Display MoreThank you santissimo.
So, it seems to me that either is just a bit stronger troop or an add on to the hero, isn't it?
So, basically benefits the hero already has they are improved with this "new troop", would not having extra hero items that already do those things be more beneficial?
Does that troop die? What happens when it dies?
Regarding the code, the one you mention is long gone, it is no longer available and even if it was the technology is totally different, so it would have to be made from scratch.
But I still don't understand the benefit of this troop vs having extra hero items that would cover those benefits.
Would it not make it too OP for some more advanced players?
Thank you Unknown to reply and to this questions. Some things still not clarified.
Does that troop die? What happens when it dies?
- If died, they need to be rebuild from an existing base unit. So any experience from that is gone.
If they could be revived will be OP because lategame the cost of revival is not a big deal, and with the "level" limitation, they cost no much as nothing to revive.
So, it seems to me that either is just a bit stronger troop or an add on to the hero, isn't it?
- They will be a stronger version of an unit, but starting with a doubled stats( at doubled cost) and limited to a max stats of 5x, they will not be so much stronger at the point of unbalance. They are not "heroes", of course. they are an intermediate troop between hero and the army, a leader of an group of the same type.
But I still don't understand the benefit of this troop vs having extra hero items that would cover those benefits.
- This new troop benefit will work on this way:
Some army's have 2 types of troops, even on atack or defense, so the hero , with his weapon can buff only one of this troops, not all, but if we could use a bonus to 2 troops instead of one?
because for some reason you could have your hero away to an adventure, to atack other village/city or reinforce, you have a second in command to help your troops. Because they could not do nothing other than atack/defend. You can more freely use your hero, send they to an adventure while your champion/centurion helps clear an village with good defense with ro risk of dead.
champion/centurion are expendables.
Would it not make it too OP for some more advanced players?
- Of course it could be exploited . this is a strategy. The stats limited already is a balance, but their bonus offered could be limited too. maybe a bonus of +1 uo to +3 to an infantry could be reasonable. For an army of 10.000 imperian, this bonuses will be equal to 30.000 atk power. same of ~430 imperians. less than 5% but still impressive for lategame hammer. but this will be only if they can manage to up this unit to a max stat. the majority will be dead at some point, or will have medium stats, giving bonus of +1 or +2 until dead.
Regarding the code, the one you mention is long gone, it is no longer available and even if it was the technology is totally different, so it would have to be made from scratch.
- Thats is, but I missing some things from that time. this is one who I want see back. The captains, decurions, centurins, champions, are strength men who give moreale to theirs pairs in battle. it is historical.
We already have the example, the template. implement this is not to much for the developers. I am not asking some impossible ( new tribes? ) it just a good idea.
Maybe this give more questions than answers, but I will be happy to discuss more. even if not is goins to appear in game