Hello guys,
I've seen this warning "The capital village can not be conquered." after attacking with a Senator a village with a destroyed Residence.
So I can't conquer this village?
Can my capital village be conquered?
Thank you in advance
Hello guys,
I've seen this warning "The capital village can not be conquered." after attacking with a Senator a village with a destroyed Residence.
So I can't conquer this village?
Can my capital village be conquered?
Thank you in advance
Display MoreHello guys,
I've seen this warning "The capital village can not be conquered." after attacking with a Senator a village with a destroyed Residence.
So I can't conquer this village?
Can my capital village be conquered?
Thank you in advance
Hello there!
unfortunately, there is no way to achieve that as capital villages cant be conquered
why is that by the way?
why cant capitals be conquered?
why is that by the way?
why cant capitals be conquered?
So each player has a "safety net" for his or hers account.
Every village can be taken, except for the Capital, so the player can still have a "starting point" to play account from.
Also, even greater reason is that player can stay in play in case all of his villages and/or cities get conquered by another player/s.
If a player would not have a capital village that can not be conquered, there would not be a virtual material where player can hatch on the world or so to say player would not be able to login to the registered gameworld in case all of his villages/cities has been conquered by another player/s.
So each player has a "safety net" for his or hers account.
Every village can be taken, except for the Capital, so the player can still have a "starting point" to play account from.
Also, even greater reason is that player can stay in play in case all of his villages and/or cities get conquered by another player/s.
If a player would not have a capital village that can not be conquered, there would not be a virtual material where player can hatch on the world or so to say player would not be able to login to the registered gameworld in case all of his villages/cities has been conquered by another player/s.
yeah sure but you can change the limitation from " not able to conquer capitals" to "a player has to have atleast 1 village"
yeah sure but you can change the limitation from " not able to conquer capitals" to "a player has to have atleast 1 village"
It is part of the strategy of the game, this way you know your capital is 100% secure.
I think it would be useful to add a few notes here.
A Capital village as noted cannot be chiefed. This, however, does not mean that the village is 100% secure. If you have more than one village, your capital can be completely destroyed. If, for example, you have 6 villages and your capital gets destroyed, the capital position would automatically revert to the village with the highest population.
Having a capital only also does not mean that you are secure. A capital village can be pushed down to 0 population - if the account doesn't have more than one village - it'll just stay at 0 population.
Example of an account that has regularly been catapulted to 0.
Here is an example of an account over on COM4. They have regularly been driven down to 0 population. They are not much of a threat on the gameworld. While it is true that in this case you cannot kill their army by deleting it, it is highly unlikely that they could produce a large army with 0 crop income.
This has been the way the game has operated since its initial design, and its predecessor also imposes this limit. Essentially, what it does is makes one village on the account harder to take. If a capital village could be chiefed - it would just take 2 attacks (4 if it was a City). That could easily be slipped into the night and very hard to defend against.
Requiring 20-22 waves to destroy a village that is a City makes it much more secure as a position to build an army from.
While this might make it slightly more inconvenient if there is a capital on the square that I want, and it's their only village. Overall, this helps to keep capital armies a little more secure.
Display MoreI think it would be useful to add a few notes here.
A Capital village as noted cannot be chiefed. This, however, does not mean that the village is 100% secure. If you have more than one village, your capital can be completely destroyed. If, for example, you have 6 villages and your capital gets destroyed, the capital position would automatically revert to the village with the highest population.
Having a capital only also does not mean that you are secure. A capital village can be pushed down to 0 population - if the account doesn't have more than one village - it'll just stay at 0 population.
Example of an account that has regularly been catapulted to 0.
Here is an example of an account over on COM4. They have regularly been driven down to 0 population. They are not much of a threat on the gameworld. While it is true that in this case you cannot kill their army by deleting it, it is highly unlikely that they could produce a large army with 0 crop income.
This has been the way the game has operated since its initial design, and its predecessor also imposes this limit. Essentially, what it does is makes one village on the account harder to take. If a capital village could be chiefed - it would just take 2 attacks (4 if it was a City). That could easily be slipped into the night and very hard to defend against.
Requiring 20-22 waves to destroy a village that is a City makes it much more secure as a position to build an army from.
While this might make it slightly more inconvenient if there is a capital on the square that I want, and it's their only village. Overall, this helps to keep capital armies a little more secure.
that's quite a great insight, thank you very much