Posts by Polenoo

    Dobre tak teda konkretny navrh:

    • Pome hrat bez divov. Bude sa hrat cisto len na vitazne body. Divy sa na speedoch dostavavaju cca 60 den, takze mozeme oficialny koniec servera dat na 60. den. Kto bude mat viac VB vyhrava.
    • Spravme limitaciu na pokladnice. V jednej dedine moze byt len 1 pokladnica tak ako to bolo kedysi. Tu uz je len potom otazne ci by sa pomenil aj nejako pocet potrebnych pokladov na novy slot alebo nie.

    Toto v aktualnej situacii nikomu neuskodi + to zabrani vytvaraniu dedin kde by boli cisto pokladnice, ktore by boli nonstop neprejditelne zabetonovane. Cim viac aktivnych pokladnic s pokladmi, tym viac off/def cielov. Cim viac cielov tym viac akcie a kedze by sa hralo na VB tak kralovstva by ich mali chciet co najviac aktivne zbierat a kradnut :)

    Kto s tym suhlasi dajte prosim like na tento prispevok. Kto s tym nesuhlasi dajte prosim dislike. Nech tu mame nejaku realnu statistiku :)

    Dik,

    Poly

    Obmedzene mnozstvo pokladnic kedysi presne bolo, ale potom to reworkli aj s poziadavkami pokladov na daslie sloty. Kazdopadne teraz ak by sme to chceli obmedzit len na 1 pokladnicu tak by nastal coskoro dead-end.


    1 kralovstvo by by default malo 3 pokladnice (kral + 2 vevodi) = 12k pokladov
    Pri 10k pokladoch sa otvori dalsi slot, cize max 16k pokladov a uz sme nahrany, fyzicky nemas sancu otvorit dalsiu pokladnicu kedze dalsia je od 20k. Samozrejme ked sa spojis s inym kralovstvom tak mas 2x viac toho k dispozicii, ale stale narazis na mrtvy koniec kedy uz nevies skalovat. Ten by nastal pri 36k pokladoch ked kralovstva by mali aktivnych 6 zakladnych pokladnic po spojeni + 3 dalsie za otvorene sloty.

    Tieto cisla su dost male, z vlastnej skusenosti viem ze to v pohode vygeneruje cca 20 aktivnejsich hracov co ich ani nemusia moc lupit od inych kralovstiev..

    V konecnom dosledku ked sa nad tym vsak zamyslim tak by to ani nemuselo byt zle pretoze by sa nedalo snowballovat a ked uz niekto narazi na tu hranicu tak to bude len o jeho sikovnosti aby mu niekto neslohol VB, alebo naopak aby ich prave nakradol.. :D Taktiez by sa nemohli betonovat cisto pokladnicove dediny, def aj off akcie by boli vsestrannejsie. Mohlo by to byt zaujimave :)


    V tomto pripade aj kebyze je fixne stanoveny koniec tak by to mohlo byt zaujimave az do konca pretoze predpokladajme ze do vtedy uz aspon 2 kralovstva narazia na maximalnu hranicu pokladov a bude to uz len o ubraneni a nakradnuti VB :)

    Nepletme si prosim predmet debaty. To ze TK ma problemy vsetci vieme, to ze appka je na prd vsetci vieme, to ze by to chcelo komplexnejsie ozivenie vsetci vieme...

    Teraz sa vsak bavme o tom co mozeme spravit s aktualnym stavom na serveri. Takze sa musime bavit v medziach na ktore TKey dosiahne. Pridanie dalsich 2 narodov to rozhodne nie je :)


    Rozumiem ze poupravenie funkcionality pocas zabehnuteho serveru nie je idealne, ale to naozaj chcete hrat podla starych pravidiel v aktualnom pocte hracov? :D

    Tkey Ako si pisal tak si si uz pozrel situaciu na serveri a taktiez pozrel adminovske GUI. Myslim ze by celkom pomohlo ak by si nam priamo ty vedel dat nejake napady co by sa dalo spravit. My mame velmi obmedzenu predstavu toho co admin GUI dokaze a myslim ze by sme sa tu motali len dokolecka... :D

    Kazdopadne vidim len 2 mozne scenare, ktore by to tu vedeli nakopnut:
    1. Zmena funkcionality hry ako takej + ked tak aj boost pre novych hracov aby sa vedeli rychlejsie dostat do hry ( nieco ako po dovolenke ked ma hrac %% zvysenu produkciu)
    2. Reset servera

    Pri akutalnej situacii je pocet hracov tak maly, ze budem velmi prekvapeny ak by tento server dohralo aspon 20 ludi. To si rozhodne nemyslim ze je spravny smer a treba s tym nieco spravit.

    Dobry vecer vsetkym,


    ano moj povodny plan hrat na jeden div mal realne uplatnenie len ak by sme sa na nom dohodli hned skor ako by ostatni zacali zakladat dedinky pri krajnych divoch. To uz sa vsak stalo takze na toto je uz trosku neskoro. Preto uplne suhlasim ze takato zmena by momentalne nebola uplne fer.

    @Prak prisiel s velmi zaujimavym navrhom a to hrat uplne bez divov. Osobne si myslim ze toto by mohla byt pomerne zaujimava alternativa pre uz zabehnuty server, ktora by donutila vsetkych pozmenit strategie a nikoho by nejako extra nezvyhodnovala. Tym padom by sme hrali cisto len na VB a odzrkadlila by sa sikovnost kralovstiev kumulovat a kradnut poklady. Taktiez diplomacia a tak podobne. Buracky na divy by sa pouzili ako buracky na pokladnice, pocas serveru by hraci boli nuteni o dost viac aktivne organizovat off a def akcie aby si udrzali svoje poklady. Taktiez pri aktualnom systeme VB by prve kralovstvo bolo v podstate v najvacsej nevyhode kedze by nevedelo od nikoho kradnut VB, takze by toto bol velmi velky kalkuj pre kazdu stranu. Osobne si myslim ze by to mohlo byt nieco nove a zaujimave.

    Budem rad za Vase postrehy. Chcel som si tento server uzit, preto sa s tym snazim aj nieco spravit. Myslim ze sa mozeme vsetci zhodnut ze aktualna situacia rozhodne vedie len ku klikaniu domcekov a podstata travianu ako takeho sa straca. Preto by som bol velmi rad ak by sme sa vedeli na niecom dohodnut. Tkey vyjardil zaujem s tymto nieco spravit, co si extremne vazim, tak pome to vyuzit.

    Dakujem,

    Poly

    Bolo by celkom fajn uzavriet toto vlakno kedze je uz skoro 2.5 roka stare a tym padom aj absolutne nerelevantne. Hlavne ked aj z nazvu je zjavne ze islo o konkretny server CZ4, ktory sa mal vtedy spustat.


    Tkey Prosim uzavri to aby nedochadzalo k nedorozumeniam :)


    Dakujem.

    So I just noticed that admins deleted one of the most displayed posts over here discussing the current state of Travian Kingdoms, where players were pointing out problems. Seems like admins cant handle it, so the only thing they can do, is to delete (lock) it :)


    Current state of Travian Kingdoms


    Such a professional behaviour. Lets dig our heads into the ground, maybe the problem will disappear :) Lets delete the post, *puff* problem is not there.


    I would expect a bit different behaviour from CMs, Admins when players are spending hundreds of euros on this game.


    P.S. Lets see if this is going to be deleted also :)

    Hey there Avlac,


    same thing happened to me also on COM3. I thought that I was tripping or something :D But it was some kind of bug. Just write ticket to support and they should refund your resources. Even though its a bit sucky due to the lost building time, but at least something I guess... :D

    Multi accounts always were and also will be an issue. The only problem is, that with current state of relocating mc15s its easily abusable and in general much more game impacting. Right now its more like a flaw in game design so I can understand why MHs and Admins are in most cases shorthanded, but it definitively needs to be handled. Didn't have chance to play on the newest test server, so I am not sure how well its being handled with the menhir era update.


    On other note, if you see someone doing actually something against rules, grab all the evidence you can and report it. From my experiences Admins were taking that pretty seriously and in most cases if accusations were correct, they were handled pretty fast within 12-24 hours.

    Idea with managing your own resources sounds really interesting. Some might think that it will loose the competitive edge, but I believe just the opposite. Imagine this:


    - All the resource fields will stay the same as it is right now. I mean the starting locations of MCs and all the variations of resource fields like 3546 etc.
    - New building will be added to the game (call it as you like), but to actually build it, it will have a high requirements, like all the fields to lvl 10 for example.
    - Once you build it, you will be able to change 1 field to something else. That number will increase by the level of building. Total number of fields you would be able to change shouldn't exceed 5 or 6. To keep MC15 still a unique property.
    - That way the early game will bring even more options for future building strategies and will keep the current ones still available.
    - People will be able to adjust their economy more properly
    - Oases will bring much higher meaning to both early and late game. Who the hell cares about oases in late game besides your capital ones right now? It has just a really little meaning, but imagine that you will be building clay farms, wood farms, iron farms. Setting up proper distribution to all the villages as needed etc. It will just bring a totally new ways of infrastructure development.
    - TK team might think that adjusting resource fields will mean lower use of gold for NPC. Again opposite is just the right. The biggest gold users are the ones who try-hard. This will bring so many new opportunities to build single resource oriented villages (as it is right now with MCs), that in the end they will use NPC even more. But the best thing is that it will benefit also non-gold users or low-gold users + there will be a much bigger use of trading routes.


    Overall I cant think of a single negative aspect that this would bring if balanced properly. If there is anything please share it :)

    Kedze sa jedna o COM server tak pochybujem ze na to ma nas CZ support dosah. Skus napisat normalne ticket na international support.

    Hey there guys,


    I would like to ask you what is the current state of VP stealing. How much do you earn right now per 1 stolen active treasure and how is the level of WW affecting all of this.


    Lets bring up some use case scenario for better understanding:


    Kingdom A (1st place) - 2,000,000 VP
    Kingdom B (2nd place) - 1,000,000 VP


    Kingdom B is going to attack on Kingdom A treasures. WW level of Kingdom A is 20. How many active treasures has to kingdom B steal to even up their VP points?


    Thank you,
    Polenoo