This would mean that quicksettle is impossible. Or, at least, it will take longer. And what are the benefits of such an idea?
It prevents relocation res pile farming
This would mean that quicksettle is impossible. Or, at least, it will take longer. And what are the benefits of such an idea?
It prevents relocation res pile farming
Display MoreBefore I begin, I would like to comment a few notes from fellow players.
This would mean that quicksettle is impossible. Or, at least, it will take longer. And what are the benefits of such an idea?
This demotivates active players. We (LITA) want our top players to get as much camps as possible. And if someone who logs in 2 times per day cries about getting no camps - well we simply don't want him getting any camps
So please leave this decision to the kingdom, we will take care of it. no need to enforce any stupid rules on us.
My own wishes:
1. Harsher punishments for cheating and clarity in punishments. I don't want to hear about client privacy. If you are allowed to display "The player has been banned", I'm sure you can add "Multihunter has found this player to be doing X violation"... or just add "This character has been banned X times: Y times for multiaccount, Z times for script usage" to the avatar description. Let these bans have some value. like Tiitana said, "Criminal history" needed.
2. Rebalance troops for X3 speed. ( RE: Defensive stats balance for troops in X3 speed )
That't it. But I also agree with everything th0mm said except his #5. Seems like this guy spent the most time actually thinking about this.
It was just an idea. I do agree with the -> the more active you are , the more camps you get mindset. Camps changes are at the bottom of the priorities i.m.o.
I'm still confused why the same cheating players get protected over and over. If you play this game, you should agree by default that others can see ban info, mock you, or discuss bans in public. You cheat -> You are a loser, no need to hide that.
As far i'm concerned, bans+punishments policy should be #1. Troopwipe should be STANDARD penalty at every single violaton.
How on earth is is possible ( for example on bb 1 ) that a 2 times banned player can keep attacking with boosted/cheated offs? Why are we non cheating players getting the disadvantage of this behaviour?
Punishment policy seems to be a bit changed since some weeks ago, but can be better. It took only way over 2 years to get some slight changes.
Display MoreMy most important upgrades for TK in priority order are
1. Harsher punishments as this newest one is not harsh enough if you can get banned and punished 4 times in one server.
+ Avatar must have a permanent criminal history, If you have been banned on one server, your history should not be cleared on another server.
2. Change menhir so that you can only menhir to tile that has same layout as your existing village excluding 9&15c and keep your res field levels.
3. Make it so that random emails cannot be set as duals/sitters.
4. More CSR activity as cheaters can now do damage to to those who play fair before they are punished as TK does not revive/compensate those who get hit by cheat hammers.
5. Camps can only be taken with hero and attack.
All of these are important ideas. Personally, the camps is the most immediate change I would like to see. Requiring hero attack looks like a good option and the most active players can still hit more camps (although not all), but there would be more equity.
1) Fix camps by requiring hero attacks. Also leave kingdom reports for camp attacks so kingdom leadership can keep track of attacks for those who set limit.
2) I agree with harsher punishment
3) Agree with email restrictions
4) Agree with customer support activity
5) I would like to see the healing tent on regular servers.
Display MoreAll of these are important ideas. Personally, the camps is the most immediate change I would like to see. Requiring hero attack looks like a good option and the most active players can still hit more camps (although not all), but there would be more equity.
1) Fix camps by requiring hero attacks. Also leave kingdom reports for camp attacks so kingdom leadership can keep track of attacks for those who set limit.
2) I agree with harsher punishment
3) Agree with email restrictions
4) Agree with customer support activity
5) I would like to see the healing tent on regular servers.
All of the above, especialy camps and healing tent, god i love the healing tent
It leaves soldiers for the next wave, sorry to tell you.
Otherwise there wouldn't be more soldiers in the second wave, be logical
I mentioned it in my comment. Looting does not leave troops for the next wave. I do not want to belittle anyone's knowledge of the game, but I can recommend you to learn a little more about the game.
If I was TK CEO
1. Fix camps
a. Attack only, with hero only
b. Make camps spawn on more tiles (out outside kingdom for example)
c. Have camps spawn when kingdom is most active or have a countdown timer
2. Harsher gamerule enforcements and security
a. Only double verified accounts can have or be sitter/dual
b. Lobby name should always be visible ingame
c. Punishments should stick to the account and with new abuse on different servers, the previous servers where banned where given should be taken into the new punishment.
d. No prestige accounts can't be sitter/dual or be raided for more then 1 hour of production by anyone
3. Gold balancing
a. Instabuild/Instatrade/npc should be limited per day. 24h build-speed-boost per village per day, 24h instatrade-time per day for full account, max 3x per day npc
b. Gold at the end of server should be transferrable even if you didn't buy gold (yes this would make goldfarming possible, but only if you finish the server, not if you delete.
c. First 24 hours no npc/instabuild/instatrade
d. Make hero-weapons that are very popular give a weaker bonus to units
e. Give out more natar horn at the start in adventures
f. Have a big artwork that releases at T3 to give 3x as much cp as regular artwork
4. Communication and information
a. Give royals more option to edit/delete message threads
b. Remove chat on bottom as option
c. Fix the damn pop-up chat message if you didn't read it
d. Give option to have secret society add colours to map
e. Have a more open-planning of new server. We should know 1 year in advance com2 start on october 12th or whatever for example and have it return on the same timeschedule.
5. Seasonal play
a. Every 3 months a new seasonal server with 2x speed start on a yearly rotation.
b. These have different themes. For example, pick one: BirthdayBash, Dryseason, No-Gold server, No wonder server, No kingdom unification and max 40 members in kingdom, Walking troops eat 2x crop, but can carry home 50% more and cranny sizes are trippled.
c. You can't buy gold in seasons, but you have a seasonal-pass that costs around 350 gold per month. In seasonal server you get all plus and resource bonus and 100 gold per week to spend on what you like.
tl;dr. Lots to do to improve this game and it's player retention.
Display MoreIf I was TK CEO
1. Fix camps
a. Attack only, with hero only
b. Make camps spawn on more tiles (out outside kingdom for example)
c. Have camps spawn when kingdom is most active or have a countdown timer
2. Harsher gamerule enforcements and security
a. Only double verified accounts can have or be sitter/dual
b. Lobby name should always be visible ingame
c. Punishments should stick to the account and with new abuse on different servers, the previous servers where banned where given should be taken into the new punishment.
d. No prestige accounts can't be sitter/dual or be raided for more then 1 hour of production by anyone
3. Gold balancing
a. Instabuild/Instatrade/npc should be limited per day. 24h build-speed-boost per village per day, 24h instatrade-time per day for full account, max 3x per day npc
b. Gold at the end of server should be transferrable even if you didn't buy gold (yes this would make goldfarming possible, but only if you finish the server, not if you delete.
c. First 24 hours no npc/instabuild/instatrade
d. Make hero-weapons that are very popular give a weaker bonus to units
e. Give out more natar horn at the start in adventures
f. Have a big artwork that releases at T3 to give 3x as much cp as regular artwork
4. Communication and information
a. Give royals more option to edit/delete message threads
b. Remove chat on bottom as option
c. Fix the damn pop-up chat message if you didn't read it
d. Give option to have secret society add colours to map
e. Have a more open-planning of new server. We should know 1 year in advance com2 start on october 12th or whatever for example and have it return on the same timeschedule.
5. Seasonal play
a. Every 3 months a new seasonal server with 2x speed start on a yearly rotation.
b. These have different themes. For example, pick one: BirthdayBash, Dryseason, No-Gold server, No wonder server, No kingdom unification and max 40 members in kingdom, Walking troops eat 2x crop, but can carry home 50% more and cranny sizes are trippled.
c. You can't buy gold in seasons, but you have a seasonal-pass that costs around 350 gold per month. In seasonal server you get all plus and resource bonus and 100 gold per week to spend on what you like.
tl;dr. Lots to do to improve this game and it's player retention.
With 1, I still don't understand why so many players want to have camp to attack with hero only. It's not a bug, it's a feature. There is no bug with that. And it's totally fine. Active players are rewarded with more camps (other than tribe balance where teuton is hard to get camp because of slow units). Camp spot design is more of a kingdom planning. I'm not sure why you want to spawn camp outside border, which doesn't make a lot of sense. I'm fine with a countdown though.
With 3, you're basically asking travian to reduce their profit on this game. Travian is always a pay to win game. I don't think they will change the nature of this game...
Active players are rewarded with more camps
You mean players with 2 duals and 2 sitters who have coverage 24/7. Well I also hate dual and sitters in this game. it's a nice feature, but I think it's breaking the game. It's supposed to be a single player per account and that's how the game should be designed. It should not be designed with duals and sitters in mind, but that's probably a very unpopular opinion.
Attack with hero only still gives active players enough time to catch more treasures then less active players. I'm always amazed that robbers spawn in the middle of the night of a night server. Isn't the idea of night server, that people can sleep those hours?
reduce their profit on this game.
Travians playerbase is getting smaller every year. I believe this is caused by all the cheaters and F2P players who can't compete and feel that unfair advantage in a 'competitive' game. This is fine for mobile, but not for pc browser games.
Camp spot design
Then put 30% more 'forest' 'mountain' etc tiles that aren't oasis or build spots. Give robbers the chance to spawn 1 tile outside borders (so right next to the influence). OR spawn them on regular oasis and remove the bonus of that oasis until the robbers are cleared (another good reason to clear fast)
- Vacation mode has no place in x3/x5 servers. In all these years its available i have seen max 5 ppl use it for the real purposes of it. Either get 2 sitters, don't start a round if you miss 7 out of average 55 days or let a acc be semi inactive.
The list of issues with vac mode:
- Royals in vac mode (fixed)
- Hammers being boosted with vac mode (kinda fixed )
- WW in vac mode (fixed )
- Targets for potential ops can just hide. (still possible)
I'm currently taking a break. Maybe permanently. So take my thoughts with grain of salt. But I've posted many ideas here so felt like contributing anyways.
1. Actually post a roadmap of planned features/bugs that will be addressed. Legends does this. Many software companies do. This is extremely helpful to the community to understand the direction. It also helps with those of us who like to contribute ideas (I think this section of the forum should basically have a running list of ideas so people can contribute to already proposed ones).
2. Provide some mid-game functionality that will help bridge the gap for long servers. Some of us like the speed of x1 but mid-game can be very boring. Artifacts or server-wide territory camps have been proposed. Many ideas to choose from. A new task or challenge, not just a building that hopes to increase fighting.
3. Increase server variety. Again, many ideas have been proposed. Follow any. Have server length change. Make maps much smaller sometimes or have different surprise elements. Change the end game objective. Don't let the game become formulaic. Some of us players talk about optimizations as if this game can be perfected. That takes the strategy out if we can follow a pre-server plan to achieve the optimal troop level.
4. Allow ops to be planned and executed in game. Don't require us to time a send perfectly. That's not how war works. This change allows for us to focus on strategy, not perfecting the timing mechanics (or encourage illegal external script use). This would also be a huge boost for allowing people to use the app. You can't do an op from the app currently. It just ins't practical and probably never will be. (While on the app and attacks, fixing push notifications would also be huge too)
5. Eliminate farming incentives. Delete greys sooner. Prevent farming loopholes that bots take advtange of, etc. Possibly have a cool down or move accounts below a certain size being farmed. Not only will this actually provide newer players with some chance of sticking around, it also removes cheating incentives and forces players to focus more on strategy to build great accounts. I would guess the number of players who want to spend all day sending a farm list is much lower than the players would prefer being able to compete by using their wits to build a strong account. I know this idea in particular will get pushback, but think long-term about the need for a larger quantity players, not 100 dedicated who will spend 100 hours a week on the game.
Allow ops to be planned and executed in game. Don't require us to time a send perfectly.
This would be a lot of dev time, but us 'busy folks/parents' can certainly appreciate it. Main reason I'm 100% def these days, is because I dont have time to sit behind a computer at VERY specific times to send fakes and reals.
For the love of all that is holy.....can we put a tab in the rally point for the hero....so i know where he is going or when he is coming back...instead of pulling my hair out trying to find him in 1000's of returning troops
In no particular order:
1. Add a log for the King to see who attacked each camp and require a hero to be with one's forces in order to attack a camp. No raiding.
2. Add more advanced quests to the game, for example, there is a 100k troop quest but not a 200k, 300k, 400k, 500k or higher troop quest.
3. Add a provoke feature to allow players to cause robber hideouts to attack with their full force. The hideout will not be able to be attacked during the robber's attack and the robber cannot be provoked while under attack. This would allow defensive-minded players to get more involved with robbers. The surviving robber troops return to the hideout, and the player cannot attack while they return.
4. Remove the "Nothing valuable found" reward for hero quests.
5. Don't raze resource fields after a menhir.
5. Eliminate farming incentives. Delete greys sooner. Prevent farming loopholes that bots take advtange of, etc. Possibly have a cool down or move accounts below a certain size being farmed. Not only will this actually provide newer players with some chance of sticking around, it also removes cheating incentives and forces players to focus more on strategy to build great accounts. I would guess the number of players who want to spend all day sending a farm list is much lower than the players would prefer being able to compete by using their wits to build a strong account. I know this idea in particular will get pushback, but think long-term about the need for a larger quantity players, not 100 dedicated who will spend 100 hours a week on the game.
Farming is a strategy. If you don't like it you don't have to play that way. Please provide evidence of bots and cheats to Support rather than smearing those who raid.
For the love of all that is holy.....can we put a tab in the rally point for the hero
Yes, this is very simple, but will save so much time. For offensive players and defensive. Or just put the hero on the first page always.
Add a log for the King to see who attacked each camp
Agreed, this is needed very much.
Yes, this is very simple, but will save so much time. For offensive players and defensive. Or just put the hero on the first page always.
Maybe they could just add the hero button here, fixed ^^:
Farming is a strategy. If you don't like it you don't have to play that way. Please provide evidence of bots and cheats to Support rather than smearing those who raid.
I didn't suggest that all farming people used bots. I have farmed top 10 a few times legally. I did say that it incentivizes bots, which is true. Farming by beating actual players and stealing their resources is strategy. Logging on every 20 minutes to send out a farmlist for 100s of greys is not strategy. There is nothing wrong with it. It is just not what I'd like the game to reward. I would like it to reward real strategy more. Where you have to think and plan, not mindlessly click a button the most. I am suggesting that the game take away some advantages that bots and hyper active people have.
4. Remove the "Nothing valuable found" reward for hero quests.
I didn't suggest that all farming people used bots. I have farmed top 10 a few times legally. I did say that it incentivizes bots, which is true. Farming by beating actual players and stealing their resources is strategy. Logging on every 20 minutes to send out a farmlist for 100s of greys is not strategy. There is nothing wrong with it. It is just not what I'd like the game to reward. I would like it to reward real strategy more. Where you have to think and plan, not mindlessly click a button the most. I am suggesting that the game take away some advantages that bots and hyper active people have.
Yeah, you did by lumping them together. Take away the farm list feature and people will use external tools to run farm lists, giving a very few players an immense advantage. If setting up farm lists is so easy, then everyone would be doing it. I use farm lists to farm and I find that they actually save me time. Punishing activity sounds like a great way to drive active people away from the game.
Yeah, you did by lumping them together. Take away the farm list feature and people will use external tools to run farm lists, giving a very few players an immense advantage. If setting up farm lists is so easy, then everyone would be doing it. I use farm lists to farm and I find that they actually save me time. Punishing activity sounds like a great way to drive active people away from the game.
I didn't say to remove the farm list feature. I literally started off with "Delete greys sooner. Prevent farming loopholes that bots take advtange of, etc. Possibly have a cool down or move accounts below a certain size being farmed." I'm not a professional writer but I am think that's pretty clearly not saying "make farming illegal."
The point of what I'm suggesting is to weaken "easy farming." If a player goes grey, delete the account after 3 days. If they want to come back then they should start on a new world anyways because they're being farmed to death. Other players here have mentioned menhir abuse. Remove that. If a player is still active and being farmed for days with only 1 village under a certain prestige, put up a protection, offer them more quests to guide them out of being a farm, and offer them a nice relocation recommendation into a smaller area. Either they are new, and we should be providing more guidance, or they are a multi and by putting up attack protection we are blocking illegal behavior.
"If setting up farm lists is so easy, every would be doing it." I mean. It is easy. It mostly requires time, not so much brain power. Again, I have done this. I understand this game. Making a good farm list does require some skill. But to reward someone so much for logging on every 20 minutes isn't going to build a larger player base. This is also why bots are so beneficial. You're encouraging something that is easy to automate and that only requires high frequency. Not something that requires skill. If it did, bots wouldn't be so easy to find. Not all top farmers use bots. But the fact that bots are so easy to make mean the mechanism is broken and the wrong incentives are in place.
"Punishing activity..." I never said punish activity. I said stop over rewarding activity. There is a huge difference. One is "This person has logged on 10 times, we should ban them." The other is "Let's make the game a little more balanced so people don't have to log on 100 hours a week so that we can grow the game." People who log in more should still gain advantages. I mean, a huge one is that they build more buildings, grow faster, and are more reactive to the real time attacks. I'm not suggesting stopping or "punishing" any of that.
I would prefer playing against 10,000+ players, some hyper active, some not. Some really good and experienced, some learning. Rather than 200 of the same players repeatedly.