I am surprised not to see a (EDIT: Dedicated) thread about this yet. This change is rather ridiculous.
This is what Georgi had to say about it:
it is intended that the adventures in Travian Kingdoms are a bit more challenging. I second Wonka's suggestion above: try using damage reduction equipment and some ointments
I'm shocked at that reply. You are crushing the players that don't want to spend much money on the game. The fact that all prices are now obviously skyrocketing only adds to this! What you're doing is you are giving the duals and money spenders a bigger advantage than they already had instead of helping new players out. Which seems to be countering the travian kingdoms principle. It's just so backwards. This is the only browser RTS game left that isn't completely freemium but this change is a huge leap towards it. Tribal wars recently introduced a system where you can literally buy troops for money. Their games have always been freemium in many ways, but travian was on a very thin line up until now, of which the formula has been very effective.
Now, don't get me wrong. I am one of those spenders. I have that regen gear on my main server and I can manage. I have spent hundreds of euros on this game over the last 5+ years in support of the developers and for my own enjoyment. I am writing this only because I honestly think it's an awful decision that was made. I have made a new account on COM4 recently and found out just how harsh this update really is. 4-5 adventures kill my hero. You get more than 5 per day for the first couple of days. I'm 3 days in and I have had to kill off my hero into an oasis to still get some EXP out of his death 3-4 times now rather than clearing a farm.
- The alternative is to wait 2 full days (without spending money) to gain another 20% health, and then fit 1 more adventure in. Think about this please.... I beg you.
- For every server from now on, the regen and reduction gear is going up so high in prices that casual players wouldn't even try anymore. They would completely rely on finding some and do 1 adventure every 2.5 (=25% regenerated) days.
- You no longer use the calculator for small and medium attacks. You feed your hero 1 to 5 ointments to fit in another adventure and put him on something like 3% health, and then you kill him off into an oasis or a player for EXP. How is this good. LOL.
You've just given your spenders another edge (and a BIG one this time) while pushing beginners and casual non spenders back down. It's backwards and in my opinion a clear step in the wrong direction. How would a new player handle all of this?? They wouldn't even know what to do with their hero. They will see their adventure points stack up to 20+ and just quit your game. I am very curious what people have to say about this. My suggestion is to give the hero 33% health back on level up, or something like that. I am totally up for making the game more challenging, but there are good and bad ways to do that and this is a bad one in my opinion.