Posts by Lothar#EN(4)

    So it's still the same even for a special server. Bugs, multis and febal attempt to reach the attention of the devs. The answer was and still is the same:

    Nothing will change and no amount of 'tickets' will fix new code added to faulty old one. It has been this way since Kingdoms launched and by now it might aswell just be labled 'never finished' Remember this is still officialy a beta game :) (not to excuse TG at all)

    If you are pure deffer it would be wise to also in beyond the excellent guides listed find a nice gold user to defend. Build up enough villages to support stables/barracks/smithy in 3 villages. These can be close to your usual def target whilst the supports can be in a secure place. Just keep in mind that you might want to have stolen goods to sell during operations. At least in many good kingdoms you will at some point have to feed some or all of yout own def. This can as described above quickly amount to a nightmare. These periods should be few and far between in such kingdoms

    I'm sure we have all seen the many threads about the relocating/menhir/multi/'teleporting' accounts. The reason I even replied to yet another one sounding the alarm is that the wording is exactly the same and so are the problems. Even after so many reports, screen shots, quotes from players openly boasting how they get away with exploits and cheats the problem remains the same. The situation remains the same - no changes, no fixes, no permabans and no solution to these game ruining, fun extinguishing problems. The only conclusion must therefore be; the techs can't or won't solve it and a massive dev silence on the area is suspiciously present. All I can say is that untill the cheaters and exploiters are stopped or minimized to a not server ruining state I will not be rejoining and neither will a lot of friends and enemies that I used to see around the game worlds. Truelly sad :/ And don't tell me there are no reports, documented cases and even forum posts collaborating my statements

    So the reason why so little was done to solve these game breaking cheaters and exploiters was a change in CM staff? That is of cause plausible and understandable. I too have taken a long break from the hell that is the speed worlds especially these days. Glad to hear that changes are coming. Many old timers like me are just waiting to rejoin a beloved game. I do hope that we can finally have a fair round again soon

    People on the new x3 have menhired 6/7 times within a week. I'm sure this is the aim for menhir.

    What is better then to menhir to a multi kingdom, farm them, and menhir somewhere else and repeat.

    Doing this it with 5k troops in week 2 with a couple of friends right on the edge of a kingdom. Then unleash 15k troops on htat kingdom and then disapear over night leaving only the dominant army (probably the owner of all accounts involved) Now that is fun

    lol just build your own scouts ;) or do you prefer free units in a strategy game? I Already have a little bit of a hard time with captured animals being hoarded and 0 normal unit def. But it only works the first couple of weeks. After that animals become less and less significant and economical

    Looks like people are still angry. And they have a right to be. Leaving exploits in an update is very bad from devs. Now I know this feature is used both to gather friends but even with restrictions, cool downs and all that there is still the core option to just let the village cool down in peace and then turn it into a bully nest later. This was implimented to discurage this behavior but we all know the general state of the game: Most major kingdoms don't care about rules, delays and intended use of features. They will do anything anytime to 'win'. This is the cancer that plagues this game. So as long as these individuals/kingdoms don't conform/reform, no amount of forum posts, personal attacks and text walls will save the game. If it's broken, don't use it :/

    start as governor. fast settle on cropper. build treasury. create kingdom and activate. it should be done instantly without 12 hours waiting. if i remember correctly

    if you start as king you have to deactivate treasury in first village ( after 200 pop) or demolish treasury via main building only after that activate in cropper. means 12-24 hours extra. depends which route you choose.

    also as king you are locked down so you can´t use menhir. no resources back from fields which you need to get cropper that fast and you can´t get closer to your target so there is a chance many people will be way faster than you. there are some changes to menhir system so i can´t recall how much those things changed that strategy at this point.

    I never liked this 'feature'. It makes for an uneven playing field and abuse like crop locking with a multi account. F.eks you make focused acc ONLY to do fastest expand and then abandon untill grey timer expires. This and the fact that not all are even aware that this is doable. It isn't exactly hinted anywhere other than these occational threads. Broken and annoying for every one other than the trick user

    It doesn't help when players only ever post about the negatives rather than the positives of the game.

    Sure we've all experienced abusers & cheats, that happens in every online game.

    Lets try to rise above all that and try to "make Travian great again" :)

    Yes, blame the players for pointing out blatent abuse of rules followed by little to no action from devs/CM. Believe me, I would like nothing more than to praise my beloved Travian - if it was deserved. Since there is only now a new update that only addresses 10 of 100 game breaking abuses/exploits, the rage continues.

    The fact that devs are trying to fix the game is commended

    I wish making a wall of a thread with so many good and bad suggestions would help. Unfortunately it will not. You can permaban an IP and the cheater will make new fake one and then start over doing the same untill they get banned again, then cycle IP and there we go. You cannot therefore solve this ever lasting issue... at all. So the CM will just use standard reply: "Please write a ticket and please do it again, and again and again untill you have done the work of our Tech team" This has always been a thing. Nothing will change that as long as Travian is using open source code. Any one with half a brain and some math skills can write a bot or change IP. Now do you understand why it will never get solved?

    "Yes, we are already manipulating the game to the max as it is, so why not change it to lubricate our tractor even more?" It is a joke, I asume, that you would suggest rule changes, when you refuse to even follow the rule set as it is. Just KK :D

    What means to "relocate a hero"? What I have to do to get this achivment?

    In t4 you could que up in each village using hero helmets making you able to use it account wide. The bonus was triggered on perchase of units so you could just cycle hero and produce so many troops. In Kingdoms you have to stay in the village/city you wish to train troops in. Nice little nod ;)

    Ah yes, but the Earth wall is much harder to kill granting better def against early, mid and even late game armies. Teuton def is very underrated. Kings can field big def early as Teuts to def others aswell. Then there is the brewery for pure pounding power using rams and clearing the way for follow up roman cats. This is a lethal combo in any stage of the server

    I think the jumper issue is only really a problem on high speed servers. Due to the fast troop training and with some effort to stay under pop limit. The Menhir feature is very useful but in speed worlds very abusable. I would agree that a troop sending cooldown is vital to deter those enclined to use mecs not as intended. Thank you TG for adressing these issues

    Gaming the VP system is standard procedure these days. It's rage enducing and seems unfair to the attacker. For the deffender it's the most efficient way: Just keep the treasures moving during the days between reset and VP generation then gather defs and protect your main Cities holding and counting all treasures. It's been part of this game for ages.

    It's TK, if you want play without jumpers, kingdoms and other rules - play in TL.

    We are destroy use a lot of tactics a big zerg of legion. But no one didn't see that. Yes sometimes we use jumpers because it's very effectively. If game-designer add some function after relocate like traveling without troops and other we will think about new strategy and rape you again. It's not a problem. Everyone who was raped all time won't back to game, it's a normal. But may be instead that you will talk with other kingdoms and use jumpers too, destroy all of you viilas execept offensive villa and destroy you enemy? Why not? May be because you want make a villas more than play in strategy? Everyone know rules in the start of server and kings will think about protection of treasure. If you can't think about protection - you are weak and will be destroyed, it's a normal. RfR and Doom think about their protection, you are not. If fight a long distance than every kingdom will hidden treasures and def after that and you say "tactics and strategy", when you have a lot chance to destroy enemy offensive without treasure leak. I see that because you start do that but don't w8 our attack on you mega treasure. And know you are wine from situation. Funny :).

    Yes I'm sure that's what the devs intended TK to be. A game of hackers and jumpers. Come on :D At least you no longer have to actually hide anymore since no one patrols the servers anymore relying solely on tickets and igm player to player. No more multihunter. No more sherif to keep the game honest. GL HF

    Well I remember predicting this excact problem when the feature was first discussed. Yet no limits at all was implemented in release. It's easy to imagine abuse knowing the state of pre menhir actual player base and the ease with witch rules are bent and broken and the lack of action from admin team, that this would happen. Any and all holes, querks and glitches, oversights and lose ends wil be used by certain people to gain easy wins or just for the heck of it. Why? Because they can... Simple as that.

    We who have been here since pre-beta of this game know this. I'm sure admins know this. So the devs will know this as well. Or at least now you know.

    Hey guys,

    I understand that you don't really like it when the hero doesn't find anything valuable(well who does?) but we can't expect the luck of the draw to be always on our side. Be2-e4 mentioned that he doesn't fancy finding silver either, do you share this opinion?

    SacredLegend - what do you think should be reworked exactly and how do you envision a future adventures overhaul that you'd enjoy? Or is it just the rewards that you'd like to see changed?

    Kind regards

    Then perhaps you should avoid RNG as a default solution for almost any option in game. We want choises and rewards not RNG and disapointment. Make the adventures better or worse depending on how active you are and how well you play the game. That way they serve also to spur you along. 'nothing of value found' is like a big middle finger to players. Haha you used adventure points. Now you learn not to? Why was this even in the game to start off with?!

    Are you talking about your own robber hideouts or the kingdom wide robber camps? Be aware that the kingdom wide robber camps only spawn on fields that are not occupied by nature plus have another resource field distribution than 4-4-4-6. With the kingdoms being so crowded, it could be that there is not enough free space within the kingdom borders.

    kind regards,


    Then please concider changing this bcs menhir and relocations can actually stop the camps from occuring at all leaving your kingdom at a disadvantage. I propose a zone around the boarders where they can spawn. It doesn't make any sense that robbers have to spawn within boarders when hide outs can spawn outside