We could restore the troops that starved due to the downtime, unfortunately, we can't restore the troops that died on attacks. I understand it's frustrating but it's impossible to know the outcome of the attacks if the game world was running normally. It would be unfair to hand pick who to give troops back, as everyone in the server was under the same circunstances.
How about restoring troops to both attackers and defenders? (Which is in a way what would happen if truce would be called).
Giving flat "compensation" to everyone is nothing more than a sneaky "shut up bribe" and poor PR move. What does it achieve exactly?
I got lucky, none of my troops died, most of my warehouses did not overflow, which means that I gain an unfair advantages over players that did. Giving Flat compensation to everyone does not fix this imbalance. There have been people that lost A LOT of troops in internal attacks that could not be dodged due to the server issues. Two friendly players killing each other's armies is way bigger than few starved units. I would like to appeal on you to put some effort into mitigating the unfortunate results of this outage to the best of your abilities and to consier each player request individually.
Outages happen and the Travian team has been doing a great job overall in keeping servers running smooth for the most part, but what at least equally matters is how you then deal with the aftermath of such occurance. So far, I am not impressed.