Here are some quick musing about player positions within the Kingdom. I can later make an actual guide of indvidual gameplay. This is not a complete guide, but rather some musings i wrote down fast.
KINGS AND DUKES: Will take the 4446 spots. The rasoning is, that King have one anyway, and the crop spots are needed for Attack players. If King is within 4446 spot and Dukes are within 15 spots, it creates imbalance between them. Kings and Dukes will preferably play Teuton, and will play defensive + help pushing resources to crop capitals.
ATTACK: There will be as many attack players as there are available crop capitals, emphasis being on 15 crop and 9 crop with good percentages. So, the number of Main Attackers is limited to the available Crop Locations to the Kingdom and Teuton players take priority. Any other type of players will develop resource production and push them evetually to these capitals, and the Attack players will build their other villages near, or adjacent to these capitals. For attack players, use of Gold is almost mandatory to push hero exp, gain better items and to NPC Trade your Crop to Res and later on, Res to Crop. Teuton players are especially good as Attack players, especially when making Clubs. (Teutons or Romans)
DEFENSIVE: Defensive players do not need to generate large armies at one spot as they can reinforce them on one location, and thus will not take crop capitals. At best, they might take a crop 9 with lower percentages, but these are best reserved for Support players. They will instead develop Resource Production, make their cities and villages to generate Tribute for their Duke or King, and push their resources to the crop capitals. Gauls and Teutons are best for this, as they have both defensive infantry and defensive cavalry. Defensive players rarely raid and if they do, they usually raid inactives far away with Theutanes Thunder, while the Attack and Support players raid the closer targets. (Gauls and Teutons)
SUPPORT: If a player wants to take an Attacking role, but does not gain a crop capital or have a time or interest to invest in one, thay can either do defensive and attack forces both, or produce a smaller attackng army called a Semi Hammer. Sometimes the Main Attackers divide their forces to many smaller armies (around 10k troops at 1x speed Worlds), or one smaller and one larger. Support players could do around 10k troops and act as one of these semi hammers within the attack. Purpose of these armies is to wreck support cities and hit their resource production, aiming to destroy 8 lvl 10 resource fields in one attack or 16 if two is combined. These type of armies are also called RoF (Rain of Fire) armies by some. A Support player might of course have an amount of defensive troops too. Roman is a good support tribe, as they have both strong defensive Infantry, strong offensive troops and better Catapults. These type of players are usually in no hurry to create troops either, as their main purpose is to generate defensive forces and push resources for the main attackers capitols - So they are in no hurry to create their army. A Roman Support might for example, mass Pretorians to defend their Duke or King, and then make an army of Legionaires + Cavalry + Catapults in which case, the Legionaires can be used to support the Pretorians in defense. And of course, raid. (Romans)
A Support player might build 1 or 2 cities within Kingdom Borders, have several support villages within the booder or outside of them, mine oasises, use their crop production on Pretorians and 1 RoF army, use their resource production to generate fields and push it to attacking players crop capitals. Usually needing some Trade Offices for that, especially from cities where the troops are generated also. A Defensive player might use a similar setup, but generates only defensive troops.
DECIDING WHAT TO DEFEND: Regardless of who to defend or not, always leave at least as much defense in each Treasury that it is enough to destroy the initial wave. (To not make it free, and to benefit from possible defense bonuses, if any)
DECIDING WHAT TO ATTACK: Hitting the Treasury seems tempting, but might not always be the best choise. The existence of them can also be used as a threat, so faking them and striking the infrastructure that supports the kingdom might also be a good idea. Especially if the Kingdom have many smaller (Semi Hammers / RoF armies) on their disposal. Still, this is best done so, that all the attacks come from known crop capitals by main attackers, and the armies are divided to fakes and smaller (support villages) or larger (capitials) armies that hit the infrastructure.
Where the RoF armies from a support player is better used, is when the treasury is actually hit, and there is need to give the opponent targets what to defend. A support player might for example, fake one support village and hit the other both with 4x catapult waves.
DIPLOMACY: Aim to unite with the strongest kingdom locally, and aim to have absolute control in your map quarter. Decide carefully what Kingdoms to rob, do not loot and pillage a Kingdom just because it is weaker and close by - But aim to Assimilate them to your own. This far outweights the amount of treasure or loot you can get, and if it is successul, you gain their Treasures any way. This is usually easy, as the smaller Kingdoms often look to join a bigger Kingdom anyway. Attack only those you cannot assimilate but after 2 weeks of gameplay in 1x speed, there should only be one Kingdom in your quarter - And that is yours + your ally you are uniting with on day 30.
RECRUITING: Focus on recruiting from other quarters, especially the one you feel the strongest. If you have space, recruit even inactive or bad players. It doesnt matter if they will idle and only generate Tribute, what matters more there are one less farm to strengthen your potential enemies and if you have the space anyway, you wont lose anything. This will also make your Kingdom look more intimidating on the statistics, making further recruiting easier. So if you have the space, do not be shy to recruit even players that you feel that are of no use. At least, your enemies will find them good farms that you are now denying them. This hold only true on servers that have low amount of players. On this kind of servers, this also helps you assimilate smaller Kingdoms, as they now think you are stronger than you actually are. They will sometimes only see the statistics, and a large Kingdom with two or three times more members than them. And if you are lucky, some of these players who look weak at first might actually be strong and active.