Not sure if this has been mentioned.....
How about a "Hero" option in the inbound troops section of the rally point.....
maybe its just me......so many times trying to figure out when my hero is returning to the village.....but NO desire to sift through 1000 pages to find him.
Posts by SacredLegend
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We have a little bit of a different situation in Kingdoms.
Could we consider the Birthday Bash and the Halloween Hunt as those type of game worlds?
If those are not exactly what you want to see, what is it that you would like to see?
Except there has NEVER been a 1X version of these special servers
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Again the 1% that dont understands the game, comes and cries about limiting player amount in a kingdom, like that would change anything.
I said nothing of limiting players in a kingdom.....ONLY that there should be a Fealty penalty for large kingdoms above a certain amount of players.
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In my opinion there should be a Fealty penalty for kingdoms above a certain amount of players....whatever that number may be ....70...80....etc...
This game should be emphasizing and rewarding smaller kingdoms. -
Yes...you can delete you capital if you have 2 villages .....its a common tactic.
Most players will do it early in the server after Menhir'ing.....since you cannot self destroy resource fields through main building.
But, yes...if the only thing left is your main building...once destroyed the village will disappear.....any troops will disappear also regardless of where they are....If your hero is home in that village it will die....if you had any resources on transit to the new village they will disappear too. -
My question would be....how would you prevent multi's from taking all or most of the pre-registered spots?
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What if the start system was changed completely and you randomly started all around the map (rather than close to 0/0) & if you choose direction it puts you further out in that direction rather than ending up central regardless of your choice.
Maybe even make it that everyone started as Gov & introduce some NPC Kings? so that no one can make a Temp King acc & people have to plan more to get their Kingdom established
I kind of like that idea.....no kings from the start......and to become king you have to do......something....maybe attain 200 pop....or go through a series of quests.
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All players have personal/player quests.....
I have always wondered why there arent Kingdom quests....like:
~ "Build X amount of troops while in the kingdom"~ "Have X amount of treasuries"
All with rewards that benefited the Kingdom.....like perhaps a 1 time reward...or passive bonus awards that rewards % more resources.
Perhaps some quests could be defensive in nature like; "Have 20 crannies in the kingdom"...with the reward being...crannies are 10% more effective.
Its a war game....and some times front line players arent online enough to watch their acct....so encouraging players to build defensive structures is good.
Just an idea i like....would keep players in a kingdom more active in trying to reach these kingdom goals........especially in down times when there isnt alot of action going on. -
I agree.......treasuries of banned players should be automatically deactivated
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And will you put in a Gold sale?
"Damn you and your crappy game!!!!!"
Let me throw more money at you! -
Screenshot by Lightshot how can i fix this?
Some people would love to have that graphic design
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I would never spend 149 gold for that package.....rather just gamble it......will get roughly the same thing...plus a bit more
Maybe if you included a building spot
or maybe if it was worth 40-60 gold...... -
Mine originated from when i played WoW......I use to name all my characters Sacred "something" ....like my main character was SacredLegend.....and other characters like SacredLegacy, etc...
Oddly its not the name i use continually in Travian though
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The purpose being is that there are some builds you would want to gold.....like a 2 or 3 hour build rather than using a card on it.......and save the cards for longer builds....like the 8+ hour ones
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I'd wish they got rid of trappers and give them a better building. The trapper is so much worse than the other tribe unique buildings.
I do agree with that...
Why is it that all the other tribes have special buildings that are useful throughout the server while the Gaul has a special building that is useful for maybe 3-4 weeks.......terrible design. -
Yes....i have less of an issue with the troops i have to sacrifice to get oasis bonus....and more of an issue with the pissing contest that happens with oases in general
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I have been a major proponent to complete oases redesign
The "oases wars" as i like to call them ....is fairly annoying .....WHY do i have to use troops that are better used somewhere else (attacking, raiding, defending) to sit idly by in an oasis...and essentially be useless
There has to be a better system -
I do like the idea of this....but there would be no way for Travian to curb the cheaters in this idea UNTIL Travian fixes that issue first......cheaters will always find ways to cheat....too may loopholes in this game sadly.
WIth that said.....I have been suggesting a sort of "special" server with perhaps different rules or win objectives, similar to Legends.
Sadly though something like this may take years to come to fruition....if ever....but one can hope -
I like how we have all come to accept that it will take years to fix the simple bugs in this game.
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