Happy Valentine's Day Chunkulunks#EN
Posts by CHEF KOCH#EN
I fail to see where I forbid to anyone to discuss anything in here. I said I am not here for discussion and arguments. I had a question, it was answered. You fail to see what I see in the item, it's your problem. I may be wrong, you may be wrong, I do not care. Go ahead discus. You don't agree with me? Your problem. Your opinions are your opinions and that's it. Mine are mine, others can think otherwise. Grow up, there is the right to freely take decisions and believe in things.
My game is fine mate. I am the king of the hill in my area. Or at least a prince :)) But thanks for the good advice. I am sure you know the all picture, so you can give me advice on how to play
Cheerios, have fun. Over and out.
Also Boots of Chicken = free resources. No fear of defense troops
You should not be hitting someone above your Pop limit, who is gonna cause more trouble than resource gain (scouts, getter tools, observing pop change and ranks etc)
Sooner or later is not the same as now :)) I am talking about mechanics advantages that the game gives to inactive people over the active ones at the beginning weeks.
And there is an issue to your 300 troops threat. 300 troops are not a threat. But if I want to go gung ho on all the area, 10 different players with 300 troops each will become a problem in the short medium term. So if suddenly in one morning I find myself with 10 players harassing me, how is that fair for an active player?
And you forget one point. There are boots for more troops. I have read that there are even 2500 troops chicken boots. So, what are my options as an active player? I farm only greyed out inactive players? Because else I might find myself suddenly attacked by many players with large armies that have no tactical or active advantage of me, but they have the chicken boots? Give me an item too to take down these boots. Why am I in this position?
1,2,3 players is not a problem. But I can't attack many active players because of the chicken boots. Until I get trebuchets, which are expensive to get at the beginning. I need those resources for armies and resources. Everybody farms greyed out players. Why would I use my armies to get almost nothing?
But, let me give you an example, from today. I am a king under 7 days.
Today I attacked a player I thought was on the brink of inactivity, because his pop was stagnating for a while. To my surprise, he had 250+ crop of troops. I did not even scout him, because I thought he was inactive, and he had the chicken boots on him. So I said even if he has troops, most of those troops will fly. If I did, he would have seen my scouting anyway because he had 30 scouts too. The snitch was active, but building troops. So he just sent the hero away ( I dunno why he did that ), and we fought. I won, demolished all his 250 troops. Had losses, but I won. I won't be able to farm him, because I will take heavy losses.
But. That is not a problem. I don't care about resources. The problem is that now he is an active player that can attack me while hiding under the chicken boots. He won't make the same mistake next battle, because he knows although I am young, I am a heavy gun. Luckily he won't be. I spoke to him, and we made peace. It's not worth to fight each other.
But again but. Together with the king near me, they are 2.
I can't attack them, because crannies ( the second one was a gaul, crannies are double ) will make my attacks worthless.
I can't wait for the proper moment to kill their troops, unless they think they can handle me, and throw away the chicken boots, as the one that was older than my account thought today.
I can't target active players to make them farms, because they have chicken boots and crannies. They can both raise their troops and make crannies.
I would bang all the area around me. But the chicken boots give an advantage to a player, while I get no item that costs 10 silver to give me super powers. Like teleport inside the enemy camp, ignore the walls and crannies in 20% of my battles, or whatever bonus I could get.
I don't care if they grow. I want their resources, and if there are advantages for a type of player, I want the game to be fair for the other types of players too. I cannot fight 10 active players alone. My kingdom are normal players, they cannot handle waves of thousands of troops, they barely started, most of them are under protection, if not all.
The point is very simple. If a person has resources, and he is under attack, but he does not have enough of them to invest them in buildings, what can he do? He buys troops with them. And the chicken boots allows him to keep his investment intact, while being able to prepare to counter attack. The merits? No merits. The active player merits? No merits for him either, because they get stripped away.
Anyone that reads this - Always scout first, when they're high enough pop to have a threatening army/defense.
Never want to be taking a loss on that resource exchange
Thank you both for the amazing replies. Definitely learnt a bit from that.
Waiting to defend robbers.. I like (unfortunately I am impatient). I have ended up with a solid amount of swords since Kingdom is in a very good spot and Phalx ended up sitting in Oasis 99% of the time.
Have a solid game plan now, thanks to your in-depth clarification on the above. Instead of the usual "rush second village by day 2" and end of guide.
Very helpful. Thank you.
After second village I went with 250 troops + 7 croplands > 7 all fields
Couple more questions (Utilizing you while I have you! )
-If lower level fields are better pay off, after all to 7 - Do you want to rush one of each to 10 for quests or equally level to 8 > 9 > 10 (considering all to 10 is next anyway) or is one of each to 10 > building %increase buildings better
-Do boots of chicken have a cool down or will enemy hero always flee with troops if I attack each time they return?
-How do you manage Hero health/revive - second revive is a decent 5/6 hour set back on the path to level 10 fields and quests. Do you still fully utilize hero 24/7 wit all adventures > raiding for XP or do you slow it down to keep his health sufficient as long as possible? (obviously calc each raid for best hero/troop losses)
Yes very nice guide. One thing I would like some more in-depth on (that no other guide seems to provide) , is the actual process after settling second village.
Say for example I'm in a good kingdom/starting position. I am strategically placed for defending treasure cities. So first village is 4/4/4/6 (following this guide, although I skipped building traps, really wasn't being considered as a target early game). Ready to settle and decide on a second 4/4/4/6 for the defensive positioning (and close by 25/25% | 50% oasis.. )
This is where I get a little flustered and seem to lose or forget most of my strategy...
-Do you just slowly build second village over-time (accepting that it will take a little while, always spending resources so attacks no problem) and continue to increase resource/phalx infrastructure in starting village..?
-Or do I build up my Market Place and neglect first vill for a few days while boosting 2nd village. (always ends up splitting resources too much between the two)
-Would you build MB 3 , WH+Grannary and take the new village quest rewards in second village? how useful are resource fields to 3 - 5 - 7 etc if there are no quest rewards at the end ? few questions and would love your thoughts on everything.
Nice chill, basic guide. Way nicer than these crazy other rush 2nd village/delete residence/ blah blah blah strats
Okay so basically have to choose between cage animals / or attack and kill for resources
Okay so you have to KILL the animals to get resources.
What's the deal with say... Oases on kingdom border than I just cleared enemy troops from.
There are still two random (non kingdom) users as 1. 25% 2. 20% and all I have done is moved some troops there (as reinforcement) because I only have level 1 embassay and another oases already occupied
Wild Oases inside my kingdom (im Duke).
Im more than 7 tiles away
scouted and 500 / 500 resources available
15 decent nature troops guarding it (wolf/bear/boar)
How do I raid the Oases , USING cages and still getting resources..?
Can i attack with hero/cages + troops??