Yes, I don't think you need two diplomatic entities. Kingdoms are pretty much the defining feature of the game. So we should focus on them, make them more stable, make the structure and teamplay within a kingdom more meaningful and interesting etc. And that might be way easier without alliances getting "in the way". That's basically the core idea this thread is about.
I am glad you are getting back to the KINGDOM being the focal point and with the 1 king concept. This will make the king position one that should not be take for granted and to just collect free resources from your governors. As 1 king you will be very busy running your kingdom. I also believe that there should be some form of revolt concept put into this too so that kings can also be overthrown or somehow lose their title if that is something the governors want to do in the event of a slacker king. This will make the position even more difficult but also give the title a round of respect as you will have to be a clever & self motivated person to play this position. Activity levels would have to be thru the roof but with some of the players I have run across it should work out okay.
I can relate to this too. I'm pretty convinced that if we had worked on this from the outset, our alliance on Com1 could have easily fit the whole alliance into 1 kingdom with the strategic placement of dukes. In my opinion, this would be a positive thing.
You are correct Paul. If com1 was a 1 king server then we would have made our settlement phase way different then what is was and focused on settling so that one king would be the borders.. Since it is still 3 kings we made our move as that and did it early in the server as we had planned prior to the server start.
If the 1 king concept is done then we may need the ability to have more dukes (I would still cap this at about 10 if not just leave it at 7). Kings for sure would have to settle more villages and would not be able to cluster as the governors or dukes. Some kings on servers are not doing that at all even when taught and then come back asking why their kingdoms will not grow. I try to teach ingame to any alliance I am in on test and even enemies and you would be surprised how many times I am told my help is not needed because they have been playing Travian for 100 years but first time Kingdom players. I have seen a lot of kings kingdom shrink to nothing and then they end up deleting or pissed off cause they have no governors. It takes a lot to be a king and will be even more under a 1 king version. When a server starts kings need to recognize if they have had a good spawn drop or a bad one. Then have the confidence and not an ego to determine if staying a king is best or dropping to a governor or joining elsewhere as a duke.