Will winter earmuffs work together with a halloween mask?
Posts by Sztetler
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They could introduce a system that would delete banned accounts from the map after maybe let's say 7 days, unless a banned player creates a ticket and tries to get unbanned.
We shouldn't allow to automatically delete any banned account, but if that players doesn't get in touch with the devs via ticket or when his request for unbann gets denied, then these accounts should be deleted.
There is no reason for a banned villages to exist on the map indefinitely.
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The only reasonable solution is to continue the fight again multiaccounts and multi farming. All other hard, mechanical limitations would cause even more disagreements.
- First of all, the rules should change and friendly farming shouldn't be legal.
- For a member who leaves a kingdom (except when he is kicked out and not reinstated), the rules for looting kingdom members for 24 hours must apply.
- There should be a limit to plundering wing-kingdoms and kingdoms with diplomacy in between.
Friendly farming would have to get a solid definition, written somewhere in the game rules. Is being a farm or low activity player punishable?
How would you want to punish low activity players(farms)?
No friendly attacks would also make treasures hidding and inside kingdom ress transfers using troops impossible. It could also make it impossible to catapult villages settled inside kingdom territory that are either hostile, or settled in the wrong place.
The lack of ability to farm freshly kicked players doesn't forbid everyone else on the server to farm them anytime they want, why would it limit only a certain group of people? The NAP is the same thing. Alliance(confederation) prevents from conquering a village.Perhaps a mechanism that would make it impossible to invite, kick and invite again various accounts anytime you want would help with the situation? It won't limit the multi farming from the accounts outside of the kingdom, but it could help with the kick, farm, invite again multi strategy a lot. Maybe a cooldown saying that you can't join again to the same kingdom you got kicked from for maybe 24hrs?
The goal here is not to limit every player on the map with more limitations, but to ban multiaccounts. Some people suggest that implementing some of the old rules from the older Travian or Travian Legends could help to solve the situation, but this is Travian Kingdoms and it often plays very differently.
Some Kingdoms have a dedicated scouter or WW builder, attacker who always goes first and dies. Is that playing for the greater benefit of the account or the entire kingdom? -
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It's not the sofware error. It's the result of recent DDOS attacks on travian games.
Not much we can do about it, just wait untill the developers solve the situation.
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I hope that BBash2 world which is offline for about 10hrs now was paused
It's paused, right? Right?
( ͡° ͜ʖ ͡°)
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Sounds like a good idea that would help with keeping ingame chats clean and easier to read and manage for everyone.
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and for active travian plus you get +25% luck
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The idea of travian kingdoms is to gather as many treasures as possible, and more treasures means more treasuries slots = more territory for the kingdom.
1 king + 7 dukes would equal 8 treasuries, each with their own territory.
Now, some kingdoms never got a territory that big before, and being able to get such huge territory at day 1 seems not only unbalanced but even gamebreaking.
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Fealty system is a great way of nerfing ALL GOVERNORS WHO had a leadership who decided to abondon their kingdom and forced governors to look for another team. Also fealty system favours gold players.
What a joke this is. Extremely unbalanced, unfair proposition.
Start working on multi abusers punishement first.Thank you
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The more players are in a kingdom, the more robbers camps will appear.
Personally I have seen +50 camps spawn happen multiple times, as long as there is a space inside the kingdom's border for them to appear, and they spawn only on non 4-4-4-6 tiles.
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truce servers are cool
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That would greatly reduce the trade between players. Also it would require some sort of ratio adjustment between ress and crop and number of kingdom's treasures. It's also almost like NPC trader, which costs gold, so in the end possibly less NPC trades bought. And that means less gold bought = less money for the company.
In theory it would be a nice thing to have, but it won't happen.