Thanks!
So it is in the "Reports" page, right?
There is no report for returning troops from attack though, unless you are talking about reinforcement arrived.
Thanks!
So it is in the "Reports" page, right?
There is no report for returning troops from attack though, unless you are talking about reinforcement arrived.
Display MoreHKO2006 taking with the team about your sugestión we came up with a doubt.
Do you want to change the overview in the image:
Which is only visible in the village to were the troops are returning.
Or your wish was an overview for all villages, which would be a complete new feature.
No, my suggestion is for notifications only that appear when they arrive, not overview.
Display MoreInteresting... but this is only for the cases where only 1 type of troop has returned... right?
I understand what you mention that it could help to know if it is a particular rading party...
But at the same time it could mean huge change to the code of the game.
How important and how much it would impact the game play this change?
Because the idea of the suggestions is about "knowing what returned to where".
I know a mixed party will not work (no way to fit the names in the small notification) so if the returning party is a mixed one, just show the normal "troops returned to HKO1".
This leaves us to returning party with only 1 type of troop, which will show "100 TT returned to HKO1".
Or just show the number of troops returning. On a second thought, this may even be better than my original suggestion, easier to code too.
A simple "1 troop returned to HKO1" vs "1000 troops returned to HKO1" will make a good difference because players will know which to pay attention to.
And as Pinkguy#NL said, this is a small QOL.
1. Clicking "Troops return" will send you to that village
2. If there is only 1 type of troops in the returning troops, show the amount and the name, it's good because if it's just scout returning, you can ignore it, but if it's a big raiding party, you can immediately send them out again
3. Show which village they are returning to
I wish the app is better, since mobile gaming is a big market, travian kingdoms will benefit a lot with more players if more mobile can successfully attract/retain more players.
Easier time looking for good 9c, 15c (or just 4446) with good oasis.
Display MoreWe actually spoke about this recently, well, or something similar, the facility of having a kind of scout farm list.
But so far it was decided that it would be too OP specially for bigger players.
Don't you see this feature as well in that way?
How do you think it would affect game play?
Bigger players usually have a higher commitment, meaning they will have no trouble clicking through the hundreds of clicks required to scout everyone in the region. On the other hand, players with lower commitment (and usually smaller player) will likely not go through the trouble to do that. This one click scout button will lower the clicking barrier for players with lower commitment to do what bigger players do: scout everyone and pick the farms.
mfw you get a pop up when your forum post got a reaction but not when your village are under attack
Display MoreNormally you have the warning of an attack in the top right hand side of the screen:
Isn't that what you are asking for?
I am sorry if I miss something, but some elaboration would be very welcome.
My suggestion is to allow players to see their troop movement to another player's village when they open up their village view on the map. It will be a clickable button, clicking it will bring the player to the rally point.
troop movement on other players village screen.png
In the rally point screen, it will show the troop movement from your villages to that village. E.g. HKO1 and HKO2 each sent a TT to raid the same village so it shows just that.
Display MoreInteresting notion.
I agree that it could be too much if there are too many attacks, so I feel the filtering option should be there too.
What type of filters do you think would be needed?
What does everyone else think about it?
"Notifications for private messages" NO ✔YES
"Notifications for attacks" NO ✔YES
Turns out there is such option
Currently it's 10/10, and 0/10 when you use all 10 of them selling, which is fine, it gets the job done but that's it.
If we can see how many merchants in villages are being used for selling, we will be aware of the possibility of using the merchats that are selling, and thus better ability to manage resource/ move them around without having to remember/checking each village's marketplace.
Below are 3 ways of showing there are 10 merchant semi available if you choose to cancel the selling, instead of the plain 0/10.
village overview resource tab shows merchant selling number.png
Sometimes, your mouse need to move a bit each time you turn a page, because the items in the list may be longer or shorter.
Adding a page control at the top of the list will allow you to turn the pages without adjusting to the changing list length.
There are browser pop ups when other players message you, I would argue village being attacked is more important so there should be browser pop ups for that too.
There is an option for gold usage confirmation, there should be option for nstant finish & delivery usage confirmation to. I have already lost a few of those with my misclick (to 5 min delivery).
Edit: turns out it is in setting already
Two ideas, 1. when you open a village on map, you can see your troop movement to it
2. when you click that button, it will bring you to your village's rally point and show what village's troops are going to that village
So you will have a easier time tracking your troop movement.
There are 50 inactive villages around you and you want to scout them all without too much clicking? 1 click send 1 scout is here for you!
Or add an option in setting of sending X scouts, and now the button will send X scouts instead of 1.
Not even confirm sending pop up, to save you 1 click, it just sends. Or make the confirm pop up only when it's a friendly village.
As you toggle it, the 7x7 square will always show up for the tile you are moving on.
Easier to see what oasis are available to that tile.
So you can see your res production in a glance.
Currently, you can hover your mouse on the troop training and contraction icons to see the timers, but as you have more villages (even a few dozens as late game goes), mouse hoving becomes tedious.
My idea is to add a detailed toggle so you can see which villages need your attention at a glance, especially helpful to players with a lower time commitment.
The timer is maxed at 99 hours 59 min. Yes, you can make a queue that lasts for days but I assume players that make 99 hour queue will check back within 99 hours so no need to make it include day.