Brewery is so underwhelming

  • First of all let's talk about cost. A lvl1 Brewery requires lvl20 Granary, which is a big investment. Basically you can't take advantage of brewery early game. Of course you'll get lvl20 Granary eventually anyway. But just look at cost for lvl10 Brewery: [TABLE='class: wikitable']

    [tr]


    [TD='class: wikicell']13465[/TD]
    [TD='class: wikicell']8580[/TD]
    [TD='class: wikicell']11530[/TD]
    [TD='class: wikicell']16050
    [/TD]

    [/tr]


    [/TABLE]
    That's pretty big for 1% in my opinion. But wait, let's look at the cost for lvl15 and lvl20:
    [TABLE='class: wikitable']

    [tr]


    [TD='class: wikicell']46270[/TD]
    [TD='class: wikicell']29475[/TD]
    [TD='class: wikicell']39615[/TD]
    [TD='class: wikicell']55145[/TD]

    [/tr]


    [/TABLE]
    [TABLE='class: wikitable']

    [tr]


    [TD='class: wikicell']158980[/TD]
    [TD='class: wikicell']101270[/TD]
    [TD='class: wikicell']136115[/TD]
    [TD='class: wikicell']189470[/TD]

    [/tr]


    [/TABLE]
    All that for 1%? Some might say offense % is rare, but it's not. Siege attack gives you 33% and hero gives you 20%. Now we're looking at 100k+ each res for an additional 1%? No thank you! And did I mention I can't aim my catas? That's a pretty big deal.



    And before you say "Just don't get the building then", let me stop you right there. I'm already not getting Brewery. So you can't tell me to not do something I'm already not doing.


  • Um... you're mixing up your buildings.
    The Roman HDP has effect at levels 10, 15 and 20. And while expensive, it is well worth it.


    The Teutons' brewery has a 1% bonus for each level, giving you 20% for level 20. The level 20 granary isn't a big deal, as your cap should have one of those fairly early on anyway.


    Quote

    All that for 1%? Some might say offense % is rare, but it's not. Siege attack gives you 33% and hero gives you 20%. Now we're looking at 100k+ each res for an additional 1%? No thank you! And did I mention I can't aim my catas? That's a pretty big deal.


    So for 2.65M you get a 20% bonus -- that's in addition to the hero bonus and the siege bonus. That's a big deal!


    As for not aiming your cats, that's fine. You can either:
    1 - send enough waves of cats to wipe out the village, therefore not caring what you're hitting, OR
    2 - simply be the guy who has the clearing wave and let others do the dirty work for you. This is very commonly seen with Rammers -- Ram-heavy tueton hammers (10-20k of them) meant to take down the WW wall and start a nice massacre. Following the Rammer would be the WW killers -- usually with 10k cats.


    Quote

    And before you say "Just don't get the building then", let me stop you right there. I'm already not getting Brewery. So you can't tell me to not do something I'm already not doing.


    Next time you decide to rant, you should probably figure out how the building works before getting upset about it.


    (oh, and there's also the super-pro option of timing your party to end 1 second after your clearing wave lands, and then letting your cat waves land after that -- you run into a chance of someone dropping defense in there, but that's what secondary clears are for)

  • This is my first time playing a non-teuton tribe, but when playing as a teuton on the regular servers the brewery is totally worth the cost. With the hero bonus and the brewery you are at a 40 percent bonus in your attacks. And for people worried about your cats going random is not a issue. People always seems to under estimate the need for ram hammers, but come wonder time, and every one wants one then. It gives a good trade off for a teuton to be a ram hammer.


    BTW, if you want to complain about the tribe special buildings, the gauls trapper would be the one that overall is the least helpful in the long run. It doesn't take long for people to easily have enough troops to overpower the trapper even if fully upgraded.

  • Quote

    BTW, if you want to complain about the tribe special buildings, the gauls trapper would be the one that overall is the least helpful in the long run. It doesn't take long for people to easily have enough troops to overpower the trapper even if fully upgraded.


    Yea but it's very cheap and perfectly accessible during early game. Brewery is such a late game option. At that time, I already have 53% attack bonus from other sources that another 20% isn't as big a deal anymore. Also, those last % cost an arm and a leg.


    Quote

    So for 2.65M you get a 20% bonus -- that's in addition to the hero bonus and the siege bonus. That's a big deal!


    I respect the fact that you tallied up the cost of all levels of brewery. That's a lot of work. However, I think we see those numbers differently. You see 2.65 million as worth it. I see 2.65 million as 7794 axemen. Let's do some math. Without brewery you should have 153% attack damage. So an additional 20% is actually only worth 13% of 153%. If you're saying 13% is better than 7794 axemen, then your hammer must have at least 59953 axemen (or equivalent combination of axemen and TKs). Actually that is quite achievable... I guess at one point it is actually worth it.


    Still kind of underwhelming though.


    Quote

    The level 20 granary isn't a big deal, as your cap should have one of those fairly early on anyway.


    I wouldn't waste a slot in capital for a building that affects account-wide.

  • I respect the fact that you tallied up the cost of all levels of brewery. That's a lot of work. However, I think we see those numbers differently. You see 2.65 million as worth it. I see 2.65 million as 7794 axemen. Let's do some math. Without brewery you should have 153% attack damage.


    Travian does not add up the percentage multipliers, it multiplies them.
    133% for siege times 120% for hero is 159.6%, the brewery brings that up to 191.5%.
    You should also not do your math in terms of Axemen, that's taking the cheap route. For one thing, you'll want to run the Great Barracks as well as the Barracks, so your Axes cost double, for another you'll want a mix of axes and TKs, adding the Stable and GS will add another 10% or so to your cost. So that massive 2.6 million is really only enough to build troops for a day and a half. In other words, if you have built troops constantly for more than a week, building the brewery is worth it.


    But the most important part is this: Building the Brewery is not something you do instead of building troops, it's something you do in addition to building troops.

  • What you are typing here is a complete nonsense. Yes, in the early game you can't gain that 20% bonus. I will be comparing Brewery to Roman HDT (horse drinking trough), there is no point in adding traps because they are useless in 90% of the whole server.


    Brewery wants level 20 granary and level 10 rally, HDT wants level 20 stable and rally point level 10 as well you need 652k resources for level 20 stable while for granary level 20 you need only 250k resources.


    So let's talk about bonuses which you get for the cost of these two buildings. Brewery costs 2,6m resources and you gain +20% of your whole army strenght.

    HDT costs 1,6m resources and you gain +20% training bonus in stables and great stables and -1 crop cons. out of all horses.

    So let's use this, 2 players are building an army for 10 days. One is teuton and the second one is roman. Both of them have everything maxed out and no helmet, no weapon, no hero bonus. Teuton is building clubs, teuton knight, ram and Roman Imperian, EC, ram. (Roman would go for cata, but still just for this time let's use this.)


    x3 server stats without Brewery and HDT

    Teuton in 10 days builds an army which costs 47,2m resources and eats 106,5k crop, strenght = 5,75m

    Roman in 10 days builds an army which costs 46m resources and eats 76,6k crop, strenght = 4,65m


    x3 server stats with Brewery and HDT

    Teuton in 10 days builds an army which costs 47,2m resources and eats 106,5k crop, strenght = 6,9m

    Roman in 10 days builds an army which costs 52,6m resources and eats 73,4k crop, strenght = 5,275m


    I guess that can prove you how usefull is Brewery. Well you stated one fact, you cannot aim with drunked troops. Yes, that is true, but you get another 20% for clearing robbers, which means you will have bigger army with less loses which will in the end game quite grow. And another thing, let me just bring up again your "its expensive for just 1%" 1% means A LOT. Brewery level 20 costs +- 600k resources. 600k resources is the same cost as for 233 teuton knight trained in great stables. The strenght of 233 TKs is 44,6k. That is still less then +1% in that 10 day army. And you said "offense % aren't rare" which is another BS. Show me 1 way how to get +1% which another nation cannot. I just want 1 way how can I get +1% which Teuton cannot.