A couple suggestions

  • 1. Make the game more competitive!

    Winners should receive prizes on their account. For example, on server end, if a player have been in winning team - reward is 50 gold. If player was duke - 100 gold, and if he was king 200 gold. Also if alliance, say 50% of winners. These are examples only, management should decide. For now we are "just playing to win".

    2. Introduce gold buying "defense mode"!

    There are servers with "no night attacks", which is OK, but the earth is round enough, and time zone difference makes "night" in America - day in Russia. Instead, allow player to buy " 300% defense for 2 gold, for 8 hours", but - this is important, any player can turn on "defense mode" only once in 24 hours! Also, you may introduce item from cards that replaces the 2 gold. As before numbers (300%, 8 of 24 hours and 5 gold are just examples)

    3. Make more 3/3/3/9, and remove 1/1/1/15

    1/1/1/15 gives too much power. Remove that, or let that be only WOW

  • All of that screams multi abuse
    We want to eliminate multis not encourage them....

    And lets add a 0/0/0/18 cropper too

    Why would "defense mode" yield multi abuse? There is a server with "Night mode", and I have no idea how that produces multi-users.
    Rewards will be limited to "played at least 60%" of server time. If someone is so much very successful to create and hold multi-user for 60% of the game - I will buy him gold.

  • Too many nonsense in your suggestions, I'll try to make an easy and short list.

    1. Make the game more competitive!

    Winners should receive prizes on their account. For example, on server end, if a player have been in winning team - reward is 50 gold. If player was duke - 100 gold, and if he was king 200 gold. Also if alliance, say 50% of winners. These are examples only, management should decide. For now we are "just playing to win".

    1. Multis abusers would be rewarded, and finally motivated to abuses more, since there is a better carrot behind it. To be fair, being duke/king doesn't mean you deserve better reward but this is another subject. Yes we are playing to win with our mates, it's the main goal of the game, enjoying playing and sharing with people you like, nobody need to be rewarded for doing it.

    Big no for me.

    2. Introduce gold buying "defense mode"!

    There are servers with "no night attacks", which is OK, but the earth is round enough, and time zone difference makes "night" in America - day in Russia. Instead, allow player to buy " 300% defense for 2 gold, for 8 hours", but - this is important, any player can turn on "defense mode" only once in 24 hours! Also, you may introduce item from cards that replaces the 2 gold. As before numbers (300%, 8 of 24 hours and 5 gold are just examples)

    2. Buyable def bonus is also a total nonsense, in any form it can be abused.
    A limited time, let's say 8h every days (reset 00:05) then you can just choose the average time of OPs every days on treasuries, starting 10pm ending 6am, nobody shall pass anywhere.

    Big no for me.

    3. Make more 3/3/3/9, and remove 1/1/1/15

    1/1/1/15 gives too much power. Remove that, or let that be only WOW

    2. It have been asked special servers with more croppers already, and I like this idea, but removing the 15cc ??
    A 15cc doesn't really give more power finally, it is possible to build a decent hammer on a 4446, it's just a lot more management cause feeding would be a real pain and short nights.
    The 15cc is big help for a real hammer or treasury, and they will never ever remove them, at least we all hope they won't, otherwise the exodus will be massive.

    Big no for me.