Darkspace Сбычи мечт тебе)))
Posts by LukaSt
-
-
There are 12 hours cooldown on attacking someone after menhiring.
It's a problem on only 1 specific instance right now because of what happened on COM1. It is a very unlikely situation that wouldn't happen elsewhere. And regardless, it will probably won't happen again. We have to watch the bigger picture on this feature.
The problem regarding resources piles given back is major. A spawn account who spams fields and quests can easily reach 300/400k resources in spent in fields and they get those back when menhiring. Which opens for insane raiding opportunities for absolutely free. This is something anyone can do and that has a much wider impact on the current gameplay.
Regarding the rest, I think menhirs should be allowed until the account is in Beginners Protection, which would force people to take a decision on their gameplay on the server.This is not just a COM1 issue.This will now be repeated everywhere. Because the mechanism is already worked out.
-
I think it's better to make
1. To limit the amount of relocations to 2-3
2. The relocation could be done for example in 2-3 days after the player started the game
3. The relocation is impossible after let say 200-300 units were built
4. Vacation mode should be switched off during first 2-3 weeks
5. Vacation mode should be fixed for sure, if the player is on vacation, he shouldn't have so much possibilities and actions, as he/she has right now. My thoughts is that the player only should have the possbility to trade/trade routes and use npc to feed the army if needed.
You offer a lot of opportunities))) Transfer within two days after registration and once. And on vacation, everything just freezes. There were 1000 grain, let so much remain until the end of the holiday. No assumptions in the form of trade, supply of resources and NPC.
-
1. Each account can jump only once.
2. Accounts older than X days can't use Menhir.
3. Only account with spawn village can use Menhir, so having only 1 village isn't enough anymore.
4.Like old relocation system, The village (Tile) moves completely with all the fields in it.
whys
1. Menhir purpose is to allow players join their friends easily. nothing more. one ticket is enough for most players.
2. to prevent relocating massive armies!
I think X equal to Beginners Protection time is good which is already based on server speed. 7 days on normal and 4 days on speed.3. to prevent moving good tiles
4. to prevent cashing fields. As we can't put Menhir on Croppers and the result of rule 3 there should be no map balance issue here.
Removing troops or getting nothing after relocation is not good idea because it will slow down real players.
This is the best option. Naturally, the village should be transferred without oases.
It is also good to fix the vacation mode. It is not acceptable to keep the ability to get resources from other players and build buildings and resource fields while on vacation. It is also unacceptable to speed up the production of resources and the construction of troops. Vacation is a personal problem for the player. It is enough that the player cannot be attacked during the vacation.