Changelog v0.104 - The Healing Tent

  • 366-com-forum-0104-release-notes-travian-kingdoms-jpg


    Dear players,


    On Tuesday, August 30th, at 2:00 pm CEST (UTC+2), we are rolling out an update on all live game worlds.


    The downtime will last less than 20 minutes. Please plan your troops' crop consumption accordingly.


    Update:

    This vacation mode changes will only come to the new starting game worlds, not on current live worlds.


    VACATION MODE CHANGE


    When you have the vacation mode enabled, the NPC trader is already disabled. Now, we go a step further. During vacation, it won't be possible to buy or sell resources. Please test this new restriction and confirm in a comment if it works as intended for you.



    THE HEALING TENT


    From Tuesday, August 30th onwards, all new game worlds will start with the game version 0.104. The first live game worlds will be COM3 and ES3x3, starting at 2:00 pm CEST (UTC+2) that day.


    The Healing Tent


    Some of you might recognize it from the Birthday Bash worlds – this new building is now coming to all new game worlds.


    In a nutshell:


    Wounded infantry and cavalry can be healed in the Healing Tent. Higher levels reduce the healing time and increase the capacity for wounded troops. You can build multiple tents in one village.


    Requirements

    • Main Building level 10
    • Academy level 15

    If a level 20 Healing Tent already exists in the village, you can build additional Healing Tents to increase their capacity. They do not increase healing speed or allow more troops to be healed simultaneously.


    The Healing Tent will get its own spot on the menu on the top left next to the Workshop.


    For more details about this new building, visit the dedicated Knowledge Base article:



    You can also find the requirements and the description in the in-game help in Buildings > Military > Healing Tent.


    Bandages versus the Healing Tent


    BANDAGES HEALING TENT
    All units can be healed Only units from (Great) Barracks and (Great) Stables

    Excluded troops: Workshop units, troops that are not researched, Settlers, Chieftains, animals, and heroes
    Heal 25 to 38% of defeated troops (given enough Bandages) Heal up to 40% of defeated troops (given enough capacity)
    Timing: units return in 24 h/speed Timing: based on default troop training time and Healing Tent level
    Healed troops are considered returning troops and can't be attacked Healed troops are present in the tent and can be destroyed with the building
    Resources: healing is free but consumes Bandages Resources: healing costs are 50% of the original troop costs
    Uneven troop numbers: low-tier units first Uneven troop numbers: high-tier units first
    Crop consumption of healed troops is 100% while they return Crop consumption is 50% while they are not being healed and 0% while being healed


    Healing Tent in Travian Kingdoms versus the Hospital in Travian: Legends


    KINGDOMS HEALING TENT LEGENDS HOSPITAL
    Limited capacity No capacity
    Mix of instant and movement for wounded troops to arrive Wounded troops instantly arrive in the Hospital in all cases
    Crop consumption and starvation active No crop consumption/starvation, but 10% of troops die every day
    Reduced healing costs Healing costs identical to Barracks/Stables
    Healing Tent destroyed: healing queue and troops lost Hospital destroyed: healing queue continues and troops are not lost
    No healing time reduction other than level reductions Healing time reduced by 50% in addition to level reductions


    Consequences

    • To keep the Healing Tents safer in the capital villages, the Stonemason's Lodge becomes more important
    • More relevant targets for Catapults, with changes in def and off strategies
    • Decisions become more meaningful


    Bug Fixes

    • Robber Camp: While having the village detail screen of a Robber Camp open, new incoming attacks weren't shown. This is fixed now, and you will be informed about new attacks even if you have the detail screen still open.
    • Report: Shared attack reports from black secret societies showed the wrong header sometimes. This is now fixed
    • Report: When sharing defense reports with the kingdom, information about supporting troops was shared. This is not the case anymore. Now only the type of defending troops of the village owner is shown. As before, the number of troops is masked by a "?".
    • WW: Troops in Wonders of the World consume half the crop. As soon as these troops are sent back to their home village, their crop consumption will return to the full rate. Now this includes the return trip.

    Have you played on the Birthday Bash worlds and tried out this new building already, or will the next round be the first one for you and the Healing Tent? Be aware that we have implemented some player feedback since then, for example, a "Heal all" button. <3


    Sharpen your swords and have fun playing,


    Your Travian Kingdoms Team

  • Dinand

  • What is the point of building it if it is not profitable??? Spending thousands of resources and only getting the ability to heal 5100 troops? Are you seriously? This is very small, I can have up to 100,000 wax in one village and I can only heal 5100 of them? In a tent, the ability to restore an army should not be a fixed number, but as a percentage. Then it makes sense to build it! And the fact that in one village there is an opportunity to build several tents does not solve the problem !!! As a result, your tent is as useless as a large stable!

  • What is the point of building it if it is not profitable??? Spending thousands of resources and only getting the ability to heal 5100 troops? Are you seriously? This is very small, I can have up to 100,000 wax in one village and I can only heal 5100 of them? In a tent, the ability to restore an army should not be a fixed number, but as a percentage. Then it makes sense to build it! And the fact that in one village there is an opportunity to build several tents does not solve the problem !!! As a result, your tent is as useless as a large stable!

    You can build multiple healing tents for more capacity, but this is not a building to safe your hammer, but to safe midgame sized armies from getting destroyed in one go.


    This building actually very interesting for both off and def players, but only those who use it wisely will actually reap the benefits from it yes.

  • What is the max capacity per tent(with travian plus)


    Hello! As Koval explained here:

    I believe this is for x3 servers.

    Here in the bottom there is a table for normal speed servers

    This linked table is correct for x3 speed worlds! The Healing Tent article on the knowledge base, it's x1 speed.


    Thank you for the question, this way we can clarify it for everyone!

  • uhmm
    any chance we get 1+ space for building?
    space feels already limited even with the +2 spaces you can get with the cards

    I have some dev feedback regarding this point: We are aware that the space in the village could be very limited. Especially now with the new healing tent. Currently there are no concrete plans, but we have it on our Board.

  • Dear players,

    We have made 3 corrections to the release notes:

    • Duals: No access to Help Center tickets anymore. Yes, it was convenient if you played as a team to have access to the tickets. This change is done to protect the privacy of the account owner, though.
    • Test world bug fix: Healing Tent: Heal-All Button: Tooltip showed the wrong text. Thanks for reporting! This can be now fixed before the new worlds start with the new building.
    • The mentioned vacation mode changes will only come to the new starting game worlds, not on current live worlds.

    Please help us spread the word and share this update with your fellow kingdoms members.

    Your Travian Kingdoms Team