Primate How would you implement that?
Because it is a bit dangerous in the sense that big pre-made kingdoms would have all the advantage and may be in a very short time they can win already the server too easily.
Easy. Limit size of kingdom - even if you limit it to 100 people, most of premades would manage to get into that.
Old travian (i think Legends now? idk how its called now) had limit of 60 players per alliance if i remember right. Kingdoms are more society-oriented, so 80/100 should work well
activation of a treasury needs 12h, where the member will be outside borders and not able to sell their treasures to you
your king can attack you for the tributes, to take them, until your connected
Treasures are taken primary from treasury, not from tributes (opposite way resources go).
just self raid and dodge the taxation... deactivating and reactivating makes them disappear btw. Taxes are stored in cellars
But how to take treasures? Pretty sure they dont disappear by deactivation (resources do, i agree with that)
Haven't they changed the menhir relocation limits to just a few?
If I remember correctly, this has been abused by experienced off players relocating all over the map before joining their final kingdom.
You just cant menhir to kingdom where you was, but no limit was given (either day or mennhir/account)
They are very good, I'm just mad they didn't play on the server I'm playing I expected all the teams to come and only 4 came at the end (besides us)
Sorry, we didnt manage to gather numbers for it too many players needed longer break, lot of them will skip till spring.
Thanks to all, enemies, allies, BM talkers on forum for making server and especially endgame exciting.
Pleasure to fight on same server, looking forward to meeting you again somewhere.
Ok, who are the current developer for Travian Kingdom then?
It would be nice to have them here as well so we can have an open discussion. We discussed this matter of VP / WW / etc.. I don't know how many times but almost nothing significant has ever happened, except when there was a giant abuse of something, only then it was fixed, to give a few examples:
- change of WW holder last minute (xTools in 2015, and there are other examples)
- change of VP stealing limit to same amount of VP (because on a server someone didn't do anything, they put a spy in a kingdom, moved all treasuries to that spy, then proceed to take them and steal all VPs from #1 kingdom and win)
- change of WW bonus (because #1 WW was just the one who would win because it gave too much bonus)
- change of menhiring attack right away (because multiple players relocated next to other kingdom treasuries and destroyed them from 1 square away)
- change of vacation... (because a kingdom had a WW in vacation for 7 days in a speed server)
- change of relocation for 15C/9C (because people would get 15C+150% by just waiting to have better locations)
Sending you back to this (most recent I think):
BM Ideas/Wishes/Suggestions Time Box
And most of these, had been mentioned separately in the previous years, and they are brought back again now.
It would be nice to have a centralised thread where ideas are posted, and they are either rejected or at least we know some schedule or we know what happens to them. Most of them aren't big changes that need insane rework of implementations. It's a beta game and yet there are no significant different gameplay tested in different servers, and a lot of different things could be tested.
Menhiring, vacations and relocations were already reworked.
You cant get duke/king/WW holder in vacations, you cant attack right after menhirs, you cant relocate on 9c/15c anymore.
I guess menhirs should need even bigger rework, but.. some of it happened.
5 of each.
You are catching same amount of all animals in oasis, going from weakest to strongest.
For example: 10 cages, oasis got 10 rats, 20 bears, 20 crocs.
You catch 4 rats, 3 bears, 3 crocs (with one more cage, you would catch one more bear).
Looks like one kingdom is gone.
There goes "mighty" Dark&GF!
As a note some people have mentioned cutting off Menhirs at 30 days.....but as a player....I have joined a server 1 month in......AND some times Travian still lists a 30 day old server as "New".....so 60 days would be good enough
I believe that most of those, who mentioned cutting it at 30 days, meaned 30 days age of account - not of server (so if you join at day 30 of server, you can get menhir until day 60, when you are 30 days on server)
Or disallow jumping if you have rams, catapults or chiefs
Would work just partially. Even lot of clubs/imps and TK/EIs could hurt a lot (for example steal treasures and VP).
But blocking menhirs with some amount of troops is interesting idea - but same limit for all tribes?
Let's leave out the personal attacks and arguments and move forward with some constructive feedback for the game designers.
As Luthien already mentioned, the first steps towards improving this behavior have been implemented and on newly starting game worlds there are timed restrictions which prevent attacking after relocation.
As far as I understand your opinion is that there should be more restrictions implemented to the Menhir system, is that correct? Would it be possible for you guys to come up with some ideas?
I already saw the post saying that avatars older than X days shouldn't be able to use this feature at all and noted it down.
As one of jumpers, i saw first hand how destructive that can be. Change to Menhir era 2.0 is good, but i think not enough.
As told before, avatars older X days (30 should be fine) can be excluded. Or maybe limit number of menhirs per player (10 maybe? That would allow enough chances on start, but later you cant jump so much). But i believe one of those will be enough, primary account age.
Yes, but why not check the fact first. We play with a group for some different years now. Experience players all around, as a teuton it's easy to farm fast. You don't need to cheat to get so many rss, attack everyone who has 200 pop and have an account working for 24/7. It's sad that they get banned, before they check what is going on. So in my opinion this means i can report just anyone i don't like and they get banned immediatly. Which i can use in my own best interest. In the past they checked much more facts first, before you got a ban or at least within 24h of the ban.
Those two maybe got banned for having dual on server with their own account?
Thats forbidden too (but thanks to rules, noone really knows for what and for how long they are banned).
Excuse me Bukka, do you seriously think player #3 and #4 can be normal player and NOT multiaccounts of #1 and #2?
Why any normal player should play like #3 or #4?!?!?!? Is it funny to play reck that way?
I believe thats partially what he meant. Why would you do that? Majority of people who have it are multis, they wouldnt get anything for themself. And rarely you found someone who will sacrifice his whole account right on start just to boost someone else.
This has been fixed for new servers but wont be changed for older ones.
I would say partially fixed. But definitely better option not to be able to attack after being menhired.
I think that main problem is that it allows to jump later, when you can have big armies. In first 30 days you cant have such big army (and if there were no menhirs for accounts older then 30 days... it would be better. Combined with 2.0)
It is unrelated.
Liden is just a group of people, that we are now grouping into this area around.
And i'm just one of them.
I am also wondering how come those rebels got some many res.
Thanks for clarifying
And yeah, hopefully devs will do something about that one cheater (if only one).
Teuton clubs? They are weak. Get them at least to lvl 10.
And i guess there is some wall/residence there then
Villages have some "automatic defense", which can kill weak units.
Also, if there is wall or residence/palace, defense is bigger even for no def units.
Upgrade your units or send more of them to avoid losses (and destroy wall and residence in that village).
How many people are spiking and how many players use farm-bots? Is that a big problem for 200 farming people with great hammers destroy 1-2 people who are spiking and lose every troop in grey villages? Are you serious?! I remember days when people who were defending grey villages were kicked from alliances right away and were destroyed to 0 population in few hours. But now TOP players are lazy to cooperate, they are just crying to the forums. Bring back good hardcore players who want to cooperate and actually do something about it.
Well, here goes problem of finding WHO is spiker.
You can read all pages of defender points to try to find who spiked, but other than that, you have no chance to find spiker. Even then, sometimes you cant be completely sure you found right player.