I have a suggest about robbers.
I think they a fantastic feature on T:Kingdoms but they are not that challenge. How about we can put then an steroid to make things a little interesting?
My idea is simple.
Actually, they come as static hideout waiting to be raided, and camps who can or not raid people on that kingdom. but, at some stage, the governors are more offense minded than def. because when robber camps come to be an issue, we just launch a preemptive strike as siege on then to minimize losses before be atacked.
The new way, robbers can lauch some aleatory atacks on all accounts and villlages. maybe sending stealed resources to an hideout and forcing the player to deal with it to get back. this way some pacific get a bit of change of pace, because things can be bored sometimes when you dont have a target on you back.
Balance can be adjusted if this is a too much, like limit atacks to you capital, make that more easy, and if a player was raided and suffer losses that day, the robbers dont show for a while. give to the weak a chance to rebuild before be atacked.