Without tutorial, you'll meet with bot accounts in everywhere.
but it is already the case, we need double authentification and why not a captcha.
Without tutorial, you'll meet with bot accounts in everywhere.
but it is already the case, we need double authentification and why not a captcha.
but it is already the case, we need double authentification and why not a captcha.
Agreed, this is very much needed. Captcha's seem so 2010, but decent captcha's are a great way to prevent scripting.
Sadly there is many interesting game-system overhauls that would make the game more fun, but we first need to adress the multi's and script-attack/builders. They are ruining the hard work human players put in the game.
Conquering Natars - gives reward to the conqueror and to all guild members.
reward:
+100 gold = conqueror
+30 gold = to each guild members
effect of this reward system:
this will make a lively guild activity that guild members will surely participate.
or
Add a new monster boss on travian map that all guild members would be challenged to defeat. with great rewards.
Display MoreConquering Natars - gives reward to the conqueror and to all guild members.
reward:
+100 gold = conqueror
+30 gold = to each guild members
effect of this reward system:
this will make a lively guild activity that guild members will surely participate.
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or
Add a new monster boss on travian map that all guild members would be challenged to defeat. with great rewards.
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You can give golds yourself to your members, it's not forbidden.
Add monsters boss on map ? Sorry I don't get it at all. We are not on Zelda here, just sayin'.
You can give golds yourself to your members, it's not forbidden.
Add monsters boss on map ? Sorry I don't get it at all. We are not on Zelda here, just sayin'.
hi drug, yes. but these schemes are done by other "strategy and build games also - and they are winning the market at the moment,
still, about monsters.
we can make a new neutral army that actually has rams and siege catapults. with a hero that has 100000 strength
example
we now have
gaul
roman
teuton
animals.
natars
lets add:
khan! * the hero who visits during mid game with ability to actually siege. and defeating khan will give few gold mid game.
that way players will be preparing troops in looking forward to defeat khan mid game as another challenge besides tribal wards with other kingdoms
But why would Travian gives golds for stuffs like that ?
Keep in mind that a company never gain money by giving but by selling.
If you honestly think that you will be able to get golds for every actions in the game you are far from reality
Players already chief Natar cause it's worth, first land first served, it's not needed to give golds for that.
We are playing a multiplayers game, Travian never meant to be played against NPC in mass, we have Natars and Robbers already., which is enough
you have a point
i have idia might help to fight the cheat more
why not reduce the prestige points when caught the cheater Screenshot by Lightshot
like e.g:
1000- for multi accounts and -2000 for bot users
if the prestige reach 0 points the account should not be able to play any round
Heroes on robbers camps to take treasures has been skipped, we can guess for which reason but it would be again a lost time.
How about really improve the game ?
this will be bad for deff players
they are the most nedeed for stolen good espacilly those who are on kingdom camps
when i play as a king i allowed to deff players to raid camps to catch more goods
but if the hero is important to raid them that mean
all the members are equal to have camps and deff wont be able to take stolen good
i found that isnt fear becuse a deff having 300+ deff are worth more stolen good than acount are not so active and dosnt have decent troops
robber camps deserved to be taken from the most active player as they will use it and sell it faster than anyone .
Display Morethis will be bad for deff players
they are the most nedeed for stolen good espacilly those who are on kingdom camps
when i play as a king i allowed to deff players to raid camps to catch more goods
but if the hero is important to raid them that mean
all the members are equal to have camps and deff wont be able to take stolen good
i found that isnt fear becuse a deff having 300+ deff are worth more stolen good than acount are not so active and dosnt have decent troops
robber camps deserved to be taken from the most active player as they will use it and sell it faster than anyone .
It's especially for Def players that we need to change it in this way
Off players can split their Off easily and Def players have only a robbers Off on cap, so if Off can attacks only one camp at once then Def players have same chances cause they also cannot attack one camp at once usually, it would make it equal.
It's especially for Def players that we need to change it in this way
Off players can split their Off easily and Def players have only a robbers Off on cap, so if Off can attacks only one camp at once then Def players have same chances cause they also cannot attack one camp at once usually, it would make it equal.
But the defensive player does not have a lot of offensive troops usually,
unlike the attacker, who can send on more than one camp at the same time.
If we implement your idea here, it means that the goods in the camp can only be take by the hero, which I expect will only be a full attack and not raid
As I mentioned before, because the camps equation I see is somewhat unfair to the defenders, when I play as a king I only allow the defenders to loot the camps because he does not have many attacking forces .
I have a question for you
Do you think that the goods are worthy of all members of the kingdom equally?
Or should we prefer the quantity of goods to the one who deserves it more, is more active, sells it faster, has a higher crop consumption
Raiding camps mean add more troops to the next wave.
Camps are calculated exactely to give a camp to each account in the kingdom.
The problem is that if players who don't gold for example switch their off it mean they will get too much goods that they would be able to spend but if they have time to attack only one it is fixed.
The def players have most likely horses on the cap and so they would have chances to get goods with low losses without give more losses to the next attacker unfairly by raiding it. It's not because you have more troops that you want to loose more on camps.
If we implement your idea here, it means that the goods in the camp can only be take by the hero, which I expect will only be a full attack and not raid
It is also the goal to reach indeed.
Hero to take treasures on camps mean :
• Everyone get a chance to reach a camp as planned by the mechanic, no matter who "deserve" the most.
• Normal attack on camps, unless a mistake, which can happen.
• Less chances to get sniped, even if there is always a chance to be.
• Very less internal issues (main goal)
when I play as a king I only allow the defenders to loot the camps because he does not have many attacking forces .
I am praying to never play in your kingdom then
• Everyone get a chance to reach a camp as planned by the mechanic, no matter who "deserve" the most.
sometimes and mostly its matters
its not ok for me at all to let a player with 1500pop having the same quantity with a player having 10kpop
espachilly when we reach the med-end game period
as a kingdom how we let the stolen goods reach the trasurrys to produce more VP faster and no one are keeping them at hero inventory this what mattered:
- strong deff gov accounts having more than 10-15 villages all of them suffring crops (piriority 1st)
(forget to mintin that with teir small off troops they allready facing big looses on robber hideout twice every 24h)
- off players having 2 villeges (piriority 2st)
-rest active players
-unactive players or small accounts wont sell the stolen goods as them and this what will cause a late in increasing kingdom trasurrys
I am praying to never play in your kingdom then
i will say Amen To That
will be nice to plan for vanishing your 8k catta cappital again
i will say Amen To That
will be nice to plan for vanishing your 8k catta cappital again
The famous attack bot of rFr
its not ok for me at all to let a player with 1500pop having the same quantity with a player having 10kpop
-unactive players or small accounts wont sell the stolen goods as them and this what will cause a late in increasing kingdom trasurrys
Every players matter, but no problems in fact since you are the only one who think this way and treating rFr players like that isn't a problem for me, for nobody else either tbh.
Display Morei have idia might help to fight the cheat more
why not reduce the prestige points when caught the cheater Screenshot by Lightshot
like e.g:
1000- for multi accounts and -2000 for bot users
if the prestige reach 0 points the account should not be able to play any round
1 - Rip your own prestige then
2 - Way too soft, gives people alot of 'second chances' and cheating plebs don't deserve any new chances.
Zero tolerance should be the policy going forward, but can't miss out on big cheaters spending alot of gold every round.
- Village: More Building slots due to the limited space because of the healing tent.
We are aware that the space in the village could be very limited. Especially now with the new healing tent. Currently there are no concrete plans, but we have it on our Board.
23 slots were enough before treasures could be builded more than once. But right now, 23 slots are not enough for a royal account to build treasuries, they usually keep the warehouse and granary limited to 1 or 2, which makes them difficult. Now the healing tent has arrived and 23 slots have become quite inadequate. Increasing the building slot by 5-7 can relax the players.
s
Display MoreThere seems to be a lot of demand for restrictions to Multi Account use. So this is what i came up with:
A server where you would have to make a Gold purchase to get in, and only viable paying method would be a direct bank transfer. You would basically need multiple bank accounts to create multiple accounts on that kind of server. You could do it, but each account would costs you money and you would need to persuade a real person to let use his/her bank account for that purpose. I suspect this kind of server would become popular fast, as many players talk about this problem, and want some reassuring regarding that. These players seem also to be ones, that are paying for the game already, so buyig an amount of gold to be able to play on a server with less multi accounts would be a boon.
This would also greatly restrict the mentality the multi accounts are sometimes used with. As in my experiene, some of them are likely used as expendable fodder, that are then deleted fast or made as inactives. This kind of behaviour would become expensive fast. And of course, would require a real persons bank account for each.
This might very well be the best solution to restrict multi account use, and this is the problem people are most loud about.
For example, maybe restrict this to one COM server few times a year. This way people would have this option. If you still dont want to buy gold to get in, but want to whine about multi accounts instead, at least some people would have this possibility. I would guess this method might restrict the multi account use with at least 80% or more. Most of the people who do it might not be that serious about it, and only do because its free and easy.
This kind of server would probably have a higher profile player base too, as it would only contain players who are dedicated enough to buy gold. Some people might like this feature also, that the player base would be more active and dedicated on top of having fewer multi accounts, if any. For this reason, that kind of server might as well be profiled as some kind of Elite server. There might not be as many players, but there wouldnt be many multi accounts, inactives or people that dont know what they are doing either. Because of the server type, announcing the start of this kind of server would be best made at least a month of two before. The first one maybe being similar to the ongoing TEST server, in which the concept could be tested with some alterations. For example, the needed bank transfer could be as low as 0.01 euros, which would for example, net you 100 free gold to be used on that server only. This would be just to test the concept of needing a bank confirmation for each account. This could also end up being the concept, that you have to make a bank transfer of any amount, and you gain 100 free gold + the gold you bougth with it if any. The provider would then have each player accounts bank information and you could not play in that server without one. More mild version of this restriction could be, that only accounts that have bought gold, or buy gold can log into that server. AND, no bank account can be used to buy, or have been bought gold for more than one player account.
Direct bank confirmation however, is probably the best way to restrict this behavior and this problem is the one that seem to bother the people most, so id say it could be worth a try.
To advance this idea further, there could also be a so called "Championship Server" where Kingdoms have to pre-register, and each Kingdom have for example, maximum of 50 available spots including King and Dukes, each team containing maximum of 2 Kingdoms. You could of course enlist your Multi Accounts, but other Kingdoms would have real players instead as the number of players in each team is limited. Maybe some kind of entry fee for each team as gold, pre arranged gold gain similar to TEST servers with no possibility to buy more within the server, and some kind of prize for all members of the winning team and the top individuals (attacker, defender, robber and so) of the server in usable gold to lobby. And of course, that CHAMPIONSHIP TROPHY you can put on your profile.
So i suggest to open two new server types. COM ELITE twice each year for 1x and four times a year for 3x and COM CHAMPION once in each year for both 1x and 3x. Maybe even so, that the right to compete in CHAMPION requires a certain amount of prestige that is only gained in ELITE.
As there would be no Inactivies other than those that are listed to any participating Kingdoms, there might be a special condition in CHAMPIONSHIP servers, where the server itself spawns inactive accounts outside of any Kingdom Borders on pre generated time frame with pre arranged infrastructure, production and defenses, that also vanish after a week or so. A bit similar than Robber Camps, but they would not attack, only defend themselves and then vanish after a week or 3 days in 3x. Spawn x amount to each Quadrant once week / 3 days. IF, there would be need of any. The notion itself where the raiding income ouside or Robbers is generated completely out of other Kingdoms members is an interesing too.
If you like to play competitive with no cheating, you really can not have a better alternative than this. To see who is truly the King of Kings.
It's a nice idea but we dont want to restrict the player from accessing a server based on their ability to purchase gold. It's unfair to players that play legally without it.
s
It's a nice idea but we dont want to restrict the player from accessing a server based on their ability to purchase gold. It's unfair to players that play legally without it.
Depends whether TK values quantity over quality..For me this looks like a spot on solution to combat the Multi abuse issue.