Can you elaborate please @LovëGood, how would you reduce it or how would you edit it?
Wonders of the World are not affected by the population bonus,you can enable this for all villages or or you can reduce the percentage impact of the population currently in the game. It's a software incident,change codes I think discuss this issue now because it will come to the fore in the coming months.
The population effect on defense and attack must be removed or reduced. This will be the new feature to be abused. You can take a look at the TEST server for a better understanding.
But I want to ask you to please be fair with Kingdoms, yes, we have issues in Com3, no one is trying to deny it... it is really bad luck... but it is just 1 game world out of... how many?
Only 1 ? There is no game world left where the same problem was not experienced in the last 2 years.No steps have been taken for 2 years for crashed servers.TravianGames has no right to ask players for patience
I understand your good intentions, we players are not enemies to this game, we are even the biggest friends of this game, but there is no logical explanation that a huge company cannot solve a problem that has been going on for 2 years.
Rather spend more money on servers then putting it in your own pocket (Not talking about Unknown, more about the company) When i started playing kingdoms, the amount of players were the same, maybe even more then they are now. Never had problems with the servers at that time. Since 1-2 years servers are starting to lag as hell, the only reason for me is that they went to a worse server then before, to make more money in their own pocket. I could be wrong, but i doubt it. RIP TK
I think the same with Sissox#DE .Servers in Travian Kingdoms has deteriorated after the X5 game worlds opened for Travian Legends.
Please don't open a new game world before the server infrastructures are improved.As I said before,the biggest problem of the game is the server problem.Everyone is forced to play games on insufficient servers and under poor service.
They relocate new accounts to the game and establish a kingdom from them and plunder them until the last day.I am gradually trying to think that the damage of Menhir is more than good things of Menhir,or really multihunters are like robots in the game, if cheaters aren't get caught in the system.
There are two ways to solve it:
Menhir is completely removed,but the good parts of Menhir will disappear as well.
A multihunter system that can apply not only what the system shows,but also what it knows.These guys are not caught in the system check it out after 3 days ban these accounts and looter.After all,these guys were teleported here,then expelled from the kingdom,then looted.Is being multihunter is to wait for them to forget the VPN to get penalty ?
I forgot one of the most important issues.As Mayo stated earlier,if someone is on the GameDesigner team(if we have a team),it would be great for them to actively use the forum and exchange ideas with the players.
Also,a player receives a warning when attacking a friend in the same kingdom,and should receive this when attacking someone in the same secret society.
It is ironic that you cited Legends as an example as someone who suffers from cheaters Everyone knows that illegal actions are now considered legal in Legends.
That training phase is a precaution against bots thrown into the game.If there was no such stage,3-4k bot would be thrown into the game worlds like in Legends.
It is critical to have server without delays. But there are more important things to correct.
Priority 3 (normal).
Maybe it is the most important thing for a game.Without a strong server infrastructure, the gaming experience is not enough.
Doesn't need to see player's villages in kingdom. If you want, create secret society.
Only the kings and dukes should be able to see the governors' soldiers without the need for society.It is a big problem for non-premade kingdoms that every governor can see each other's soldiers.
You mean gold bought in Russia should be more than gold bought in EU?
Priority 3 (normal)
I mean pricing for non-European regions should be regional.Currently,there is exchange rate pricing in non-European regions.
Didn't get the point. Create bug report if necessary.
We should be able to delete topics in kingdom and secret society.For exeample : An attack is coming and a title has been opened for this attack.It does not need to remain in the kingdom chat after the attack is over.
There should be a kingdom-only tab in the market so that players in the kingdom can easily trade between each other.
Since the roster has been renewed from the beginning,I would like to try my luck one last time.Maybe the managers( Unknown , Skadi )who really wanted to return the game to its former popularity have started to work.
Travian game servers are inadequate in infrastructure.There is lag at the beginning of every server and the players cannot start the game properly.First of all, TravianGames should take care of this and refresh all of its servers.Apart from that, the server crashes for a few hours after major battles in the game world.But the most important problem is that while sending an attack or defense in a game where seconds are very valuable, the server-induced delays of 1-2 seconds, not caused by the player,can change the fate of everyone who plays the game.TravianGames should renew all servers and provide a seamless service to players.
Nowadays,playing games has become mobile.The game has a mobile app,but it really has millions of bugs in it and offers an inadequate experience.Simply,the card game cannot be played in mobile.A company like TravianGames needs to see the course of the game industry and spend more resources on the mobile platform.With a decent mobile application, Travian can return to the old popular days,and we players can continue to play this game on our phones in a fun way.
I do not even think that the game has an advertisement.I have never come across it before.If a survey is made,it turns out that the players are promoting this game.TravianGames needs to make ads specific to this game. If new players do not come,the community will not develop.New players should also be aware of this game.
Players from all over the world even countries with strong local servers are playing this game.The currency of every country is not the Euro,and TravianGames may be a bit more player-friend than its pricing policy.Many companies (Steam,Amazon,EA,Netflix)have country-specific pricing policies.The biggest reason they can't do this is of course players who shop from outside of their region to buy gold for a cheaper price,but there are various ways to avoid this,by using one of these ways,TravianGames can also offer special pricing for players outside of the EU,thus increasing the amount of gold purchased by players and automatically their earning.
The biggest reason why this game is enjoyable for me is the competition.The game is played in a more defensive way rather than an aggressive style of play.The most important reason for this is the current VP system.Each kingdom in Top10 or Top5 should be able to steal VP from each other, but there should also be some percentage of it.If you can steal 50 VP from the first kingdom, you get 25 from the second kingdom and 15 from the third kingdom.Thus,the top kingdoms do not only have to play defense after a certain period of time,and the kingdoms. have multiple strategies to get VPs.
Second,crowded kingdoms with more than 2 WWs are drastically reducing the game competition.They are crowded and powerful from other kingdoms, limiting what their opponents can do when they have 3 WWs.The number of WW that a kingdom can receive should be limited to 2.Thus,competition is protected and we do not see kingdoms gifting WW to each other.
In long-distance wars,especially in battles using siege,kingdoms can easily close their treasures.Treasury closure period should be extended.
It doesn't make much sense to use a spy with no attack power only to track the XP of the hero.This is a feature that prevents large and detailed operations from being performed.In the game,defense is more advantageous than attack, and this feature makes that advantage even greater.The attacking side needs to be very careful and even if it cannot take action against only 1 spy,the whole operation plan is deciphered.My suggestion is that the spying process doesn't get XP.
INNOVATIONS FOR KINGDOMS AND SECRET SOCIETIES
Kings and dukes are guardians and rulers of a kingdom.They should be able to see the players' villages as in the secret society.
While the map is being painted,there is also the ability to paint for the secret society,but this feature does not work, this error should be fixed.
Subject headings that are opened should become erasable.
New roles must come for both the kingdom and the secret society.Not every kingdom uses programs like discord.Even newly established kingdoms are difficult to recruit.If roles such as attack commander and defense commander are added to the game, communication and job sharing will be quite good.
Activities such as forum competitions,events,campaigns should be in abundance.
The game should be an official discord channel.It would be nice to have an official environment where special rooms are opened for the servers and players can meet each other.
Building and soldier skins have been changed in Travian Legends.We also need such changes.
The images of the game worlds specific to seasons,special periods and big events may change.Like a snowy map in winter.
Detailed statistics,detailed announcements and news after the game worlds honor all the players who play that game world.
Kingdoms should be encouraged to use the forum actively and each association to open its own report page.
Hun and Egyptian race should be added to the game.
Trapper is the weakest special building in this game.Changing the building makes unstoppable the Gallic race instead a few improvements can be added to this building.I have three different suggestions :
- Captured soldiers should be able to be executed.
- Captured soldiers should be able to be returned for a certain amount of raw material, depending on their type.
- Should be able to convert a certain part of the captured soldiers into their own troops after a certain period of time by adapting their race.
FIGHT AGAINST CHEATING
- The biggest issue is slow feedback, they should be fixed.
- The penalties should be made a little heavier.After a certain repetition,the account should be perma banned.
- Should be more multihunters.
- The game gap should be closed as soon as possible.(As an example of this,I predicted that it could be misused when the vacation mode first came out and I gave feedback about it,but I was ignored and eventually it became unavoidable.)
- The rule book shared with the players must be followed.(The biggest example of this : "any account can't be opened for the benefit of another account",but multihunters are ignoring this rule.)
I tried to summarize the things that came to my mind. Since my main language is not English,I hope I wrote it understandable.My biggest hope is that the new officials work to improve the game. If they want more detailed exchange of ideas, they can reach me from discord LovëGood#9971
There are 12 hours cooldown on attacking someone after menhiring.
It isn't enough for speed servers.I didn't see this action in normal server but maybe it isn't enough for normal servers too ...
An account must not be teleported after 7 days (3 days for speed) and the teleported player must not lose their resource areas.
Just for your information, there are no known developers actively working on travian kingdom, all the developers that used to work on this project were moved onto other games. I've been waiting for 2 years for a developer to show up now. When there is a major issue they ask support from a former developer to fix the issue but beside this the game is stalling. No new features in the past months, hence why there are no more test servers.
They wanted to send developers to reduce their losses,but if they brought more developers and made a smooth mobile interface to this game,brand new players would come,they would have more gains.A game with such simple mechanics for 5 years does not even have a smooth mobile interface.TravianGames still wants to eat the bread of the successful business he did 15 years ago,but every company that cannot keep up with innovation is destroyed.
Almost most of the administrators have changed but still the same errors are present in the game.New bugs appear. Nothing wrong is fixed.But 4-5 kingdoms fight on almost every server.They don't look at the verbal reactions,they look at the money that goes into their pockets,and that money never decreases.