Best Robbers (edited)

  • I have a suggest about robbers.

    I think they a fantastic feature on T:Kingdoms but they are not that challenge. How about we can put then an steroid to make things a little interesting?


    My idea is simple.

    Actually, they come as static hideout waiting to be raided, and camps who can or not raid people on that kingdom. but, at some stage, the governors are more offense minded than def. because when robber camps come to be an issue, we just launch a preemptive strike as siege on then to minimize losses before be atacked.


    The new way, robbers can lauch some aleatory atacks on all accounts and villlages. maybe sending stealed resources to an hideout and forcing the player to deal with it to get back. this way some pacific get a bit of change of pace, because things can be bored sometimes when you dont have a target on you back.


    Balance can be adjusted if this is a too much, like limit atacks to you capital, make that more easy, and if a player was raided and suffer losses that day, the robbers dont show for a while. give to the weak a chance to rebuild before be atacked.

  • Alright - I'm trying to mull this over and want to make sure that I have the general outlines of your idea right.
    I'm trying to figure out if this is a suggestion for Hideouts or Camps (or both).


    It seems like you're suggesting camps that would be in a Kingdom that would eventually attack if they are not cleared out? Or maybe that they grow in size before they eventually attack?


    Could you maybe offer more information on what feature this would be related to Hideouts, Camps, both, or something entirely new?
    Are you suggesting that an NPC is more active and behaves more like a real player it it's attacks and frequency?

  • Alright - I'm trying to mull this over and want to make sure that I have the general outlines of your idea right.
    I'm trying to figure out if this is a suggestion for Hideouts or Camps (or both).


    It seems like you're suggesting camps that would be in a Kingdom that would eventually attack if they are not cleared out? Or maybe that they grow in size before they eventually attack?


    Could you maybe offer more information on what feature this would be related to Hideouts, Camps, both, or something entirely new?
    Are you suggesting that an NPC is more active and behaves more like a real player it it's attacks and frequency?

    Yeah, it will be more like an active NPC, as you say.

    They can lauch atacks once a day before become a hideout (time adjusted in speed servers)

    So, if not defended, the player will need to beat a few more soldiers per hideout.

    Example: Today I cleared a hideout with 4 clubswingers and one Paladin. This could be an atack force, and they have one more paladin defending the hideout. If the player sucessfull defend against the atackers, he need to beat only one more paladin to get the stolen goods. If he evade, or fail, he will face a full troop of 4 clubs and 2 paladins.

    If necessary the proportions of atackers and defender could be changed, but at least a little bit more than the actual size, and someway distributed on atk/def .

    On robber camps, because they already lauch atacks, have a bit more troops and need to be cleared by more than one player, I think this could not be changed for once, but hideouts affects just the players so each one will face yours.

  • So - I'm trying to figure out how this would work different than how they currently work.
    If you don't clear out a Robber Hideout (or the Kingdom doesn't clear out Robber Camps) they will attack after a certain amount of time.
    You can attack them before they land, however. But both the Hideouts and Camps have a timer for attacking if they aren't cleared.


    Are you suggesting that they would be an aggressor first? So - they couldn't be attacked before they attack you and you would have to defend before you could attack them?

  • So - I'm trying to figure out how this would work different than how they currently work.
    If you don't clear out a Robber Hideout (or the Kingdom doesn't clear out Robber Camps) they will attack after a certain amount of time.
    You can attack them before they land, however. But both the Hideouts and Camps have a timer for attacking if they aren't cleared.


    Are you suggesting that they would be an aggressor first? So - they couldn't be attacked before they attack you and you would have to defend before you could attack them?

    Exactly! Before the robber hideouts spawn, or at same time, they will target you village in one atack. this way you cannot avoid be atacked at least once. even if not a big deal, the feel of been atacked is a new thing to all.

    The way of they atack after a while if not raided continue the same.


    Robber camps still the same, because their forces are more challenging for some players and they cannot target all players in that kingdom, so this could be somewhat unfair.


    But for hideouts, each player, king or governor, need to deal with then alone. think in this feature like a reality thing. Our cities and countries are daily raided for bandits and the police need to keep then in their place. In a kingdom, each ruler of a territory will need to protect their people from bandits, in a less scale from the king defend de all kingdom from other kingdoms or players.