Mokadix#FR : Malheureusment, si ce bâtiment arrive en jeu, c'est la fin de Travian. Tout le monde saurait où défendre et dans quelle mesure. Un enfer pour chaque royaume.
Posts by Aillas#FR
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Guilde des transporteurs
Le comptoir du commerce, c'est intéressant, mais bien insuffisant. Lorsque nos provinces sont prospères, pouvoir approvisionner ses propres troupes, celles positionnées chez les alliés et permettre à la merveille d'évoluer, tout ça revient à un parcours frôlant l'impossible. Il devient alors nécessaire de permettre davantage en matière de transport de ressources. C'est dans ce cas de figure qu'intervient la guilde des transporteurs.
Avec un niveau maximum de 20, il serait unique et impacterait l'intégralité des villages du joueur.
Il nécessiterait un comptoir du commerce 20 pour être construit et son prix serait similaire à celui du comptoir.Chaque niveau apporterait 5% de vitesse supplémentaire aux marchands de chaque village ainsi qu'une amélioration de 5% des bonus octroyés par les divers comptoirs.
Ce qui donnerait 100% de vitesse supplémentaire au niveau maximum et 100% de bonus de comptoir.Un gaulois pourrait transporter maximum 112 500 ressources à la vitesse de 48c/h
Un romain pourrait transporter maximum 135 000 ressources à la vitesse de 32c/h
Un germain pourrait transporter maximum 150 000 ressources à la vitesse de 24c/h
De cette manière, il fonctionnera en complémentarité du comptoir car pour être optimal il faudra avoir des comptoirs un peu partout sur ses villages.
Comme attendu pour de l'infrastructure civile, il sera intéressant au niveau culturel et apportera un bon nombre de population (62 par exemple). -
Aillas FRx3
Il m'est maintenant demandé d'aller chercher des herbes aromatiques pour faire un bon thé bien chaud. -
How arrogant of you to believe that you have superior knowledge. But you don't really think that a king's pov is the right one to refer to when guiding a new player, do you?
Yes. If you founded cities by accident or by mistake it is, if your target is to maximize def production, advantageous to build in great barracks - well, as a king who can pay that at least. But since you can reach 1,000 population for increased influence radius quite cheaply (compared to your losses due to training in great barracks) without wasting your culture points I suggest not to found cities but found villages instead. 10 villages + 5 cities do produce the exact same amount of def per day as 20 villages. And use the exact same amount of culture point slots. But 20 villages have two great advantages.
First, they produce WAY more culture points than the 10/5 combination. Let's say you replace all cities with two villages and get your treasury villages to 1k population. You will produce ~2.2k +- 100 culture points each day in every treasury village plus additional ~1.8-2k cp each day in the def village you got for not founding a city. I estimate your treasury cities do not produce 4k+ culture points a day, do they? I estimate they are around 2k per day, maybe a bit more, maybe even 2.5k a day, but even that would be way less. I don't need to explain that more culture points -> more villages -> more def production (and more resource production), do I?
The second advantage is: You save ~9k resources each hour because you can train in two small barracks instead of a small and a big one (11k cheaper, but 2k more expensive because double party cost).Agree with you since your first word.
I'm only here to show some support against ignorance. -
The description doesnt change when you upgrade this building. Your consumption do.
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Did it some days ago.
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Until WW is chieffed. (But if chieffed during the attack, it will still impact)
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Troupes x19 et Ressources x23 ?
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Ce serait une très mauvaise chose puisque ça détournerait l'interdiction du multi-compte.
Qu'un cogé ne puisse ni catapulter, ni priser, ni prendre des trésors est une excellente chose. Il ne faut surtout pas que ça change. -
How long has the server been running and is it a speed ?
Do you spend gold ? Are you off or def ?
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It's nice to see my thought totally said by Be2-e4 every time.
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Recruit Haeduans over riders, I agree.
Recruit Haeduans over phalanx, I can't agree. -
A big joke. I laughed when I read that. Thank you.
There are a few nuggets of intelligence in this proposal that almost wiped out my tears. Like totally despising players who allow others to be "great". Like thinking about putting a vacation mode in a Pro server.
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You definitely have only good ideas.
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To be honest, I'm a little aggressive in my previous messages. It's the fact that you're talking about math while using erroneous data on the chain that annoyed me. My apologies for that.
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Almost all you said is wrong or irrelevant.
Quote1. Paying 36% more in total resources. (790/1220=0.64)
1.1. Meaning unless you are NPC-ing you cant queue IMPS effectivly meaning you ARE losing ATK/MIN because your IMPs wont be able to go 24/7. After 14.43 hours if I am correct(I did it in a hurry will go double check later).
2. Getting 2.2% less ATK/Crop if equiping sword.
3. 29% less speed.
4. 54% less carrying capacity.
1. You arent paying 36% more for the same time. The difference is far lower than that. You'll pay 4,4% more only.
1.1. Market is here for you, since gauls and germans are selling iron against wood.2. Less than what ? The 11% becomes 8.8% ? And I guess you mean ATK/Time and not ATK/Crop.
3. Wrong. EC aren't 29% less speed. 21,5% less speed is correct.
4. Wrong for the same reason. 30% less carrying capacity is correct.
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EI weapon tier 3 as example is 3x15 attack and deff which equal +45 and EC is 2x20 attack and deff which is +40 for the same amount of crop
This is not enought to recover from the difference between EC and EI. EC is even more interesting about Attack/time.
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You are wrong.
Be2-e4 is right.
Simple as that. I will not argue about it, true is true. Sorry. -
But why vote "Yes" then ? -
Un serveur speed dure deux mois.