I heard that paying in APP you get less gold compared to PC. Isn't TG risking of getting blocked by IOS store (if people start reporting it), because in their TOS these price differences for the same service aren't allowed? Guess what I did pay gold through APP without knowing the price differences, made me lose more € at the end of the road because I had to buy some extra gold.
Posts by Strategic#EN
-
-
Well, the system is there for your own protection, so yes, it is best that it is there.
If anyone is trying to enter your account trying to guess the password, the account would be blocked and they would be stopped so they are unable to enter into the account.
It is much better this way than allowing the one trying to keep trying until, who knows, may be guesses the answer.
Sorry for the inconvenience it causes, but as soon as Support reads your message it will be fixed, just be patient please, we always try to answer in less than 24 hours.
Imagine abusing this, to deny people access to their accounts in a WW race or protecting their treasury etc
-
Hi there guys,
please remember to report all game rule violations via the Help Center and not on the forums as publicly accusing players of cheating here is against the forum rules.
I assure you each report is investigated thoroughly, however, please understand that we are unable to share the results from our investigations. Actions, however, are always taken to address any proven rule violations even if this is not always visible from ingame. I'm sorry we can't share more specific information as it would help clarify things but keep in mind that we also have to respect the players' privacy.
Kind regardsGeorgi You're aware that we can see the results of the investigation whether the multiaccounts are still building up their villages. Everybody sees that they're not getting banned and guess what the multiaccounts owners also see this as an opportunity to create more accounts as shown in the picture, which you deleted.
Í don't want to blame you, it's TG fault for not managing their game properly and/or putting enough resources to keep the game clean from cheaters.
-
Georgi do something, I already reported so many times. But we need active Multihunter because this is not even fun anymore to report.
-
Strategic#EN Actually you can click on the attacker button up there and change to defender, so you see the losses of the other side.
App is still lacking lots of functionality but at least that point is already implemented. Even though it's not really intuitive to find.
Thank you, this helps me out.
-
TG should start fully releasing the APP instead of keeping it in Beta for 5 years already, they wanted travian kingdoms to be a mobile game hit because it is a big market. Ironically, the reviews on travian kingdom's app is 2 stars out of 5 stars (android) mainly due to the missing features to make the game playable without needing a browser to play on.
Reasons to force people to go on browser or quit the game from an Andoid user perspective:
- Can't click on reports sent through chat.
- Can't share reports
- you can't see defending forces in the attacks, you can only see your own losses super annoying if you want to see the full report. * correction: apparently you can click on the tab to switch from attacker to defender. (tip from karli_de)
- Can't send attack waves from mobile.
- No ingame combat simulator
- Buggy as hell, so many freezes ingame when using mobile internet instead of Wi-Fi, it seems to have problems with syncing causing you to restart the app (aside of freezes you can get queue problems not showing up or not updating at all when switching villages etc).
That's what I can tell at the top of my head, I still try to use the app.
-
Still continues, you can see the request timed out.
-
-
Hey guys
we experienced some issues too in the beginning of com3x3 but since then and at the moment everything should be running normally. We are also constantly working on improving the performance so it should definitely be getting better and better with each update. If you still experience disruptions, please send us a ticket via the Help Center including all the details about your connection and if possible a traceroute log to the game world that feels laggy. We'll then forward your case to our tech team for further investigation.
Best regards
GeorgiIt's not getting better, I suggest you to play a server and try to do things like sending a raid list which forces you at times wait 5-10 seconds (having problems today again) before the gray button turns into a green button to press raid or things like sending resources in com4. Or press f5, and instead of 2 seconds loading the game you see the bar slowly progressing to 100%
-
Hi everyone
thank you for feedback!
Please understand that it's not a feasible solution to disable the menhir feature as there are too many disadvantages to that.
Additionally, there were already a lot of changes done last time(Changelog: v.0.95: Relocation Overhaul – Part II – The Menhir Era 2.0) after the disscusion we had here:
As we have explained in the discussion linked above all of your suggestions were discussed, including the time limitations. The most promising one was the suggestion to bind the menhir feature to the avatar age. That means starting to count when the player is joining a game round and then, after time X, disabling the feature for this player.As you know, we have as less limitations as possible in Travian Kingdoms in order to keep the game open for as many strategies and game styles as possible. On the other hand, limitations can also create new problems or so many edge cases, that, at the end, the exceptions are becoming the new norm. Not just explaining, but also playing under these conditions, is hard.
Best regards
I think jak's point is that Menhir abuse means multiaccounts are created to menhir the cheater at
1 field range rinse repeat, gaining unfair advantage in the first weeks. There are mentions of farming 800k res in the first week in a couple days abusing this mechanic. It's enough to wipe all the players around you.The problem with menhir abuse, the one benefitting for the menhir abuse for free resources is never getting banned for it. Generally MH in kingdom only bans the accounts that do not play for the benefit of their own, but the joke is that these accounts are only menhir'ed to end up being a gray village for the purpose of an permanent early game boost by making players be weeks ahead of others.
As you know, we have as less limitations as possible in Travian Kingdoms in order to keep the game open for as many strategies and game styles as possible.
Eh, you kind of manipulated the motto of travian legends. Keep the game simple to open it for as many strategies and game styles by avoiding limitations. Travian kingdoms has made the game more way more complicated than travian legends, which makes it easier to exploit it. I think you should know this best, I've heard stories of not so long ago that you could steal victory points from governors by putting a spy in someone's else kingdom et cetera for only later to put a limitation that victory points can be only stolen from dukes/kings. The game has already so many limitation put in to prevent exploits/abuse, because kingdoms diverted from simplicity.
Ah well it's not that menhir is bad, it's just gaining popularity among cheaters/normal players that see the benefits of using menhir to allocate farms in the beginning. Doesn't have to be a multiaccount just a player that isn't planning to play a the server to create an account and menhir immediately and never log in again. It's really getting common to the point that I've even got discord messages to do it for other people (which I didn't end up doing for different reasons).
I"m just enjoying my com4 server, since travian tournament finals hasn't started (already secured a ticket for finals).
-
it's only you think )
Do you think they fixed the exploit in the mobile app on andriod/IOS?
btw
hehe noobprotection
-
Response time for servers are very unstable, at times I've to wait 10 seconds to accept 100 silver reward on quest and sometimes it runs 'normal'. Added problems is that it often doesn't load the page full, often icons/stars of avatars don't show up in leaderboard/kingdom.\
Furthermore when servers are lagging pressing f5 to refresh the page takes ages to load to 100%. This has been happening past 2 weeks, it's getting quite annoying and unreliable gaming experience.
-
Added about how helmet works differently in kingdoms, which is quite nerfed compared to travian legends (you could use it for all villages at same time). And that upgrading stable/barracks immediately reduces ongoing training time which is not the case in travian legends.
-
hi Georgi
Are you close to announcing servers for september ?
com 2 have ended and com 1 also close to end, would be nice if we could have a chance to agree with our team mates, which server we should start on next time, before all the servers are running out
I see that -TTT- and a chunk of GGG from com2 are playing in com4. I think a new com server is at the end of September called COM5 without the bonus gold.
-
Wave builder
Kingdoms has a built in wave builder where you can set up all your attacks and just spam the send button.
Using any other means to circumvent the wave limitations, like doing it Legends style, is considered an exploit. (and is perhaps a bannable offense?)
Dodging
You can't set entire army to dodge in capital with hero. Instead you have boots of the chicken which allow your hero + a limited amount of troops to dodge.
Quests with CP
The townhall quest gives 800 cp, not the small celebration.
Small celebration quest gives 500 cp.
Large celebration quest gives 2000 cp (needs verification) and some resources.
Card game
There is this abomination called the "Card game" which is basically a lootbox system where you gamble absurd amounts of gold to get unique bonuses such as extra space for buildings (max 2 per village).
It is virtually impossible to actually come out on top with this system. You basically roll to get the unique things like gems for your equipment, secret adventures, or building space. Whenever you don't get these you'll find yourself doing damage control, selecting things that are worth the most... but you'll still come out with less value than you had in terms of pure gold.
Finally a special tip.
If you have an incoming snipe, you can dodge it by doing your farmlists.
Example: 1k clubs returning from attack, snipe landing same second. You make a farmlist entry for 1k clubs. You spam that button like crazy when your troops are about to return and the snipe lands. Your troops will not be home for the snipe. For the hero, rams, catapults you just put on chicken boots.
Edit:
Don't know how this is in Legends cause I always played def there, but Kingdoms has a limit on outgoing attacks, 999 to be exact.For teutons this is a big limitation to their late game farming compared to the other tribes who have fast cavalry.
I'll correct the 800 cp part, the farmlist thingy I think it's not exclusive to kingdoms, I'll add the dodging I actually forgot about that difference, card game for 2 extra building slots.
About the wave builder I saw this video, it will be with fewer limitation than travian kingdom has with short distance only x amount of attacks same second.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Restructured a bit, had to refresh my memory after not have played travian kingdoms for a year.
If someone knows an additional important difference, a thing that you wished you had known at the start or at some point feel free to add an suggestion, but do not bring in suggestions for the sake of adding more differences. For example not differences like 25% warehouse capacity increase due gold plus, or how auction works differently, which you fairly quickly can figure it out by your own or is well explained in the wiki.
-
Personally from an impartial point of view (as i'm 100% not a farmer) I would like it to be impossible to rein a grey players, it just encourages troll players to gain some kind of recognition. I see no skill in this and it leads to a less challenging servers, as players either quit & start another server because of spiking or they stop farming and have weaker armies. spiking affects all players not just big/elite players, it also takes away from the little guys too (who cannot rebuild their troops as easily & usually end up deleting)
all players should be allowed to farm (or not farm) grey players at their leisure, maybe it could be added into quests to make it clear to new players they are allowed to steal resources from grey villa
just remove resource production of grey villages until they get active again. Way easier to solve, maybe increase resources from robber hideouts or lower defence.
-
Mh, there are a few flaws in your arguments.
1) You don't need to farm at all to pay the training cost of gb/gs, it costs only ~75k for teutons and ~77k for romans per hour. A very good capital can produce this alone, but the more realistic case is that capital + 7-8 side villages produce this amount. Upkeep is where it gets tricky, not training cost.
2) You don't need that much raiding troops. I don't think that I use more than 30k clubs for farmlists at once usually, if so much at all. If you raid with roman EIs, you need way less, because they're twice as fast and carry double the resources. Every (even non farming) offer should have these amounts, if he doesn't, raiding won't help him either ...
3) Depending on how good of a start you have you can very well have 80k+ capital production. I can't really come up with com numbers, because I usually play de locally. But 130k+ production in an average account, that keeps an eye on economy is easily possible in the mid game. A economally good account can easily have 200k+ production in the late game. That's about 33 million per week. I really don't know com numbers, but I doubt that they are so much more in top10 raiders lategame? I mean, you talk about 5 million per week, no offense, but your account shouldn't have a smaller production than that anywhere midgame.
4) Most people just farmlist with their hammer, no need to train additional troops, just farm with the ones you already have.
5) It is easy in terms of it is not complex at all. But it's a repetitive and time consuming task. Yet any new player can do it easily.
Also experienced players have a much easier time to farm not-so-experienced (but active) players, smaller kingdoms, and so on, the last 2 off accounts I played I would say it was about 50 : 50 in terms of farmlists and other farming.
1) if you rely on the crop production from your capital to run GS/GB, wouldn't be training troops 24/7 tricky, if your troops eat your crop production from your capital? Meaning you'll have to fix 77k/3.75k= 21 villages?
That's excluding all the bare necessities you'll need to do during the server, building up res fields, level up troops and buildings et cetera. So basically unless you plan to start making troops very late I can't see people running GB/GS early on without raiding.
If you raid very well, you can reach new limits, was quite amazing to see big hammers like these in 1x speed Travian Legends (I played in that server, in dutch domain :P), due to their insane raid income.
-
1. Because average player doesn't have a good account and therefore needs to compensate it by raiding. Remove greys will give an harder time to new player rather than experienced player who know how to farm active/build self sustainable account. It will only widen the gap between good players and new/average ones.
Wait what? I thought experienced players widen the gap with new players due to their skill in raiding . New players generally struggle with the concept of raiding. As for me and maybe new players, I found it bullshit to buy plus to have a farmlist bigger than 10, instead of the usual 50-100 gold payment for gold club to have bigger farmlist for the whole server duration. Generally the early raiding is one of the most important things in order to make an army to clear out your area against other players, as for mid/late game you only see experienced players farming up 95% of the resources (I spiked, so I know who farms in com2).
You don't have to remove greys village, devs can simply turn off resource production if your villages turn grey, since they're basically abandoned. So the player still has time to return to the game, without being deleted from the game immediately. I must say I prefer to raid active players, which is quite discouraging in TK, and in particular I'm in a kingdom who is friends with everyone in my area hahaha.
-
Ah ... okay. I thought he meant the actual notifications, those who pop up if you have a new whatsapp message, for instance. Yes, this stuff in the bottom right is not disable-able.
It's really really irritating if you have 2 monitors, my eyes immediately react to it. Sometimes I wish I could just live in my own kingdom, just because of that.