Posts by Bukka#PL

    1. 10k rams will almost always demolish the wall. If they didn't demolish the wall then either:

    a) you sent a raid

    b) you don't have nearly enough of clubs/TKs with rams

    c) wall is already demolished

    2. You can create a lot more def troops, but they have to be divided between multiple targets. Learn to do a proper fakes and which targets enemies need to defend and plan accordingly.

    As off player you get to pick when and where to fight. You should only take fights you think you can win and not run blindly into a wall and expect to win.

    1. 2 Villages give better income than 1 city. You should go for City capital + rest villages. Unless you settle on a cropper, then city those.

    2. If you're not farming as an off player then what are you even doing? Few mil res per week is hardly "so small we can ignore it". If you want to go for crop heavy army then you need to be a decent farmer.

    3. Imo teuton biggest strength isn't creating biggest ww hammer. It's creating decent hammer quick and cheaply to be frontliner in off ops.

    Excuse me Bukka, do you seriously think player #3 and #4 can be normal player and NOT multiaccounts of #1 and #2?

    Why any normal player should play like #3 or #4?!?!?!? Is it funny to play reck that way?

    Given that multiaccount is impossible to prove thanks to VPNs let's assume all those players are legit.

    So since game rules about abuse are very vague, I'm wondering if following situation is considered abuse or fair game.

    So let's say there are 4 premade players.

    #1 - Creates king account

    #2 - Creates king account, spawns next to #1

    #3 - Creates gov account

    #4 - Creates gov account

    Now #3 and #4 are building up fields, collecting quests and mehniring around.

    Next day they hit 200pop and mehnir to player #2. Now they are out of beginner protection and have 200k ress in mehnir packs each.

    Player #1 start raiding #3 and #4 and just before the attack they fill their warehouse with mehnir packs and equip chicken boots.

    This continues until #3 and #4 are out of resource packs and at that point they delete the account and start new one.

    Now player #1 has 400k extra resources at day 2-3 of the server, while top robbers are reaching 30k~50k.


    Also, does the verdict change with number of gov accounts or not?

    Unlimited membership for kingdoms is a problem. Must be below a 100, 80 or so.

    Otherwise game keeps being clash of meta and not much newbie-friendly.

    How is limiting kingdom size gonna affect multis in any way? They already don't need to be part of the original kingdom since no one gives a shit about trophies on a multi. It's actually prefered to have multis in separate kingdom for the sake of farming/chiefing.

    Great idea.
    I'd say costs should scale exponentially with the number of transformed fields.

    I don't like the idea of limiting it to the capital. I also don't like the idea of it being possible in every valley, perhaps limit it to certain "fertile" valleys.

    Perhaps every valley should have a certain maximum of crop tiles, which means that there would still be competition for the "best" locations.

    This would also pose a good alternative to the players who think having a 9c is not enough, but find the leveling of a 15c too gold intensive.

    The area around the wonders should have a very limited amount of transformable valleys.

    If we only have it possible in certain valleys then we are back to where we started.

    And there would be competition for best location thanks to oasis bonuses.