I've just been thinking about this lately.
Is it me or are defensive players the orphan children of Travian? The village that gets attacked gets the credit, is that correct?
Does anyone even account for the resources that defensive players spend of their own resources on defending others as compared to offensive players using stolen resources?
Is there anywhere that factors in what defensive players save in terms of resources, buildings and influence? In real life, "protection" costs a great deal.
They are rarely pushed if ever, depending on your alliance's point of view.
They aren't scored the same way.
They don't have the same access to resources like active offensive players.
Once their job is done, they are forgotten until the next time someone else is attacked.
They HAVE to train both types of troop because of the robbers and for general resources.
They don't seem to have a distinct advantage.
They don't even get recognized for their contribution in a real way.
Would it be possible to declare at registration not just the type of Tribe you will choose, but the type of player? I know it's not that simple but it shouldn't be that difficult to figure it out either.
Because I am thinking if a person declares Offense, Defense or (Half&Half (first time registers only)), then quests could be tweeked. They could also get a "discount" on offensive troops up to a certain limit and/or type which would allow them to stay somewhat even with demand - just being able to keep even with Robbers would alleviate a lot of nuked villages and newbie farms and quitters!
All this leads to the question, why would anyone want to be a defensive player as a newbie or others without "friends"?
I happen to like playing defense in theory but in practice they seem to be at a distinct disadvantage.
Why do you choose Offense or choose Defense?