One more thing I'd like to add to VVV's statement and to respond to The Mentalist's point about this being a beta/let them try stuff before criticising...
Any game development company, or rather any company, can make a good product/game given infinite time and money. The problem is that usually, a company doesn't have infinite time or money and therefore has to choose what to spend its resources on. They can't just keep trying this thing, oops didn't work, next thing, nah not quite, etc. Not forever, because money and time are limited. They need to choose very carefully what to spend time and money on or they'll never end up with a finished, working product. Games and other products get cancelled all the time and businesses can and do go bankrupt simply because they spent too much time inefficiently making a product.
One way of determining beforehand what's going to work and what isn't is by reading the posts of veterans. Another would be to have a very specific vision for what the game should be like. These things can minmize the amount of time and money that need to be spent on the product. It's really not good for TG when both those things appear to be absent and they keep throwing money at every random idea that some person in the company had without taking into account what it might do to the game..