Totally agree with @Rashidix,
travian is a game based on math, formulas and calculations without any random variables in the core functionality. Real case scenario: My friends and I tend to plan whole development of villages, strategies and everything right before the server, because we know that this village with these building will produce this amount of units per hour, so we have to deliver this amount of crop and because of it, we have to make this amount of support villages and this goes on and on. If you would bring random factor in such things, whole game balance will get hurt and it will be less competitive.
This sounds really interesting. What do you think about that players will have 3 options where their hero will go for adventure:
- Abandoned Farm
- Higher chance on receiving: Resources, Troops
- Fearsome Forest
- Higher chance on receiving: Animals, Cages
- Bandit Camp
- Higher chance on receiving: Armor, Weapon
This doesn't remove basically anything from the current functionality, but the random factor wont be that huge, because each player will be able to select what they feel like they need the most in certain situations. Would that make sense?