I'm quite sure you are allowed to chief your own villages.
Posts by Wallflower
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I understand that troops would disappear after being chiefed, but I feel that i'm being misunderstood.
So let me clarify my question again:
A1 ---Chief---> New Village
(Sometime later) New Village ---Chief---> A1
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Wouldn't that cause conflict with the villages?
To clarify, this is what I meant:
A1 ---Chief---> New Village
New Village ---Chief---> A1Is this valid?
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If village A1 chiefs a village (A2) would it be possible for A2 to chief A1 afterwards?
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Does a city provide more resources when all fields are lvl 12 than 2 villages with all lvl 10 fields?
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What I dreaded to see implemented into Travian ever since it began is the rally point to show total resources coming carried by troops which can be adjusted with time intervals. This way the player can know how much resources to expect in the coming 10 mins, 30 mins 1 hour etc.
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Natar villages are present from game start and more will not spawn.
You probably read a wiki on Travian 4 where inactive villages turn into Natar villages. But in Travian Kingdoms, Natar villages are only with 15Cs and more will not spawn.
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At what level is a good time to stop building the wheat fields?
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The 15c is my second village with level 10+ fields and is going to be a hammer. I use gold occasionally to NPC and I raid a lot.
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At what wheat field level do you begin building troops in your 15c?
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It would be nice if hovering over top left icons showed great stable and barracks training. That way, we won't need to check whether troops are queued or not in great barracks or stable every time.Screen Shot 2017-02-18 at 4.49.05 PM.png
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From statistics you can see the average troop count for each tribe. If you multiply the average troop count of a troop type with the amount of players playing the tribe, you get the total troop count in the world. So how many percent of the world troop count would you consider big for a player?
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Can you lower loyalty of a player that has just been kicked from the kingdom?
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I have stopped sitting for someone I used to sit for and began raiding him. However, this message comes up limiting the resource i raid from the player. Does anyone know the cool down for raiding a sitter?
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He's probably destroyed a couple building to lower his population. This way his first village will disappear once it's below 10 population. That way he can settle very quickly from his second village a new first village.
Does your second village instantly settle if your spawn is completely destroyed? And I don't think its possible to demolish your population below 24 because you can't demolish resource tiles.
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Read this one: Governor. Second village in 24 hours
Basically, you sacrifice quiet a lot for that + have to buy some gold, but if you are good player - delaying progress on your starting village won't be a big problem for you.
This does not explain how his village is only 29 pop. If you follow the guide, you would definitely exceed that population. As you can see from the guide, his spawn has a population of 51.
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That shouldn't be possible, even with proper planning the population is unreasonable. You start with 24 population (i think) a level 5 main building and a level 3 residence would already exceed the population of 30. Probably a bug or glitch
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Everyone who plays travian would know the trouble of adding farms in the farmlist. So I propose that within the farmlist, players should be able to duplicate entire farmlists and merge farmlists into one. This would hugely reduce the time for copying each and every farm into a new farmlist. Also, hovering over resources raided within the farmlist should show past raids of the village, this would allow the player to better decide on whether the troop set for the farm is efficient or not.
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What do you think should be the size of a gaul hammer at a server age of 20+