we would like to make the race for victory points more exciting and dynamic. In this context I brought up the idea of allowing alliances to steal multiple victory points along with each looted treasure.
To allow especially smaller alliances to catch up, this bonus would only apply when attacking higher ranked alliances (in terms of victory points). Also, when attacking the alliance that is currently in first place, an extra high amount of points could be stolen.
Additionally, when a king leaves an alliance, it would lose one victory point per treasure this king currently owns. This makes constantly leaving and rejoining an alliance to prevent victory points from being stolen unattractive.
What do you think of this approach?
Fabian (Game Designer)