Posts by Polenoo

    Totally agree with @Rashidix,

    travian is a game based on math, formulas and calculations without any random variables in the core functionality. Real case scenario: My friends and I tend to plan whole development of villages, strategies and everything right before the server, because we know that this village with these building will produce this amount of units per hour, so we have to deliver this amount of crop and because of it, we have to make this amount of support villages and this goes on and on. If you would bring random factor in such things, whole game balance will get hurt and it will be less competitive.


    This sounds really interesting. What do you think about that players will have 3 options where their hero will go for adventure:

    • Abandoned Farm

      • Higher chance on receiving: Resources, Troops
    • Fearsome Forest

      • Higher chance on receiving: Animals, Cages
    • Bandit Camp

      • Higher chance on receiving: Armor, Weapon

    This doesn't remove basically anything from the current functionality, but the random factor wont be that huge, because each player will be able to select what they feel like they need the most in certain situations. Would that make sense?

    Thank you,

    Hi JJ

    First of all thank you for your reaction and opinions. It's a really good thing that you are hearing out your community and discussing players wishes and ideas.
    Yes recently it was from my point of view really irritating experience regarding new changes and special worlds. Personally I wasn't able to play the same version of game two times in a row.

    I understand your point about the testing and making the kingdom Unions. From my dev and QA point of view its totally normal. Estimating things is just a hard thing to do. But as you said, each update is tested internally and then on the public. How would you test the second Unions part on public - test servers? I can imagine that you would put it for a week on test servers and then right away on live ones. But here comes 2 issues:
    1. The most important one - really small place for mistakes
    2. I really doubt that you can get enough data trough this period of time to confidently release the update to live servers
    I am totally into consistent developing of new changes. That's a great thing! But I would prefer that all the changes are firstly updated to test servers for a longer run, where they can change each week, because its a test server and everyone is expecting such things to happen, instead of putting multiple changes through-out the live game worlds.

    Looking forward to reactions on other topics. Mostly to those Natars :) I've got plenty of ideas in my back so lets see where this discussion brings us :)

    Have a good one!

    Hello everyone,

    Travian team is telling us that they are reading every topic and every comment, so here is mine with couple suggestions. Please keep in mind that all these points are from my point of view, many of them might not be totally relevant from the game design perspective.

    Release of new servers + specials
    This one is a huge one for me right now. The way you keep developing game, updating and changing the core functionality feels truly irritating. We are overflowed with updates and changes. I am playing on server “A” for couple months, we are getting used to everything, it feels like we know all the rules and the most efficient ways of playing, so we are planning our strategies for next server but guess what. Everything is different, so we start to learn all the announced rules so we can adjust our tactics, but guess what again. Next server is going to have Night Truce.. And again rework of everything, nobody wants to play it, but what we can do? Another server is starting in like a month and nobody wants to wait. We are basically “forced” to play it, because we all love travian and we want to keep playing, but these “small things” are really taking away the excitement.
    My suggestion: Release more servers in a row with the same functionality, so we are not
    getting overflowed and ask each language community before putting some special feature onto the server if they actually want it there. Make polls and communicate with your players!

    Release of new updates before testing
    It feels like travian team completely forgot to what are the test servers for. Exemplary case is the current situation on com2x3. You decided to push huge game changing feature directly on game servers, without putting it first on a full round of test server. We all know what’s happening right now as a result. This is like a complete no-brainer for me as a dev. I guess you must have been pushed by deadlines otherwise I can't find any other logical explanation for this.
    My suggestion: Use your test servers for testing. This should be obvious, but feels like it isn't. Do not change things on live servers and do not put there untested things (by players, not just by your QAs).

    Huge kingdoms
    We all know that this one is an ongoing issue. Kingdoms have tons of players and they are just snowballing so the gap between “small” and “big” kingdoms is bigger as the game server progresses. More players = more tributes, more robber camps etc.
    My ideas:
    Rework VP system - remove the thing that you can steal VP only from the higher ranked kingdom. It’s just making the game more passive and easier to “abuse”. Get bonus % of VP if you actually destroy the treasury for each destroyed lvl. Currently if you send solo attack which goes through and destroy the treasury, you will take only 33% of the treasures, because others are redirected to other active treasury. People will again have a reason to actually cata down the treasuries. This whole topic is for a bigger discussion, but definitely there is needed a huge rework.
    Amount of players in kingdoms - currently there is no limit, which makes the snowballing effect even easier. Lets add a feature that you will receive slots for new members once you lvl up embassy/treasury and you will be able to collect tributes only from your actual members.
    Robber camps - This is a next factor which encourage everyone to invite everyone into their kingdoms. I am not totally sure how it is designed right now, maybe it depends on players or maybe it depends on the actual size of the kingdom, but my suggestion is this:
    Completely remove them! What are they for? Guvs and Dukes has robber hideouts, that has to be enough.
    Natars during the gameworld - this might be sort of a replacement for robber camps and might bring some actual variety into the gameplay. Let’s make them attack us! Random targets at random times. Do not display the amount of incoming troops. Might even send fake attacks or something :D They might also send random scout attack and if they goes through, the report will be visible for everyone on the server or something. Bigger kingdoms will receive more attacks or more frequently so it will help with the balancing issues. I believe that natars have really minimal use right now and there are many ways how we can implement them :)

    Sorry for the long post, but hopefully some of these ideas makes sense. Let me know your opinions and I would love to see also reactions from the admin team.

    Thank you for your time,


    ja osobne by som si to urcite zahral :)

    - V takom pripade by ale trebalo urcite urychlit early game. Cize 2x rate na surky a produkciu vojska. Nesahal by som urcite do jednotlivych cien army/infrastruktury lebo to by len mohlo zbytocne rozhodit balanc. Co sa tyka rychlosti pohybu tak asi najskor 1x.

    - Alebo ak je uz dane ze to bude vsetko 1x, tak by mohli vsetci hraci zacinat s vylepsenou dedinou. Napr vsetky sur a obilne polia, hlavka, sypka, sklad na 10 a ostatne by si museli hraci vystavat. Zaroven aj hned KB na dalsiu dedinu. Cize by sa hraci museli rozhodnut ci idu najskor vystavat kasy a armu, alebo idu rychlo robit dalsiu dedinu. Mohlo by to pridat naozaj zaujimavy zaciatok a v podstate hned by boli ludia hodeny do akcie.

    - Posledny tyzden by sa mohli objavit divy ktore by generovali % vitaznych bodov ako pisal Guncek, ale este by sa mohli aj lvlovat (aky bude max lvl nvm), ale s tym ze cim vyssi lvl divu bude, tym viac % vitaznych bodov bude generovat, aby sa na tie divy oplatilo aj utocit a ich aj realne stavat. + este ked vam niekto katne div tak vam zobere znacnu cast vitaznych bodov aby sa predislo tomu ze sa ludia budu sustredit viac na obsadzovanie co najviac divov ako na ich defovanie.

    - Este mi napadlo ze by mohlo byt zaujimave kebyze natari z este neodkrytych divov pravidelne utocili v priebehu servera na random dediny. Mohlo by to byt pekne spestrenie a zaroven akcne ked budeme musiet defovat aj ich a aj ostatnych hracov :) Kebyze este posielaju aj faky tak to by uz bolo inde, ale bola by sranda :D

    Kazdopadne som zvedavy na dalsie napady, znie to zaujimavo :)


    V mobilni aplikaci je pouze moznost stavebni fronty bez automaticke rezerveci surovin. Pote ale po rozkliknuti dane stavby ve fronte suroviny rezervovat lze.

    V mobilnej appke po rozkliknuti stavby nemame moznost rezervovat suroviny Blacku.

    Desktop screen:
    Mobile app screen:
    (Verzia appky 1.2.7370)

    V appke sa to tvari akoby sme suroviny uz rezervovane mali, pricom to tak nie je :)

    Jo mám farmlist 1x10, když přidám nové farmy, nejde přiřadit jednotlivým farmám jednotky.

    Řešení bylo upravit jednotky pro celý farm list (nesmí být rozkliknutý). Dát jednotky, pak už jdou nové farmy upravit individuálně. Prozatímní řešení ;) Věřím, že to bude pracné pro 100x100, ale třeba to pomůže :)

    Ano to je jedina moznost, ale bohuzial ked niekto farmi 100+ dedin a kazdy den tam pridavas nove tak to fakt nejde zakazdym odznova klikat cele :D

    Ahoj Mikess,

    lupeznicke skryse je tema len na dohady a odhady. Nie su zname ziadne specificke data o ktore by sme sa mohli opriet, ale len vlastna skusenost. Po akej dobe naozaj neviem, lebo mam pocit ze to je zakazdym inak podla veku servera, ale co viem je, ze je to ine pre guvernera a ine pre vevodu. Ked si vevoda, tak sa ti skryse objavuju pomalsie. O kolko naozaj netusim, ale odhadom by som dal tak 50-100%.

    1. rád bych se zeptal zda je nekde dostupný v češtine seznam všech úkolů
    2. jsou úkoly pro krále a pro guvernéra totožné?

    1. Nie, ale bolo by fajn ho mat :)
    2. Su len podobne. Jediny rozdiel je ze kral ma ulohy na vyber dani a guverner+vevoda na predavanie kradeneho zbozi. Za obe ulohy dostavas len XP pre hera, takze to je pominutelny rozdiel.

    Dome myslim ze si sa skorej pytal na toto:

    Aby sa uzemie spojilo, musia byt vplyvy prepojene po stranach :)

    Tvůj dotaz nejspíše vychází z předpokladu, že král a vévoda mohou mít více než předem jasně dané území vlivu. Což je technicky nesprávné.

    Naozaj nerozumiem ako bolo toto myslene :D Mohol by si to objasnit plz?

    Hello everyone,

    why don't we have an option to pin conversations for the whole kingdom or SSs ? Every kingdom needs to have some sort of rules, news or anything else what needs to be highlighted in front and bumping it up everyday is just lame. I think it would be really helpful and appreciated. What do you think guys? :)


    Hlasovalo se v zemich kde jsou ruzne casove zony. U nas je standardni doba. Zda bude po restartu zmenena se uvidi.
    Pokud vam vadi, ze server ponese jmeno CZ4, pak muzu zjistit zda CZ4 nepujde posunout o dalsi dva mesice, nevim ale kdo si to preje... zrejme kazdy kdo v nazvu serveru vidi problem.
    Lidi je to jeden server ktery se vyzkousi zda o nej bude zajem. Nemate li zajem, nehrajte na nem, je to jednoduche.

    Blacku nam nejde o to ako sa to vola samozrejme :D Ide o to ze na dalsi najblizsi server (co je CZ4) bolo dohodnutych velmi vela ludi, ale nikto nechce hrat s nocnym mierom. Ak sa to neda uplne vyskrnut, neda sa aspon ten nocny mier odlozit na ob-dalsi server, cize CZ1? A tento CZ4 by sa este spustil po starom?

    [05.07.2017] Restart CZ4 světa (speciální herní svět s nočním mírem)
    Vzhladom na to ze nebola vytvorena diskusia k updatu, tak budem reagovat tu.

    - jde o specialni server, takze stale muzete hrat na jinem beznem serveru
    - mejte prosim pochopeni, ze zde jsou i hraci kteri si takovy svet jiz dlouho prali
    - jelikoz je CZ4 na rade, je to prave on ktery je special, a neni zde moznost startovat dva servery najednou, nebylo by to logicke pri nasem poctu hracu

    - samozrejme ze su tu taki hraci, ale kolko ich je co to chcu a kolko je tych co to nechcu? Myslim ze odpoved kazdy pozna.
    - my od vas neziadame aby ste spustali 2 servery naraz. My ziadame aby ste tento CZ4 vynechali z "night truce" updatu!

    Prvy krat vidim takto aktivny a podporovany post na CZ fore. Ludia Vam to proste davaju najavo ze toto nechcu! Je naozaj taky problem nas vypocut a pristupit na to co chce vacsina? My sme ti, ktori boli doteraz ochotni hru slusne financne podporovat, tak nas nenutte stym prestat.

    @Black Je tu nejaka moznost ako by sme sa mohli vyhnut "night truce" updatu na tomto CZ4?