Posts by Deacon

    There should be one or two russian meta kingdoms as well, polish kingdom may start as well, since some of them had a bad start in com2, but even with a bad start they keep fighting pretty good in that server, great effort

    Was hoping to see turkish kingdom in com3, i believe its still possible even if they dont write anything in forums.

    See you in com3.

    While buying gold, just switch from International to any other page, personally I choose UK, then I'm having 19.99 Eur charge for 700 gold, instead of dollars

    I have no intel on "BM", but please don't be toxic yourself with those comments, there are bunch of kingdoms like that, even communities. Please offer your way of changing current situation or just search some +/- on the current one "Kingdom Member Limitation" topic.

    Some kind of changes has to be implemented for sure, I'm sure we will see what travian kingdoms will choose, at least to easy the tension in their servers.


    Also, our critisism is constructive. I explained 100 times, why this is bad. I explained, what would be good. It's nothing to do with being a frog in the well, if I want to prevent you from chopping your finger off, due to a papercut. And yes, you think this analogy is ridiculous, but that's what hyperbolas (no idea whether that's the correct term, in german it's Hyperbel in a linguistic way) are for. To make an analogy which has the same concept, but is ridiculously exaggerated, to make it crystal clear what one means.

    Mr. RIGHT strikes again :facepalm:

    Current Pros/Cons:

    Pros :

    • Unbiased game due to size restrictions.
    • More competitive. ( Don't be afraid of it)
    • More kingdoms fighting for top spot.
    • More players in leaderships .
    • Easier to manage kingdoms.
    • More room for diplomacy and strategies.
    • More players involved in managements.
    • Players from other versions would actually try this version too, since now it's uninteresting, only graphics looks a bit better.

    Cons :

    • New players will take some time to get recruited in top kingdoms. (True, but large scale of those "New Players" ain't new Travian. So worry about yourself)
    • Hard to find good leaders. ( but since it would be an easier management, due to size, more people would be involved in kingdom management, we could find even random people kingdoms to be good enough to compete @TOP10)
    • Wing Kingdoms helping Main Kingdoms (would still exist)

    I'm not going to quote more posts on this topic, since I find it worthless after two threads being bullied by the same two guys, who has no arguments on their opinion, defending their opinion with " New players will get hurt" definitions. Plus there was no response from Travian team Georgi ... So we can create topics how this game could be improved, that more players could be involved not only for the first few weeks of any server, but for the whole round, sadly nothing going to happen if Travian developers doesn't take too much time on this version, plus there are limited communication with them.
    I think last message was for me, I'm asking only for a test server, but you're so freaking against it, that personally I find it quite strange. Is there any personal motives on that? Sometimes to evolve things have to step back a bit. Plus you had no hard arguments, as you call them, or at least haven't pointed them out, it's more like "I don't like it, so everyone write that its a bullshit! "

    Wheres your harsh opinion and hard arguments? o.O Haven't replied yet, but you still following this thread

    even so, I can gladly say this version community has some nice ideas how this game could be improved! =) With a pack of those ideas that new upcoming test server could be pretty interesting

    So he can accuse us in this chat thread but I can't deffend us in this chat thread?
    I'm just trying to keep the thread balanced. Deacon is obviously fighting for one idea with his opinions, Im fighting with mine opinions. I'd think it's a discussion after all.
    Also there's been many potential risks said during the last couple of weeks - ignored. But pros (even tho you can't be sure it would work like that) are there included. That was my point :)

    Snorri still waiting for those promised arguments, from both sides + / - on your opinion.

    Negative ones especially f

    Scorox, but you still didn't post good arguments to why hard limits are supposed not to be bad game design. And yes, I read your post about PKO (not sure about the abbreviation), but what's the connection of them and hard limits - and to be fair, both of these threads are primarily about stopping metas with limits, not about premade organisations. I actually have thought about them a while after I read it, but there are still some open questions to this, while I still don't see the connection to the actual topic. PKO could be implemented limitless aswell, without real impact on how they work, couldn't they?

    Starx, sure, it's easier to implement and easier to find a less good solution, but if you don't change any mechanics, but only throw in some hard limits for kingdom sizes, this will be of minimal effect only, if of effect at all - in addition to being the lesser design choice. You need to get the players to want to avoid creating a / being in a meta themselves, if you want to have ten 60 member kingdoms instead of what's the case right now. If you throw in hard limits, especially ones of that kind, they will just be ignored and bypassed. And to change the players' mindset, some changes to mechanics are required.

    Maybe I would think about somewhat accepting the lazy & lesser solution, if it would at least work. This kind of reminds me at the 1k outgoing attacks cap, after introducing it, TG said it would reduce server load, be bad for bots and wouldn't affect more than a handful players anyway. 1 + 3 is a contradiction itself and a bot has less irregular spikes due to more regular sending, so 2 isn't true either.

    Be2-e4 Could you add some clear arguments on negative side or a positive side from your point of view, that we could add them at the topic list.

    - - - - - -

    Nothing personal guys, but please stick with this topic, without going way beyond what would happen if it would happen since that would happen and im pretty sure that would happen since its already happening.

    I'm sorry, but it wouldn't work from my angle, since people wouldn't make their res villages as "Cities", only 1 or 2 villages max to a city, others would be strictly res village type. You would need to consume every pop number you have, that offensive players would get more, to expand their strength, plus raiders would have a big effect too, they wouldn't settle/conquer new villages for raiding all over the map.
    In other words, if a guy is playing simcity, having 3-4 villages by the 2nd/3rd week and has almost no troops, he would be kicked, just to save pop limitation from happening on your behalf, that guy would still be with you, until the end, in the end, people would destroy their villages, to be able to join their wing kingdom1 and wing kingdom2 members.

    That's why limitation is a better solution, we all would get the same limit, 60 members/kingdom (with union) and you can expand as much as you want, server can be won by 60 members and only by 60 members kingdom, no more no less.

    You like to talk about wing kingdoms still going to exists, of course they're going to exist, but I wouldn't call it a wing kingdom anymore, it would be just a diplomatic relations then. There always some people whose all good with 5th,6th or even lower position, but I'm sure most of people by playing this game, wants to win, that's why all the great players can't fit in one huge kingdom makes rounds interesting again, they would need form second, third, fourth, fifth and i hope even more kingdom to compete in that server until the end for the same goal - 1st position.

    It's a war game after all.

    At this situation, we're facing in speed server:
    AMIGOS: mostly random guys, not very coordinated
    WiC: Very coordinated, very active
    Immortals: Mostly random dudes too
    BOSS: Not even going to talk about it :D

    So this speed server is not even close to any of Limitation examples, in the whole server there was max 1.5k registered player.
    Like we mentioned before, this topic is mostly for x1 speed servers.


    • comspeed.png

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    Hmm I beg to differ, yes com8 was low on enemies I agree, but the amount of accounts that joined the server was still around the 4.5k mark, many messaged asking if they could join us & when we declined they decided it wasn't worth them playing & deleted, some were really good players too (I even begged a few to form their own kingdoms and fight us, or talk with the other kingdoms and attack us together, but sadly most just want to join the biggest kingdom on a server) for me the game is about more than just winning, but many don't see it this way.

    As it goes even if it had been more competetive on com8 I doubt anyone would've stopped us winning the server. With the planning we'd done and the setup we had I am sure we could've beaten any team (sorry it comes across boastful, it's not meant to)

    if you get a chance it would be great to see the results of your 2017 stats too :) I feel it's more than a coincidence that the 5 servers we've played we've managed to keep meta's to a minimum, whilst staying true to our core values & finished in 1st place each time

    Renuo#EN if it happens ...... does that mean I can retire then? :D :D

    I think everyone already gets that you're amazing, BM is nr1 in every aspect, but with those limits, there would be more fights in any server even for players like the great BM masterful community super ultra players. Wouldn't you like this challenge?

    upgrading to city lets you build great barracks and great stable, it means you are capable to have 2 barracks and 2 stable in the same village, it makes your offensive army recruitable much faster and it can be pretty great in off power. Plus even if its not a main village or one of those you're using to create armies, even if its a resource village, that has a task to obtain res during hourly production and send it to other your villages, due to limitation of res upgrade of non-capital villages to lv10, when you upgrade it to a city, max res fields lv is 12lv, so you will be capable to get much more crop in this case during hourly production.

    2 examples of res gain difference, without any oases bonuses.

    So he can accuse us in this chat thread but I can't deffend us in this chat thread?
    I'm just trying to keep the thread balanced. Deacon is obviously fighting for one idea with his opinions, Im fighting with mine opinions. I'd think it's a discussion after all.
    Also there's been many potential risks said during the last couple of weeks - ignored. But pros (even tho you can't be sure it would work like that) are there included. That was my point :)

    Snorri Could you point them out clearly that Nomore could add them?

    I disagree, limiting the territories helped massively, so much so that a 50 player premade is now very often compared to a meta, just because they have the strength to beat them

    Restricting borders to maybe 250-300 fields max (expanded over time with treasuries as it is now) would not stop any Kingdom recruiting as many players as they wished, but it would mean there was less to be gained from it (so less reason for it) managing a smaller team is lot easier & a lot more interesting overall and stops Govs just being tribute mules for their kingdoms

    All new players will settle their villages in a location around a "stated" multi or one of the "leadership guys" from the main kingdom, he will become a king/duke of a " wing " kingdom to generate tributes for those whose out of the main kingdom territory, not by inviting them to that new wing kingdom.

    1 sec to think of a stupid but still an easy way to gain lots of res from nowhere. I think that would be an easy way to cheat, but that idea still has a lot of potential

    Limitations like for 60 members would make you use your members pros and cons, even if a guy is a newbie, but he really likes this game and hes active, you can always find some ways to make him useful for whole kingdom. Maybe hes a spy hammer? Maybe hes from +12h or -12h zone to your time zone, and he can by one of your key defensive coordinators @ night time.

    Of course, not every " leader " will be capable to make something good, useful and interesting from a bowl of wet clay, which in this scenario is newbie player. =)

    We could find it out @ Test server, I'm still hoping to see this limitation, how would it increase or decrease activity in the whole server, during the whole round.

    Why do you need a kingdom to feed your hammer?

    Last com1 I built a 150k rammer, on the dutch nl2 I built a 160k cata hammer. This as a governor, maintaining those troops on my own account. So no outside help. If i focus a bit more, 200k is no problem (those losses during the game always get me).
    If i have to throw parties at the start to get more cp slots and be able to settle more croppers, is that considered simming? Because then everybody should do it!

    Quote from Snorri:
    People would use these wings to feed their hammers, maybe multis or something else but I'm 100% sure it wouldn't decrease strength of hammers......

    Non-sense about that feeding part.

    This is what I mean by that sentence.

    You have heard plenty of cons, you consider them replaced by your arguments. You apply double-meter here. Our opinions are dismissed because only you can be the only one telling the truth. But look at it from the other side aswell, maybe we dont consider your arguments good enough? Maybe some players disagree? Maybe it's not the best idea ever? Maybe it has more than just these 2 cons listed there (maybe some added, last time I checked was 2 days ago)? Maybe you should think more about the consequences and wait to hear from other experienced players and their opinions instead of immediately saying that your new rule is necessary?

    "BUILD THE WALL!!!" :D :D :D

    I'm sure you will agree that we both will disagree with each other opinions. That's why this discussion is still open, check another chat, not like the last response, but the whole discussion, please.

    People would use these wings to feed their hammers, maybe multis or something else but I'm 100% sure it wouldn't decrease strength of hammers. If you are saying that there would be lot more fighting, the I can also imagine deff players overflowing with crops pretty often if their deff would be constantly reduced which means shelter fro WW hammer (same with non WW hammer building off players). Also do you really think that top players dont build troops and manage kingdom at the same time? Because tbh that's what I usually do and I believe many other players do that aswell. But I guess not everyone is capable of doing that :D


    Suggestion agreed by 60 players is now "necessary". All the negative arguments were repealed by your dreams which you have absolutely no idea if it could ever come true.

    So please give at least a bit of respect to people with other opinion and don't consider your opinion as the only right one.

    Same situation with multi's are now, I think you forgetting diplomacy, you can have allies you know. Not sure what you're talking about with this building troops and managing sentence, good boy that you're capable to manage it.
    I'm respecting other people opinion if it has at least one argument, it's not only white or black there.

    Let's be honest, I'm sure this question is open there for like 5th time, players can discuss it and nothing will happen, like it was with PT domain merge question vote..

    We did our best, to take this Kingdom Limitation to the day light again, now everything depends on Travian Kingdoms Team decision.