts were in fixed places, you had to settle out towards them (rather than capturing them & passing them around)

    you could either activate the artefact for it's own effect or activate VPs & they had to be defended instead of treasuries or WWs


    It was quite a fun server to play ;)

    i remember that Travian , years ago.. good time it was :P

  • The problem is though, TK could stop people defending each other, but you cant stop 100 friends ganging up on individual players (just because they can) and that feels really not balanced or fair at all


    and yes some people are sad enough to do just that, they live on egotistical power-trips & don't consider the little guy at all, also this would be a really bad experience for any newbie that just happened to stumble onto the server by chance :|

  • The problem is though, TK could stop people defending each other, but you cant stop 100 friends ganging up on individual players (just because they can) and that feels really not balanced or fair at all


    and yes some people are sad enough to do just that, they live on egotistical power-trips & don't consider the little guy at all, also this would be a really bad experience for any newbie that just happened to stumble onto the server by chance :|

    well in kingdom system they can do this , first hammer as rammer sacrifice itself so the others can get through and in the end the stolen treasures and VP ( determinant of win ) will belong to all of them . but in the server that i described the first hammer arriving will lose everything for what purpose ? so his/her friends can get through and earn what ?

    yeah that whole ganging thing is a sad story

  • there might be no next round , and the other one might not play next round . how you can trust ? :D

    Most of main travian friends are also real friends, so, I dont have a problem to do it for them, as well as they for me. Thats happening now also, many people playing sometimes support account, just to help somebody. If you want to do this, you have to change game mechanics.