Have this been proven in practice ?
And what about 5 camps, not only one.
Yes, it has been proven.
If you can get 10 camps but have only 5 spots you’ll get 5 camps without double treasures in them.
Have this been proven in practice ?
And what about 5 camps, not only one.
Yes, it has been proven.
If you can get 10 camps but have only 5 spots you’ll get 5 camps without double treasures in them.
Have this been proven in practice ?
And what about 5 camps, not only one.
Yes. Doesn’t matter. It’s not variable. It’s fixed. If you qualify to have 15 camps, but only 10 squares available, you only get 10 camps worth of treasures. Not fifteen.
So, you claim that the amount of treasures (and waves) in each camp is fixed, and stays the same no matter how many camps are spawned ?
This is variable and random. I can’t say “on the 18th time camps appear, camp 5 will have 14 treasures in the first wave.” It doesn’t work like that. This is actually unknown to a large degree despite a lot of people trying to figure it out. It seems to be tied to kingdom size and strength.
But, what is fixed, is the simple fact that if you only have 1 camp you will only get 1 camps worth of stolen goods from it not 5, 10 or 15.
One of the reasons i wonder this, is because how you claim it to be sounds silly. And i dont like to think the developers of this game are silly.
I would disagree with this statement. It requires planning. It makes sense for it to be fixed per camp.
You aren’t entitled to stolen goods from camps, but through planning you can get a maximum return. By planning you can distribute your camps around your kingdom so that everyone has an equal chance to receive a few waves of stolen goods from various camps.
Robber camps spawn only on fields with 7c and 3456 distribution.
camps can spawn on 9c and 15c too so we can say that camps could spawn on all non 4446 tiles
Ok, if it is like that, the Robber Camp issue is one i understand.
Then another question if you will. Is there a chart where i can see how to qualify for how many Camps ?
Stll i have doubts in this, but if i can have no better information better play that one safe and do it like it is usually done.
By no means i want to make my Govs to act on unreasonable ways that worsen their performance.
But if i ever find proof of a better way, i can represent it to all and then you may say what yuo think of it.
I have seen some accomplished Kingdoms to still fill the spots. Their area is full of villages and there are none left. So i suppose they wont be having Robber camps at all. Might be, that if they do not do this, they cannot take all of their members in. So at all times, they have maximum number of Governors and no spots left. In this case, a Kingdom like that gets 0 Robber Camps the whole game ?
But as in this Kingdom, you only have 47 Governors for each Branch and the number is fixed, so this should not pose a problem. There can very well be many free spots within the Borders.
So these kind of larger Kingdomos must ponder the question, will they rather have a spot open for Bandit Camp, or one more Governor. Most of the Kingdoms wont have this luxury and are short of members anyway. A Governor also generates Trade Goods, as they loot the individual Bandit Hideouts. And on top of that, they generate Tribute and produce Troops. So i would say, id rather have 10 more Governors than 10 Bandit Camps every now and then.
So this whole thing i only see as an issue, if the Kingdom wont have enough Governors to fill all the spots. If they do, i see no point in reserving placements for Robber Camps. Governoros are always more valuable. So, this whole thing resolves around SETTLING on those spots. Not in use of Menhir to call Governors into service.
Lets make it 48 Govs, i like Synergy. So its KING + 50 (and 2 of them Dukes).
Most of the crop locations are spread all over the map and if you want to take them, you must make villages outside of your borders.
Totally false, I always get a cropper inside boudaries.
i do not fully understand the mechanics yet.
That is a surprise for nobody
Later, when you have more Experience, you might predict what is to come a bit better than you can now.
I played maybe 30 or more servers entirerly, are you really thinking having more experience with your 3 weeks in total ?
Display MoreAs for robber camps, i found this:
"They spawn randomly within kingdom borders. The number of camps depends on the kingdom size, it may very well happen thst you get none for a long time and then suddenly a lot start to spawn near you"
"randomly" does not seem like some sort of pre arranged formula ?
So i would ask, what is the exact mathematics behind the Robber Camp spawn. And why does my Kingdom supposedly not spawn Robber Camps ?
You found this ? At the same place that you found your strategy ?
I'll explain you, robbers camps spawn every 3 or 4 days, this is random.
They spawn on uneven tiles, so no 4446, they can spawn on croppers (which can be in borders, of course).
It depend on the number of governors/dukes in your kingdom, if you are a lonely king then it can explain why you don't get any
Camps always spawn inside boudaries.
robbers camps spawn every 3 or 4 days, this is random.
I´ve witnessed a freak of nature event for robber camps to appear twice a day..saddly I missed both of them xD
But I got confirmation that it happened so dunno how thats possible exactly.
Display MoreHere are some quick musing about player positions within the Kingdom. I can later make an actual guide of indvidual gameplay. This is not a complete guide, but rather some musings i wrote down fast.
KINGS AND DUKES: Will take the 4446 spots. The rasoning is, that King have one anyway, and the crop spots are needed for Attack players. If King is within 4446 spot and Dukes are within 15 spots, it creates imbalance between them. Kings and Dukes will preferably play Teuton, and will play defensive + help pushing resources to crop capitals.
ATTACK: There will be as many attack players as there are available crop capitals, emphasis being on 15 crop and 9 crop with good percentages. So, the number of Main Attackers is limited to the available Crop Locations to the Kingdom and Teuton players take priority. Any other type of players will develop resource production and push them evetually to these capitals, and the Attack players will build their other villages near, or adjacent to these capitals. For attack players, use of Gold is almost mandatory to push hero exp, gain better items and to NPC Trade your Crop to Res and later on, Res to Crop. Teuton players are especially good as Attack players, especially when making Clubs. (Teutons or Romans)
DEFENSIVE: Defensive players do not need to generate large armies at one spot as they can reinforce them on one location, and thus will not take crop capitals. At best, they might take a crop 9 with lower percentages, but these are best reserved for Support players. They will instead develop Resource Production, make their cities and villages to generate Tribute for their Duke or King, and push their resources to the crop capitals. Gauls and Teutons are best for this, as they have both defensive infantry and defensive cavalry. Defensive players rarely raid and if they do, they usually raid inactives far away with Theutanes Thunder, while the Attack and Support players raid the closer targets. (Gauls and Teutons)
SUPPORT: If a player wants to take an Attacking role, but does not gain a crop capital or have a time or interest to invest in one, thay can either do defensive and attack forces both, or produce a smaller attackng army called a Semi Hammer. Sometimes the Main Attackers divide their forces to many smaller armies (around 10k troops at 1x speed Worlds), or one smaller and one larger. Support players could do around 10k troops and act as one of these semi hammers within the attack. Purpose of these armies is to wreck support cities and hit their resource production, aiming to destroy 8 lvl 10 resource fields in one attack or 16 if two is combined. These type of armies are also called RoF (Rain of Fire) armies by some. A Support player might of course have an amount of defensive troops too. Roman is a good support tribe, as they have both strong defensive Infantry, strong offensive troops and better Catapults. These type of players are usually in no hurry to create troops either, as their main purpose is to generate defensive forces and push resources for the main attackers capitols - So they are in no hurry to create their army. A Roman Support might for example, mass Pretorians to defend their Duke or King, and then make an army of Legionaires + Cavalry + Catapults in which case, the Legionaires can be used to support the Pretorians in defense. And of course, raid. (Romans)
A Support player might build 1 or 2 cities within Kingdom Borders, have several support villages within the booder or outside of them, mine oasises, use their crop production on Pretorians and 1 RoF army, use their resource production to generate fields and push it to attacking players crop capitals. Usually needing some Trade Offices for that, especially from cities where the troops are generated also. A Defensive player might use a similar setup, but generates only defensive troops.
DECIDING WHAT TO DEFEND: Regardless of who to defend or not, always leave at least as much defense in each Treasury that it is enough to destroy the initial wave. (To not make it free, and to benefit from possible defense bonuses, if any)
DECIDING WHAT TO ATTACK: Hitting the Treasury seems tempting, but might not always be the best choise. The existence of them can also be used as a threat, so faking them and striking the infrastructure that supports the kingdom might also be a good idea. Especially if the Kingdom have many smaller (Semi Hammers / RoF armies) on their disposal. Still, this is best done so, that all the attacks come from known crop capitals by main attackers, and the armies are divided to fakes and smaller (support villages) or larger (capitials) armies that hit the infrastructure.
Where the RoF armies from a support player is better used, is when the treasury is actually hit, and there is need to give the opponent targets what to defend. A support player might for example, fake one support village and hit the other both with 4x catapult waves.
DIPLOMACY: Aim to unite with the strongest kingdom locally, and aim to have absolute control in your map quarter. Decide carefully what Kingdoms to rob, do not loot and pillage a Kingdom just because it is weaker and close by - But aim to Assimilate them to your own. This far outweights the amount of treasure or loot you can get, and if it is successul, you gain their Treasures any way. This is usually easy, as the smaller Kingdoms often look to join a bigger Kingdom anyway. Attack only those you cannot assimilate but after 2 weeks of gameplay in 1x speed, there should only be one Kingdom in your quarter - And that is yours + your ally you are uniting with on day 30.
RECRUITING: Focus on recruiting from other quarters, especially the one you feel the strongest. If you have space, recruit even inactive or bad players. It doesnt matter if they will idle and only generate Tribute, what matters more there are one less farm to strengthen your potential enemies and if you have the space anyway, you wont lose anything. This will also make your Kingdom look more intimidating on the statistics, making further recruiting easier. So if you have the space, do not be shy to recruit even players that you feel that are of no use. At least, your enemies will find them good farms that you are now denying them. This hold only true on servers that have low amount of players. On this kind of servers, this also helps you assimilate smaller Kingdoms, as they now think you are stronger than you actually are. They will sometimes only see the statistics, and a large Kingdom with two or three times more members than them. And if you are lucky, some of these players who look weak at first might actually be strong and active.
You forgot the scouting role.
I´ve witnessed a freak of nature event for robber camps to appear twice a day..saddly I missed both of them xD
But I got confirmation that it happened so dunno how thats possible exactly.
Sometimes it can happen from the merging, both kingdoms had different spawning and once merged it can happen that, but I saw that only once.
It happened for long time tho, we had like camps every days or almost.
So i would say, id rather have 10 more Governors than 10 Bandit Camps every now and then.
You're going to have a LOT of unhappy governors if you dont have camps You have no clue how important those camps are for growth. If you're limited on space then have govs place villages outside borders or make sure you have enough temporary wings.
As king I can tell you that camps is ALWAYS a big point of discussion / frustration / schooling.
more camps = more treasures = more treasuries = more space for villages inside boudaries = more VP
Yeah yeah, better more govs than camps, of course.
We will understand this strategy when we will get more experience
Sometimes it can happen from the merging, both kingdoms had different spawning and once merged it can happen that, but I saw that only once.
It happened for long time tho, we had like camps every days or almost.
yep can confirm. We had defeated camps and did a union right after the last wave was cleared. Then litterally 20 minutes after a second wave of robber camps spawned. Was a great unification party.
If you did no know, the reason why the Developers made larger armies more powerful in comparison to smaller ones is, that if they didnt, there wouldnt ever be a reason to use one. It is to balance the fact, that many smaller armies offer you way more utility and actually make having alarger one a choise.
Then, you people seem to live in an illusion that it is the only option, even it is around evenly balanced, if not slightly weaker in comparison to having many smaller ones. Depending on your preferences and style of play.
Maybe you should ask yourself why do you end up as a Governor for idiotic Kings. Maybe the blame is not entirely on them. Some people are drawn to idiotic stuff.
The camp issue is already closed. With fever govs they will be used, and in larger Kingdoms they will be not, but all the available places are filled with Governors instead until there are no places left. (so none for further additional Govevrnors and none for Bandit Camps either)
As the larger Kingdoms take only place in 3x Worlds. And this Kingdom is aimed for 1x Night Pact. They will be used.
There cannot be anyone who seriously will clam, that having a Bandit Camp gives you more utility than a Governor. So there really is no choise if your Kingdom got like 400+ available members. Then you just wont use them, but use as many Governors as you can instead.
Bandit Camps might be nice, but having Governors is absolutely Crucial. I should know this, as currently i have none. But i can see, that many of these people secretly want to actually join. Regardless did they know it themselves or not.
Btw, why is DrugsInc suddenly behaving in my Thread ? I think he is aiming for a position. I think he is. So if he can do it, maybe can you.
Ok then send 10 billions flies to hit a truck instead of one rocket..
devs didn't made armiers "smallers" or "biggers", they just created the capacity to train troops with capacities for every units, how do you think they thought about choose anything about it ?
What kind of strategy bring you to prefer create small offs ?
I mean, you stop at a time or what ?
How do you imagine the game isn't true, better play it to get a precise idea instead of wonder how it could work.
No need to play hard to get. You can do it if you want.They wont judge you for it.
Just make an application, and i might open it next month. Then, in the next year, we can have a go in 1x COM Night Pact.
I cannot promise you win, but i can promise we will be remembered.
There cannot be anyone who seriously will clam, that having a Bandit Camp gives you more utility than a Governor. So there really is no choise if your Kingdom got like 400+ available members. Then you just wont use them, but use as many Governors as you can instead.
Show me ONE single succesfull kingdom that has 100+ member that doesn't leave spots for robbers.
Time for math. See screenshots below
This my kingdom in one round. That is one camp with about 150 treasures total in the waves. Let's say average is 100 treasures per camp spot. This is more then 5000 treasures in one camp wave. This is great for the kingdoms growth.
1 treasures is returned for 14,000 crop and 3,500 of each resource. So about 25,000 resources per treasure.
5,000 x 25,000 = 125,000,000 125 MILLION resources your kingdom is missing each 48 hours if you have those spots filled with govs and camps dont spawn.
You can be damn sure we catapulted anyone who settled on a robber spot and any kingdom that will fill these spots instead will 100% guaranteed fail.
Nonsense. If you think i will believe your Robber Camps contain 5k treasures each, they spawn each 24 hours and then your whole Kingdom got only few tens of thousands of Resource total if even that, think again.
Also, that server is way ahead. The time to Menhir people have gone way past. Of course there will be plenty of space at that point if so decided. And even more if you chose to wage war with my Kingdom.
The time you menhir people is the first one or two weeks in 1x and i dont know in 3x, maybe the first week, if even that. So a Kingdom that used all of their slots to Menhir people in the early game not only have the same camps than you, but they most likely have more Governors.
I will announce a Name Contest. How will this Kingdom be named. Yakuza ?
Alright, I've been patient enough. From now on I'll only post memes about the things you say.
You're given advice / facts / challenges / feedback and ALL you do is ignore it and call it ridiculous. I just gave you freaking screenshots of real servers THIS YEAR.
Flat Earth society would LOVE to you have mate!
Joey, i think we hade a player named like that in DE2N.
You know, that was pretty bad, even for you. The whole attempt.
I suppose, the same as your real game attempts.
Maybe i learn this meme thing some day. I think i might have some juicy ones.
Well, if thats your Kingdom in the first week, i might take something back. But nothing i could not handle, probably.
Whose Kingdom is Flat Earth Society then ?
Its a fitting name for this game, i like it.