Posts by SacredLegend

    My group and I are looking to play next in September. We're hoping when the September roster comes out, there will be a COM x1 option <3

    If i were to hazard a guess.....I would say no Com 1x in Sept.
    Travian has been running 5 Com servers.....and with 1,2,and 5 just restarting recently...that leaves Com3...which starts Aug 30th
    Com 4 would be the next to end....which it will not til early Sept.....Travian needs time to scrub the slop off the field and reboot it.

    I wonder if there will be a 1x Com server in Oct. with all the Halloween events.......time will tell.

    That will lead to new multi age as then they can make lots of multies. part of them makes troops to clear natar and res is feeding main with rest so s/he can take it in record time and make it capital to lock it down

    Definitely true.....

    Perhaps the type of troops you could build was limited to a few .....perhaps an offensive troop, a defensive troops, and the spy
    Or further limit what types of buildings you could build. Making it only be able to build a select special Natar only buildings

    Travian could also add a new building one could build....like a Natar Embassy ...where one could build a few select Natar troops.
    Another building to add might be a Nature breeders cave/building.....where you could build a few select troops also.

    Just an idea

    All worlds



    Birthday cosmetics


    On all Travian Kingdoms game rounds, you will be able to see the new Birthday Bash hero cosmetics. Please update your app to see a special Birthday App icon and the party hats on your mobile devices, too. Unlocking the new cosmetics can only be done on the Birthday Bash worlds BBash1 and BBash2.


    By igniting Super Fireworks you will get a chance to unlock a birthday cosmetic.




    So.....All worlds get to SEE the new cosmetics.....but still cant unlock them?

    Yay???
    Whats the point?

    And this is the most interesting point I think we can take something forward... do you have any specific goals in mind?


    If anyone else has any in mind that we could study, please let us know!

    I have mentioned this before.......

    But one thing to make Kingdoms more cohesive and engaging.....would be to institute kingdom quests/goals.....much like personal quests....
    Like; "Have X amount of troops in kingdom" and some kingdom-wide bonus for the reward.
    "Reach Rank X in offense/defense" .....for some reward
    ...etc....

    Having Kingdom quests/goals will keep more players engaged...and give newer players incentive when on slower servers....or during a slow time.

    Wouldnt necessarily have to be a HHunt server......as 1x servers are 5 months long.....thats a long time to celebrate Halloween ^^
    But, yes.....a special server for 1x would be nice.....
    I should note that this special 1x server should have a timely announcement ahead of it......meaning...that it should be announced well ahead of its start date......so that players currently in a 5 month long server would have time to finish their current server and get into the special one.

    Not sure if this has been mentioned.....

    How about a "Hero" option in the inbound troops section of the rally point.....
    maybe its just me......so many times trying to figure out when my hero is returning to the village.....but NO desire to sift through 1000 pages to find him.

    We have a little bit of a different situation in Kingdoms.


    Could we consider the Birthday Bash and the Halloween Hunt as those type of game worlds?


    If those are not exactly what you want to see, what is it that you would like to see?

    Except there has NEVER been a 1X version of these special servers

    Yes...you can delete you capital if you have 2 villages .....its a common tactic.
    Most players will do it early in the server after Menhir'ing.....since you cannot self destroy resource fields through main building.

    But, yes...if the only thing left is your main building...once destroyed the village will disappear.....any troops will disappear also regardless of where they are....If your hero is home in that village it will die....if you had any resources on transit to the new village they will disappear too.

    What if the start system was changed completely and you randomly started all around the map (rather than close to 0/0) & if you choose direction it puts you further out in that direction rather than ending up central regardless of your choice.


    Maybe even make it that everyone started as Gov & introduce some NPC Kings? so that no one can make a Temp King acc & people have to plan more to get their Kingdom established

    I kind of like that idea.....no kings from the start......and to become king you have to do......something....maybe attain 200 pop....or go through a series of quests.

    All players have personal/player quests.....

    I have always wondered why there arent Kingdom quests....like:
    ~ "Build X amount of troops while in the kingdom"

    ~ "Have X amount of treasuries"

    All with rewards that benefited the Kingdom.....like perhaps a 1 time reward...or passive bonus awards that rewards % more resources.

    Perhaps some quests could be defensive in nature like; "Have 20 crannies in the kingdom"...with the reward being...crannies are 10% more effective.
    Its a war game....and some times front line players arent online enough to watch their acct....so encouraging players to build defensive structures is good.

    Just an idea i like....would keep players in a kingdom more active in trying to reach these kingdom goals........especially in down times when there isnt alot of action going on.