Posts by Polenoo

    Tkey Co tak najblizsi speed ponat trosku experimentalnejsie? :)

    Neviem co ti tvoje adminovske rozhranie dovoli, ale spominal si ze celkom dost tak preco to nevyuzit :D

    Co tak trosku raznejsie zmeny napr. :
    - Namiesto 7 divov, len napr. 3 ? (nakolko na lokalnych serveroch nehra moc ludi, neboli by vsetci tak rozlezeni = viac akcie a aj tak sa vzdy pri najlepsom biju o vyhru max 3 kralovstva). Doplnkova otazka, layout mapy nevies menit?
    - Potrebne surky na armu z velkych kasov/staji by boli len x2 namiesto x3 ? (Rychlejsia arma = viac akcie)
    - Nocny mier (aj ked ja toho niesom uplny fanda, ale vela ludom by sa to pacilo :D)
    - Mozno startovny boost pre rychlejsi rozvoj ( TL robilo ze si mal hned ready KB a osadnikov na 3 dalsie dediny, alebo nejaky suroviny boost) avsak treba mysliet samozrejme na minimalizovanie vplyvu multakov
    - Obmedzenie poctu hracov v kralovstve? Priklad kralovstvo nemoze mat v kralovstve viac ako XY ludi, alebo pomerovo k aktivnym hracom na serveri.
    - "Deadly hour" - dopady pocas urcitej hodiny sa nebudu zobrazovat v schromku (nebudes vidiet ze na teba ide utok) - aj ked toto by bol asi uplny killer pre novsich hracov :D
    - "Happy hour" - pocas urcitej hodiny v dni sa ti znasobi produkcia jednotiek/suriek/alebo aj aj
    - Zrusit zobrazovanie utokov v ramci vplyvu kralovstva (trochu viac komunikacie nezaskodi)
    - "Ghost attack" - novy typ utoku, ktory hrac neuvidi prichadzat v schromku ale bude o 50% slabsi

    Su to len napady, ale ak by sa podaril ozivit dalsi speed tak myslim ze vela ludi co su v "travian dochodku" by to prislo vyskusat ;)

    Tkey To si odkial toto vytiahol ? :D To muselo byt tolko rokov dozadu ze si uz ani nepamatam ze som to sem pisal :D Najaktualnejsi ma myslim momentalne spisany Sudden, aj ked je tam este par moznych vylepseni, zaklad je velmi dobre popisany Manuál pre Lamy Menhir Éra (pre Bellzebuba) v 2 - Google Docs

    Zdeněk_King Len uvediem na pravu mieru, dany navod aj napriek tomu ze je uz trosku outdated vie novym hracom znacne pomoct (minimalne v tom ze zacnu uvazovat nad tym ze aha aj taketo nieco je tu mozne). Taktiez nie je to len skopcene z eng fora od typka co to releasol do sveta, testovali sme to XY krat s nasou komunitou ludi kde sme objavili este dalsie kroky ako povodny navod optimalizovat a z toho vznikla tato verzia. Tak isto ako mozno niekedy zverejnime ako je mozne na speede postavat v 15tom dni taku offku ze prejde skoro akukolvek pokladnicu. Mozno ;)

    Yes, that's the biggest problem. COM is an international Community with players all over the world. Because of this, only european players will benefit from such a world.

    Yes thats true, there is a need of deeper playerbase numbers research (which you for sure have), but at least from what I can see, it shouldnt be a problem to make possibly 2 servers like this handling 2 biggest timezone ranges which is europe and then russia + turks/arabs.

    I mean you guys are starting servers like czx3 where is like 500 players registered in a good season :D I doubt that ROA on eunx3 would be any lower than that :D

    Numbers speak for themselves. I believe the main issue (at least what TK communicated to us) is with timezones. I am not quite sure about the playerbase numbers in terms of contries, but by the logical thinking Europe has the smallest range of timezones and most of domains TK supports are actually from the europe.

    Here is the full list of TK server domains:
    - International
    - UK

    - US
    - Russia

    - France

    - Spain

    - Portugal

    - Germany

    - Italy

    - Poland

    - Czech republic

    - Arabia


    As you can see all the countries besides US, Russia and arabia are in a really close UTC range. UTC and UTC +1. This is perfectly valid timezone range for a night truce server. So by that meaning EUNx3 totally makes sense.


    And to answer Skadi question "What do you think are the benefits from a Speed night truce world and what do you expect from such a world instead of a normal speed world?":

    Huge playerbase find 1x speed servers just too slow and with the night truce even slower. On the otherhand they find x3 server just too fast and they donst stand a chance against someone who is really active so they dont even start (I literally heard this like million times throughout the years). But with the combination x3 with night truce, you will target the audiance that would like to have servers faster/shorter, but still want to have a proper sleep at night. I mean just look at the numbers Baron Max provided. There is a demand, will there be a supply? :)

    Dolezite info pre vsetkych. Akurat som sa dozvedel ze to asi vela ludi nevie preto sa tu robi z toho velke halo.

    Hrac NIMDA je nas community manager TKEY. Cize admin. Len si precitajte NIMDA od konca.


    Niektori ludia si mysleli ze sa jedna o bezneho hraca, takze chapem ak ste si mysleli ze niekto podvadza. Kazdopadne to je adminovska praca a treba to brat ako easter egg :)

    Reakcí několik, ale omluva žádná.

    Report je reálný.

    Je potvrzený i dalšími hráči.

    Proč reagují a report zpochybňují pouze hráči od Veteránů ... nevím.


    Prosimta a za co sa mame ospravedlnovat? Report zo spionaze nimdu nespochybnujeme, sami mame XY reportov. Robime si srandu z toho ze sme spravili nas fake report u morsixa, ktory si ty sem prilozil. Pozadoval si vysvetlenie, ktore ti morsix dal - VTIPEK. Takze nasa cast tohoto tematu je tym padom ukoncena.

    Este raz. Dal si sem 2 (slovom dva) reporty. My sme ti svoj vysvetlili, to ze tam ma nimda mrte slonov s nami nic nema. My sa vsak hrou bavime narozdiel od hladania a vytvarania pseudoproblemov :) Taktiez sme radi ked vidime ze admini realne existuju a zapajaju sa do hry. Mozno toto nebolo uplne najstastnejsie podanie od Tkeya, ale mozem ti garantovat ze kebyze tie slony nejako ovplyvnia hru (niekto sa na nich rozbije) tak tie army Tkey vrati.

    Sorry ale tohle video je neznámější meme na světě u nás na chatu to postovali ať na to něco vymyslím s Polenem po té vaší akci, takže nebuď paranoidní.

    Maxi to je zbytocne :) Lahsie sa hadze vina na spehov, zlatky, multaky a neviem co vsetko, ako by si mal niekto priznat ze "aha toto som asi nevymyslel zrovna najlepsie", alebo ze "hmm, toto bolo dobre zahrane, co stym dalej?". Nie, CZtka vo vseobecnosti su len o ohovarani, nedoprajnosti a za kazdym uspechom sa automaticky musi vyskytovat podvod.

    Tento meme si zazil asi kazdy co to hraje uz nejaky ten server :)





    @dzami neviem co riesite v chate ale tym ze nas tu uz obvinujes na zaklade asi najviac famouse meme videa, tak predpokladam ze za to budes hadzat aj dalsie veci ako aj napr. preco tam bolo dnes tolko defu atd.. Tak ti na to radsej aj takto odpoviem. Ten vas krok bol predvidatelny a ocakaveny, preto som nasich na to pripravil uz davno a este dnes rano spravil def call.. http://prntscr.com/r1ywl2

    Bolo by celkom fajn uzavriet toto vlakno kedze je uz skoro 2.5 roka stare a tym padom aj absolutne nerelevantne. Hlavne ked aj z nazvu je zjavne ze islo o konkretny server CZ4, ktory sa mal vtedy spustat.


    Tkey Prosim uzavri to aby nedochadzalo k nedorozumeniam :)


    Dakujem.

    Multi accounts always were and also will be an issue. The only problem is, that with current state of relocating mc15s its easily abusable and in general much more game impacting. Right now its more like a flaw in game design so I can understand why MHs and Admins are in most cases shorthanded, but it definitively needs to be handled. Didn't have chance to play on the newest test server, so I am not sure how well its being handled with the menhir era update.


    On other note, if you see someone doing actually something against rules, grab all the evidence you can and report it. From my experiences Admins were taking that pretty seriously and in most cases if accusations were correct, they were handled pretty fast within 12-24 hours.

    Idea with managing your own resources sounds really interesting. Some might think that it will loose the competitive edge, but I believe just the opposite. Imagine this:


    - All the resource fields will stay the same as it is right now. I mean the starting locations of MCs and all the variations of resource fields like 3546 etc.
    - New building will be added to the game (call it as you like), but to actually build it, it will have a high requirements, like all the fields to lvl 10 for example.
    - Once you build it, you will be able to change 1 field to something else. That number will increase by the level of building. Total number of fields you would be able to change shouldn't exceed 5 or 6. To keep MC15 still a unique property.
    - That way the early game will bring even more options for future building strategies and will keep the current ones still available.
    - People will be able to adjust their economy more properly
    - Oases will bring much higher meaning to both early and late game. Who the hell cares about oases in late game besides your capital ones right now? It has just a really little meaning, but imagine that you will be building clay farms, wood farms, iron farms. Setting up proper distribution to all the villages as needed etc. It will just bring a totally new ways of infrastructure development.
    - TK team might think that adjusting resource fields will mean lower use of gold for NPC. Again opposite is just the right. The biggest gold users are the ones who try-hard. This will bring so many new opportunities to build single resource oriented villages (as it is right now with MCs), that in the end they will use NPC even more. But the best thing is that it will benefit also non-gold users or low-gold users + there will be a much bigger use of trading routes.


    Overall I cant think of a single negative aspect that this would bring if balanced properly. If there is anything please share it :)

    Kedze sa jedna o COM server tak pochybujem ze na to ma nas CZ support dosah. Skus napisat normalne ticket na international support.

    Hey there guys,


    I would like to ask you what is the current state of VP stealing. How much do you earn right now per 1 stolen active treasure and how is the level of WW affecting all of this.


    Lets bring up some use case scenario for better understanding:


    Kingdom A (1st place) - 2,000,000 VP
    Kingdom B (2nd place) - 1,000,000 VP


    Kingdom B is going to attack on Kingdom A treasures. WW level of Kingdom A is 20. How many active treasures has to kingdom B steal to even up their VP points?


    Thank you,
    Polenoo