I hope they never introduce that system it is dogshit, also in my opinion u can easily just build an army and chief the 15c u want later once u have chiefs - u can do that in a few days on speed no problem if u raid nicely. Anyone who can't get a cropper simply isn't good enough at the game and need to accept that I play teutons and romans regularly and have no problem taking 15c with either tribe using the fast settle guide or waiting to conquer one.
I kinda agree with you and would have replied something similar that you could just chief or cata the village (in theory, not always doable especially with menhir turtlestance shenanigans). but even if you could doesnt mean its anywhere near efficient. i mean, you have to build a hammer either (maybe) far away in your starer or make a closeby one from scratch. either way in a village where you maybe dont want your hammer to be made in. AND you will delay your capital by quite some days, including your ww hammer/rammer if you do one (and honestly, what else do offers do nowadays? skirmishes??)
Not a single game should be decided by a set of COMPLETELY RANDOM factors. Who knows if my teammate spawned 1 square closer he might have gotten that 150% 15c, he didnt so he ended up wasting 3 travels with his settlers, losing him even more places he could have settled. This is not only extremely frustrating but unbalances the game.
Well, you have to play the cards you're dealt. If a 150% cropper is on the other side of the map you can risk walk for it or take a slightly worse one closer to you with a much higher rate of success. Sure there is a bit randomness in it and in a perfect world next to everyone would be a 150% cropper (if he so desired) but imho it is fine as it is. A 150% one might end up with <100% anyway if theres a couple others taking these oases around or its taken by one whos team is in another sector or whatever, so I rather have the still solid 100% one with backup of a nice team than the other way around. Getting or not getting a gladiator helmet (or any other good item for that matter) on the other hand is (again imho) far more harmfull random factor (or pay2win but thats similar bad).
What somewhat leads me to
For me, best would be if no gladiator helmets and no 800CP quest. Than everything will depend on CP gain from buildings and celebrations, which are very expensive at start. This would be much better, and 2nd villages would appear only at the end of week for the most active players
Would be my approach to a solution aswell. Especially since I like the earlygame the most I would love for it to be a bit longer. Would personally chip in a "no kings till day x" or "...till second village" esque policy so anybody starts more or less equally, no king will have a bazillion res (due to menhir taxpayers) or maybe cp (due to treasuries), or the other way around because hes not premade and left alone.