Posts by Cincinnati

    What I would like is that the developers/animators or whoever they are that run this whole thing, would seek out talented people who have ideas of improving the gameplay and try incorporating them into actually making the game better. Dont have an exact say, but to me it seems, that Travian games have gathered a playerbase of tech minded people so im pretty sure there are some who have a clue of all the ones and zeroes that make the magic happen as well. Plus people who have been playing a lot might have come up with some ideas what they would like to be improved on.

    For example Im thinking of around 3 big ways travian could get more enganging off the top of my head:

    1. Make challenges ..That one is kinda being handled in the form of forum quests, shiny badges and tutorial part of the game and partly answers the problem thats asked about in this thread. Personally i would like the vibe of helping along unexperienced players and make this sometimes tedious, unnerving or confusing game a bit better and earn a more experienced competitors and a healthy forum life in return. Matchmaking is a great thread imo and is a step in the right direction...only a little badge is missing still of getting 24h coverage with international dualing trio :thumbsup:

    Maybe whats missing on that area is decent guides with pictures of important stages in village and more through explanation of all the different strategies a player can take...oh right thats in the blog section so not sure what more is there to for training beginners and make it good experience for them..

    !F only 1 could make some tournament or challenges section in the lobby

    ...Oh wait I can in the forum 8o

    2. The Big One imho is players tweaking maps by open-sourcing that part of the game... and let them set their own terrain they can fight on.

    Mist is a great add and shows theres a lot more that can be done on the map part of the game.

    !F only 1 could design maps of clustered mountains with tight and dangerous valleys and elsewhere dark woods, lushious cropfields or clay caves :love:

    ((id like to see it evolve in some weird starcraftian type gameplay direction where all the building and fighting happens simultaneously, but in travian pace))

    3.have some rounds with player advised no one can finally point the fingers and accuse the kingdoms team of bad management <3

    !F only 1 could choose the Natar tribe and play against all the server:evil:

    ...+1 that Might be appealing to people who like limited gold idea is some kind of server reservation .:/ ......and probably will help the huge number of player attendance lag issues

    ..!F only 1 could run tournaments that people earn back some of the gold putten in servers, then Im sure they will get more excited about kingdoms 8)

    it works....only thing is that you cant abdicate from being king before out of BP

    I dont think finding heroes is the only reason...the main reason would be to make it easier to do these tedious clicking actions on big parts of the map. Taking into account how much time this game tends to take out of peoples days it´s only morally right to make things smoother imo.

    Cats in farm list too...why not

    So according to iCnut, testing out ways to cheat makes you less of a noob..Go on now boys, get on it!

    About the restrictions issue...i´ve had that annoyance, when trying to use up and send away res before incoming raid. But theres always other players to send those resources.

    there was some thread about multiple nightruces and the main counter argument against them was that not enough time for attacks to reach other side of the map....faster pace server would help with that

    there was some thread about multiple nightruces and the main counter argument against them was that not enough time for attacks to reach other side of the map....faster pace server would help with that

    Every time somebody comes up with these ideas, I cant help, but think they must be high..

    Same goes about me I guess..Ive even thought of a completely other kind of look for the game. One where all the mountainous areas and wood forests are interactive by having some resource value and help constructing bigger fortifications like a wall over the whole kingdom, scouting tower, bastions or put loads of traps on the map tiles between you and the opponents so basically its kinda possible to intercept the incoming attacks and maybe slow them down and hvae some choice in the battleground, where the are some certain terrain effects come to play like teutons having some bonus fighting in wooden areas , romans in mountains and gauls on near clay plus also the troops movement is influenced by the way map is built like its harder to cross mountains and impossible crossing those little watery areas without a ship harbor.

    Right now there only 1 way to make a mark thats visible on the map and thats the village that occupy certain tiles..why not make possible to have the sides of these tiles used, like every village can make a wall on 1 side so many villages in a row can have a wall that starts to border a kingdom. Then have another side, where a road can be made so the some highways through kingdom can appear that have faster resource flow from forests around the kingdom towards inside, where troops are made and troops can move faster to the edges of kingdoms where most fight are made and troops can be held present. Id like to see it possible to cultivate the tiles near crop areas and burn down those farmlands that enemies hold if you have broken through their walls. Id like to see sieges that can cut away the food sources of enemies and slowly starve them if they cant fight themselves out or get help from allies.

    Id like to see it possible to change troops home town the way hero can right now and get faster traveling times from nearer spots to enemy...maybe by having a king to make some common rally points outside kingdom borders with a castle extra protection for tho troops there. Maybe by every player being able make some spot outside his own village where he can place certain amount of troops and make smaller, but faster skirmishes against opposing kingdoms possessions.

    The more I play travian, the more i keep imagining what more can be added to the game..I really think this sort of tiled map gameplay packs a lot more potential than there is right now and I hope there will be a day where a next version of travian comes out and surprises us all again, because this style right now has certainly bored me out a bit and the fun I get from it is being replaced by boredom, frustration and the thoughts on what if...what if the game implements more of the various options that real life battling offers.

    my two cents on the subject..

    Right now trappers are useful in numbers at the beginning part of the game, meaning that if you have lots of gaul governors with small level traps in every village in the kingdom, then that makes it easier to defend the king and other players as raiders are reluctant to keep trapping their troops(plus gaul cranny helps against raiders in beginning). So the effect is not on the level of individual, but help the overall progress of the kingdom if it has the right balance of different tribes.

    But a weird thing about the traps id like to point out is the fact that troops can be trapped in enemy village for weeks....but who feeds them realistically?

    Imo these troops should slowly die of starvation..This could be the missing effect that gives trappers its edge that lots of players are crying for too.

    Would be a neat touch to make possible training certain maximum amount of these ranked troops depending on academy level..this way academy wouldn´t lose its purpose other than cp generation after all troops are trained there.

    Before being able to promote normal troops to champions, maybe they would need to have some smithy upgrades made on the troop type as well.

    Would add some depth to the game if these champions would have some extra abilities like being able to target certain troop if you have for example upranked EI attacking together with the main army, then those champions would be smart enough to not run into spears, but first inflict some extra damage to paladins in particular and then the rest of the army follows up with overall averaged out damage on whats left of the kinda like your army had some certain formation that made a difference in the battle.

    Part 3

    Some more tips, tricks and tactics to make the gameplay more innovative and efficient :

    +A whole another teamplay strategy could be done as follows:Main idea is not counting troops or resources in a single account but total of 3 since when 1 player focuses on crop, then others could better focus on troops and vice versa if communication is good. Maybe making like a sitter triangle, where 1 is doing the extended BP version, one has tons of def while intending to chief at some point and one does another cropper with tons of def so until first player is out of BP, the second one can rely on thirds cropper meantime and boost total troop numbers between 2 players and third player boost available crop between 2 player(counting out the one under BP..before that 2players rely on oneanother and afterwards huge amount of crop open up so 2. and 3. player can still relax on feeding the troops and 1. player starts adding to total troop numbers in a fast pace). 3rd player should still make some def while 1st is under BP. 2nd player could also do the Nutty Natar version and believe me there is a dream team made..a few like these in whole kingdom and the positive effects just keeps cumulating.Maybe every tribe could be used here as roman assigned to do the bp version, teuton the natar version and gaul holding a 15c and simply building fields and defense. Especially great would be when gaul is king there and the roman and teuton are dukes so by alternating in vacation they could actually even keep 1 treasury at a time safer because kingdom can focus on defending fewer treasuries so they dont have to split defenses so much.Of course there are lots of ways this could be done.

    ++An extra little cherry on the top could be demolishing down to capital and then menhiring it again so you could make a bit more boost in troops production in GS and GB + taking pop down as attacker so your your attack is stronger on WW. But you must menhir before lvl 50 WW because cant join after that!!

    +++Some extra thoughts on chiefing enemy villas: Try understanding which villages are producing and have produced much defense so when you acquire these then all the defense it made just disappears without having to kill it...same goes for catting these villages down and chiefing could even be easier since its quite obvious when you are trying to land tons of waves on 1 village

    ++++(to save gold)sell 1.tierbuy back when 2. tier outadventure for 3rdbig as possible granary for fewest npc-snighttime build slots for granary , bakery etc so room wouldnt run out

    +++++(to plan ahead gold in TEST server)current gold amount /(how many npcs a week would need*5 + crops bonus + res bonuses + travian plus ) -extra building slots or multiple merchant trips....then estimate with a little extra if you make it to end of week.use parties if you know you are procucing too much crop

    ++++++time,sleep and wh saving Buy few building slots and think through what you need most and calc a bit to know whats gonna be building next during night(things that take long time and certain big amount of resource)..also put hero to earn some certain res if you need some building and use hero to earn some more needed resource like wood or clay.

    +++++++Try fitting diff builds with troops like if you need to build falas then make clay resource at the same time..should make a difference i guess, but thats nitty gritty still...raiding, tributes/treasures and ofc npc balances all that out...but here hero production goes again well together with the idea certain troops costing more of certain resources.

    ++++++++I think only nightowls or ppl who are in totally different timezones can do this thing of building a fortress right under someones the map shows everything you need to know and you place your village accordingly...only you cant tell whats couple weeks from start so i dunno how that works out actually

    I think thats about enough..basically 2in1 guide with little extra thoughts..Hope you guys have fun trying these out! :thumbsup:

    ...Part 2...

    Step 3,5,5(Talk through with your allies, when they send you forces)

    I would recommend sitting some defensive players and being ready to send def yourself, but if you have ppl ready to help, then give them an exact time when to send defense on the way.Coming out of vacation is very risky since your surrounding enemies can see when you exit(thankfully for me they had been busy taking down my nearby top 1-5 raider and i had window to get defensive forces in...cannot be sent before end of vacation timer), but there is a way to end your vacation few hours before actual time and even if the enemy was counting on just leveling you after you are out, then they might not notice that you are already out and fully reinforced.Also your king might get very annoyed at you and just demolish your happened to me once. You would have to assure him/her that their tributes will be doubled too, but they need to be little patient at first.


    Step 4. (Back in the game)

    Vacation has ended, get those troop numbers back up again, put hero to produce 2x some certain resource and be sure you have built up regular res fields so can reap 2x production also jumping many levels from what it would´ve been on day 4 when vacation started. Same goes with barracks etc. Its all up to you now..go for the kill or save troops for the right moment, settle new village or chief one.A neat thing to do is demolishing your acquired villages and chiefing new ones from enemy so they do all the building up part themselves and you cut the custardStep 567..Strive for TOPS! Dont be selfish and too hasty, make plans with your team and dont make single attack, always use different ways of faking the enemy..stupidity and boldness are close cousins!This game i showed examples from was made in Test server comparing to 2 other early crop holders near me side by side, both having potential for 140% was top 5 raider and another was king with decent dukes and governors. I was able to keep up with them thx to the crop orientation in beginning and no troop constraint during vacation.By day 7 i think we all had around 50k/h total income and then the king and raider started slowly passing me, but i was still keeping a good with them.10th day right before vacation ended, my crop income was around 65k/h, before jumping to near 100k/h. I was also making a challenge with them on who makes to 100/k total income first and we all reached there quite in the same time, with king winning by a 2 days, raider second place with 1 days and I on the day entering vacation bonus week jumped to their level of production and quickly surpassing them by chiefing 2 villages with decent fields and getting up to the other player raids aswell..this was getting me around 150k/h with 3 days remaining on bonus and i didnt even have all fields fully developed: ; --right after coming out of vacation right after coming out village central buildings and fields in menhired village..lost the capital exemplar Thats the kind of power i achieved in 1-2 days of training troops and it wasnt even on lvl 20 stable or rax: fit all in one post ..this is to be

    The "Nutty Natar":

    Relies mostly on chiefing, menhiring, vacation and npcing.

    Step 1 (Setting up spawn)

    Go governor and pretty much the same as Step 1 in extended BP play without the fast settling part. Here maybe best to choose all res lvl 5, no crops, barracks some lvls and growing troops there for a short bit. Going even for res fields to all 7 may pay up for itself since the the loot piles and quest give a fair amount to invest under crops, but yet again you lose time to get on those crops right away and those crops under right oasises might get you the same effect if acquired right away. You could also still get ready for settling a 9c , but that should be near a good natar with neat oasises....then either keep your menhired village if its near those 9c and natar or demolish if its too far in enemy grounds.

    Step 1.5(Menhir near 2 50% oasises)

    Time to use all the loot to build crops up either in 1 9c only or menhired 6/7c+another 6/7/9c.

    Step 2.(Be humble)

    Time get ready to come out of BP safely which means enough troops/crannies/traps etc.Crop fields should be at least lvl 12 in a 6/7c or at least lvl 10 or above in a single 9c while under BP.

    Step 3.(Be ambitious)

    You have exited BP with excellent income in form of have room to feed and make tons of get on with it!Get ready to make academy lvl20 and palace lvl 10 or 15 in a village of choice and either make some deal with somebody so they would help you chief natar or get ready to clear one yourself(Id recommend the latter option since helps with hero skill points and getting troop numbers down a bit for reaping more of crops during vacation time)

    Step 4.(Sim City)

    Totally possible to start vacation a bit before natar has been chiefed, since there is no limitation of attacking nature or natars in vacation time.This time you have a natar to build or who knows..maybe even somebody elses 15c that was on high fields already. Again put hero producing crops! Also main theme to get as high troops training facilities as possible, conserving troops meanwhile in vacation, upgrading them in smithy too and getting most of the res bonus on the time under 2x production.

    Step 5.(Back on those troops)

    Time to step back on the board and have some great success wether you wanted to chief more villages or not.

    Step 678..

    You know what to do..keep aiming for the stars ;)

    2 main principle make those strategies work. The fact that you focus only on crops work out due to simple math that you have a 50-100% oasis on 6 or 15 fields not 25-50% on maximum 5 fields. The second thing being able to jumpstart you troops training multiple times and also fields

    A variation of both strategies is starting as king and focusing all out on your spawn to start chiefing or fast settling 9/15c and either going on vacation when have chiefed or when pop goes too close to 200 before BP and still going for npcing crops. Yet again this means you need to have sure governors who make lots of defense to aid you when you are out of vacation.

    As for which tribe those strategies are suited best i will leave for you to decide since there are positive points helping out every tribe. Those would be:

    1. Faster settling for gauls/romans to surely acquire a decent cropper.

    2a. Getting troops numbers up with gauls/ teutons faster if crop is getting too high and you are running out of gold

    2b. With romans have lower crop consumption so could npcing for longer and with faster intervals.

    3. Roman senators just because its much easier chiefing and if you actually do go the way of chiefing right after vacation ends, then you will be max lvl real fast.

    (4). Gaul traps/crannies can help you coming out of vacation a bit more safely in theory, but i doubt you will have much room in your village to make these.

    5. Roman double building slot makes easier to build up village in vaca time and after it...especially in extended BP play since you will be delaying developing cropper for all the BP duration practically and vacation time to build villa fully is just not enough so roman saves a bit gold from fast builds too.

    Next part not just some thoughts and ideas how to tinker and min-max this game even further and maybe inspire you :)

    So as many of you´ve already seen i have posted some smaller guides about how to gamify the various features of Travian Kingdoms. All of them can give small bonuses in different stages of the game and adding them together i have devised a playstyle i would like to name as the "Cincinnatic strategy", inspired after the great Roman military leader Lucius Quintus Cincinnatus. This works great for early- and midgame and surely prepares for a strong late game, but would just take lots of patience and needs to have team helping you out with defense for few days.

    There are many minor choices to make on the way and broadly 2 major. First i´d like to call the extended BP play which is I think the one and only way to make the biggest hammer possible(in equal gold worlds foremost).Second is Nutty Natar..both rely heavily on npcing your cropper up during vacation time.Then getting the most if it whats humanly possible and selling your soul to the travian gods.But if you wanna see some big scores the easiest and surest way there is, then it will pay off heavily.

    So pick your poison and get started...

    The "Extended BP Play":

    This one will also rely on Fast settling and is the superior way imo. Building up the account to battlereadyness in 3x speedserver will take 12 days and gives the lead in troop numbers by day 18 surely.In normal pace servers that corresponds to 3 weeks depending on the end of vacation period.
    By the end of vacation bonus week you will surely have reached 30k troops even as roman pumping EI, imps and cats and have the strongest army insured if haven´t had any clashes.Also its kinda lazy and extra careful way that helps to enter game on your terms choosing the right team..and if your kingdom is getting bombarded, then you are quite safe..Things should be pretty heated up by the end of day 10 and this is the critical time for you to have some good players on your side and help you come out of vacation.

    Step 1.(Preparing for fast settling in spawn):

    Start spawn as governor, activate travian plus and build crop and res fields to 3+3*5(if you wanna min-max everything under crop in menhir village then all res to 5 and no crops, but this could mean you lose the preferred 15c tile), residence to 1, WH and granary enough to collect the bonuses, 25 troops ASAP(barracks 3) and kill robbers to sell treasures, hero needs to adventure as much as possible(i use all skill on resource).MB to 5, residence to 5->10, build 3 settlers, collect quest, gold MB to 10 and start demolishing residence. Try menhiring as soon as you have killed first robbers and claimed all res quests you aimed for.

    Step 1,5.(Preparing to fast settle in menhir village):

    Now get the academy up to 10 with all the loot you claimed and kill the new robbers that appeared to get more treasures.Then town hall, and small party quests and send your settlers on way!If you chose to build all res to 5 with no crops, then you might wanna keep looking for another menhir if the closest croppers are getting taken...might even get 3rd robbers early ;). Demolishing academy might or might not be necessary for enough resources while on the way(+you also might wanna build workshop and stables and make some researching before you do. This depends on if you truly get to the level of sieging before bp ends(only teuts prolly) and to pump out as much inf/cav troops as possible before bp ends so you can use maximum oasis bonuses in vacation time).

    Step 2.(Skyrocketing crop production and keeping pop under 200)

    Focus on menhired village!( you only need 1 village with good infrastrucure and building it in up in second only takes unnecessary time, resource and population)Crops to 10 in 6/7c while keeping WH just big enough so you can either build crops or getting quest.Then granary to 20, but delaying this a bit will help npcing faster so you could have necessary builds going all the time consistantly. Next either 15c cropfields to 5+mill and marketplace to trade routing for first village(here also minimal WH and granary ,which dont even have to reach hourly production if you have trade routed in good distance taking multiple trips) or crops to 12 in first village (both should be done anyway for maximum crop income.

    Step 2,5.(Troops, troops troops!)

    The idea is to get as much as possible before BP ends and vacation starts so could have 4 preferably 50% crop oasises filled and kill robber hideouts/camps for 7/14 days .This requires to use as much as possible bandages, training troops in 2 barracks and 1 stable during BP, 4-8skill books, good smithy upgrades and a bit of luck on adventures(maybe saving them a bit for vacation time will give you bigger chances in that). Also be very careful with keeping troops in dont want to lose them! .If in SS with some team, then put tag on oasis tile to avoid friendly fire...i got 500 troops killed in oasises total but still had enough to kill robbers since robber numbers are extremely low in camps and hideouts during vacation time and by using the measures I listed before.

    Step 2,5,5 ( start vacation)

    Final thing in this step is to pick a time to start vacation. Either do that before, during or up to 12 hours after BP ends, minding that you get maximum troops made and that you could come out of vacation possibly when nearby enemies are afk.

    I dont know about this cp talk that vacation time is huge waste there. I had just enough to chief 3 villas right after coming out meaning 2 days right when my army was ready for it.PLUS Ill take quality before quantity any time..meaning that imo better to get 3 built up villages and dont need to waste time and res to build em up myself.

    Step 3.(Sim City)

    Vacation has started, be very careful now retaining your troops! Hero production on crop! Next village crops to 10, first village pop to 500 and city up, 15c->cap and crops to over 9000, but dont hurry on granaries and WH there yet since marketplace and trade offices will do the job at first delivering crops to first village, npcing there and merchants taking all the resources to develop even more crops(Iwas holding about 35k/h production on 40k granary, but i didnt have to be even that high + i had only 80% oasis bonus and level 11-12 imagine 150% with higher levels)..(first village was producing about same , 30-35k/h, with hero and oasis bonuses)

    Try using crop cards in vacation time too every day for a little extra resources and regular resource cards after vacation.

    Keep building first village regular res fields time to time so you could come out of vacation with maximum res fields and high lvl trade office and barracks/stable if you do want to build troops there(not recommended until you have pretty much everything you want done to be actually done in your capital to be done or if you are not a duke and lots of raiding).I made 300k granary room in first village and kept granary in cropper lvl15 until end of vacation, but do this only if you are able to keep both villages safe with help of others though this is very hard and risky if you have strong enemies nearby + you should start doing npcing in cropper eventually since trade routes even with good trade office get surprisingly little done especially as roman.Tho keeping npcing in first village can help you focus more on crops mostly and being sure to get barracks/stable/HDT up to 20/20/15 before end of vacation. This should be the most important imo because thats the area, where magic happens(((((If troop training stops at day 4 on training facilities below lvl 10 and starts again in a week with 2x production lvl 20, then clearly you have just have earned the potential to race past anothers by the end of your vacation bonus week))))

    ....I personally made few mistakes building up wall on 1st village, but i was never ready to defend that, being very close to a big meta alliance and far away from allies. This also urged me to build moat to high level(I finished lvl20 before they sieged me on bonus day 4 when i had been attacking them quite successfully..helping me to build moat up and then they got slaughtered ) Though lvl 20 wall in menhired village just got demolished with no use of it.

    Step 3,5?(Target picking)

    Now that you have built up 2 villages with not stressing on troops and are about to be in full battlereadyness, think once through again what road are you going to take now. This should be done by assessing the surrounding status quo. Since I was on the borderlands of enemy holding pretty much the best 15c they had around, i was going to try raiding and chiefing and catapulting them. Chiefing was also big investment holding back my crop production, but this paid off heavily since i chiefed one village near lvl9 fields+ foundry etc on day 1 of bonus week and another with all lvl 9s+ foundries lvl4 on day 3 giving me each around 15k/h extra production...weird that they didn´t just cat my supply villages down) At that point i had around 150k/h actual income counting in the raids on game day 14 in speed server ofc. I was also finally making 2000 EI (12%cavalry hat and lvl15 HDT)+ similar range imps in a day and lots of siege machines. First days i was still not stable 20( but it got there by 3rd bonus day.

    Cant fit all in one post ..this is to be continued in part 2 and 3 as in 1st and 2nd comment right after..