5 ideas we would like to get commented conversation thread

  • but it is already the case, we need double authentification and why not a captcha.

    Agreed, this is very much needed. Captcha's seem so 2010, but decent captcha's are a great way to prevent scripting.


    Sadly there is many interesting game-system overhauls that would make the game more fun, but we first need to adress the multi's and script-attack/builders. They are ruining the hard work human players put in the game.

  • Conquering Natars - gives reward to the conqueror and to all guild members.


    reward:

    +100 gold = conqueror

    +30 gold = to each guild members


    effect of this reward system:

    this will make a lively guild activity that guild members will surely participate. :love:

    or


    Add a new monster boss on travian map that all guild members would be challenged to defeat. with great rewards. ;):!::!::!::!:   :love::love::love:

  • You can give golds yourself to your members, it's not forbidden.


    Add monsters boss on map ? Sorry I don't get it at all. We are not on Zelda here, just sayin'.

  • You can give golds yourself to your members, it's not forbidden.


    Add monsters boss on map ? Sorry I don't get it at all. We are not on Zelda here, just sayin'.

    hi drug, yes. but these schemes are done by other "strategy and build games also - and they are winning the market at the moment,


    still, about monsters.


    we can make a new neutral army that actually has rams and siege catapults. with a hero that has 100000 strength


    example

    we now have


    gaul

    roman

    teuton


    animals.


    natars


    lets add:


    khan! * the hero who visits during mid game with ability to actually siege. and defeating khan will give few gold mid game.


    that way players will be preparing troops in looking forward to defeat khan mid game as another challenge besides tribal wards with other kingdoms :love::love:<3:!::!:

  • But why would Travian gives golds for stuffs like that ?

    Keep in mind that a company never gain money by giving but by selling.


    If you honestly think that you will be able to get golds for every actions in the game you are far from reality ^^


    Players already chief Natar cause it's worth, first land first served, it's not needed to give golds for that.


    We are playing a multiplayers game, Travian never meant to be played against NPC in mass, we have Natars and Robbers already., which is enough ^^


  • Heroes on robbers camps to take treasures has been skipped, we can guess for which reason but it would be again a lost time.


    How about really improve the game ?

    this will be bad for deff players

    they are the most nedeed for stolen good espacilly those who are on kingdom camps


    when i play as a king i allowed to deff players to raid camps to catch more goods


    but if the hero is important to raid them that mean

    all the members are equal to have camps and deff wont be able to take stolen good

    i found that isnt fear becuse a deff having 300+ deff are worth more stolen good than acount are not so active and dosnt have decent troops


    robber camps deserved to be taken from the most active player as they will use it and sell it faster than anyone .

  • It's especially for Def players that we need to change it in this way ^^

    Off players can split their Off easily and Def players have only a robbers Off on cap, so if Off can attacks only one camp at once then Def players have same chances cause they also cannot attack one camp at once usually, it would make it equal.

  • It's especially for Def players that we need to change it in this way ^^

    Off players can split their Off easily and Def players have only a robbers Off on cap, so if Off can attacks only one camp at once then Def players have same chances cause they also cannot attack one camp at once usually, it would make it equal.

    But the defensive player does not have a lot of offensive troops usually,

    unlike the attacker, who can send on more than one camp at the same time.


    If we implement your idea here, it means that the goods in the camp can only be take by the hero, which I expect will only be a full attack and not raid



    As I mentioned before, because the camps equation I see is somewhat unfair to the defenders, when I play as a king I only allow the defenders to loot the camps because he does not have many attacking forces .


    I have a question for you


    Do you think that the goods are worthy of all members of the kingdom equally?


    Or should we prefer the quantity of goods to the one who deserves it more, is more active, sells it faster, has a higher crop consumption

  • Raiding camps mean add more troops to the next wave.
    Camps are calculated exactely to give a camp to each account in the kingdom.


    The problem is that if players who don't gold for example switch their off it mean they will get too much goods that they would be able to spend but if they have time to attack only one it is fixed.


    The def players have most likely horses on the cap and so they would have chances to get goods with low losses without give more losses to the next attacker unfairly by raiding it. It's not because you have more troops that you want to loose more on camps.

    If we implement your idea here, it means that the goods in the camp can only be take by the hero, which I expect will only be a full attack and not raid

    It is also the goal to reach indeed.


    Hero to take treasures on camps mean :

    • Everyone get a chance to reach a camp as planned by the mechanic, no matter who "deserve" the most.

    • Normal attack on camps, unless a mistake, which can happen.

    • Less chances to get sniped, even if there is always a chance to be.

    • Very less internal issues (main goal)

    when I play as a king I only allow the defenders to loot the camps because he does not have many attacking forces .

    I am praying to never play in your kingdom then :D

  • • Everyone get a chance to reach a camp as planned by the mechanic, no matter who "deserve" the most.


    sometimes and mostly its matters

    its not ok for me at all to let a player with 1500pop having the same quantity with a player having 10kpop

    espachilly when we reach the med-end game period


    as a kingdom how we let the stolen goods reach the trasurrys to produce more VP faster and no one are keeping them at hero inventory this what mattered:

    - strong deff gov accounts having more than 10-15 villages all of them suffring crops (piriority 1st)

    (forget to mintin that with teir small off troops they allready facing big looses on robber hideout twice every 24h)


    - off players having 2 villeges (piriority 2st)


    -rest active players


    -unactive players or small accounts wont sell the stolen goods as them and this what will cause a late in increasing kingdom trasurrys

    I am praying to never play in your kingdom then :D

    i will say Amen To That

    will be nice to plan for vanishing your 8k catta cappital again :P

    Screenshot by Lightshot

  • i will say Amen To That

    will be nice to plan for vanishing your 8k catta cappital again :P

    The famous attack bot of rFr ;)



    its not ok for me at all to let a player with 1500pop having the same quantity with a player having 10kpop

    -unactive players or small accounts wont sell the stolen goods as them and this what will cause a late in increasing kingdom trasurrys

    Every players matter, but no problems in fact since you are the only one who think this way and treating rFr players like that isn't a problem for me, for nobody else either tbh.

  • 1 - Rip your own prestige then ;)

    2 - Way too soft, gives people alot of 'second chances' and cheating plebs don't deserve any new chances.


    Zero tolerance should be the policy going forward, but can't miss out on big cheaters spending alot of gold every round.

    1. Village: More Building slots due to the limited space because of the healing tent.

      We are aware that the space in the village could be very limited. Especially now with the new healing tent. Currently there are no concrete plans, but we have it on our Board.

    23 slots were enough before treasures could be builded more than once. But right now, 23 slots are not enough for a royal account to build treasuries, they usually keep the warehouse and granary limited to 1 or 2, which makes them difficult. Now the healing tent has arrived and 23 slots have become quite inadequate. Increasing the building slot by 5-7 can relax the players.

  • It's a nice idea but we dont want to restrict the player from accessing a server based on their ability to purchase gold. It's unfair to players that play legally without it.