So as many of you´ve already seen i have posted some smaller guides about how to gamify the various features of Travian Kingdoms. All of them can give small bonuses in different stages of the game and adding them together i have devised a playstyle i would like to name as the "Cincinnatic strategy", inspired after the great Roman military leader Lucius Quintus Cincinnatus. This works great for early- and midgame and surely prepares for a strong late game, but would just take lots of patience and needs to have team helping you out with defense for few days.
There are many minor choices to make on the way and broadly 2 major. First i´d like to call the extended BP play which is I think the one and only way to make the biggest hammer possible(in equal gold worlds foremost).Second is Nutty Natar..both rely heavily on npcing your cropper up during vacation time.Then getting the most if it whats humanly possible and selling your soul to the travian gods.But if you wanna see some big scores the easiest and surest way there is, then it will pay off heavily.
So pick your poison and get started...
The "Extended BP Play":
This one will also rely on Fast settling and is the superior way imo. Building up the account to battlereadyness in 3x speedserver will take 12 days and gives the lead in troop numbers by day 18 surely.In normal pace servers that corresponds to 3 weeks depending on the end of vacation period.
By the end of vacation bonus week you will surely have reached 30k troops even as roman pumping EI, imps and cats and have the strongest army insured if haven´t had any clashes.Also its kinda lazy and extra careful way that helps to enter game on your terms choosing the right team..and if your kingdom is getting bombarded, then you are quite safe..Things should be pretty heated up by the end of day 10 and this is the critical time for you to have some good players on your side and help you come out of vacation.
Step 1.(Preparing for fast settling in spawn):
Start spawn as governor, activate travian plus and build crop and res fields to 3+3*5(if you wanna min-max everything under crop in menhir village then all res to 5 and no crops, but this could mean you lose the preferred 15c tile), residence to 1, WH and granary enough to collect the bonuses, 25 troops ASAP(barracks 3) and kill robbers to sell treasures, hero needs to adventure as much as possible(i use all skill on resource).MB to 5, residence to 5->10, build 3 settlers, collect quest, gold MB to 10 and start demolishing residence. Try menhiring as soon as you have killed first robbers and claimed all res quests you aimed for.
Step 1,5.(Preparing to fast settle in menhir village):
Now get the academy up to 10 with all the loot you claimed and kill the new robbers that appeared to get more treasures.Then town hall, and small party quests and send your settlers on way!If you chose to build all res to 5 with no crops, then you might wanna keep looking for another menhir if the closest croppers are getting taken...might even get 3rd robbers early ;). Demolishing academy might or might not be necessary for enough resources while on the way(+you also might wanna build workshop and stables and make some researching before you do. This depends on if you truly get to the level of sieging before bp ends(only teuts prolly) and to pump out as much inf/cav troops as possible before bp ends so you can use maximum oasis bonuses in vacation time).
Step 2.(Skyrocketing crop production and keeping pop under 200)
Focus on menhired village!( you only need 1 village with good infrastrucure and building it in up in second only takes unnecessary time, resource and population)Crops to 10 in 6/7c while keeping WH just big enough so you can either build crops or getting quest.Then granary to 20, but delaying this a bit will help npcing faster so you could have necessary builds going all the time consistantly. Next either 15c cropfields to 5+mill and marketplace to trade routing for first village(here also minimal WH and granary ,which dont even have to reach hourly production if you have trade routed in good distance taking multiple trips) or crops to 12 in first village (both should be done anyway for maximum crop income.
Step 2,5.(Troops, troops troops!)
The idea is to get as much as possible before BP ends and vacation starts so could have 4 preferably 50% crop oasises filled and kill robber hideouts/camps for 7/14 days .This requires to use as much as possible bandages, training troops in 2 barracks and 1 stable during BP, 4-8skill books, good smithy upgrades and a bit of luck on adventures(maybe saving them a bit for vacation time will give you bigger chances in that). Also be very careful with keeping troops in oasises..you dont want to lose them! .If in SS with some team, then put tag on oasis tile to avoid friendly fire...i got 500 troops killed in oasises total but still had enough to kill robbers since robber numbers are extremely low in camps and hideouts during vacation time and by using the measures I listed before.
Step 2,5,5 ( start vacation)
Final thing in this step is to pick a time to start vacation. Either do that before, during or up to 12 hours after BP ends, minding that you get maximum troops made and that you could come out of vacation possibly when nearby enemies are afk.
I dont know about this cp talk that vacation time is huge waste there. I had just enough to chief 3 villas right after coming out meaning 2 days right when my army was ready for it.PLUS Ill take quality before quantity any time..meaning that imo better to get 3 built up villages and dont need to waste time and res to build em up myself.
Step 3.(Sim City)
Vacation has started, be very careful now retaining your troops! Hero production on crop! Next village crops to 10, first village pop to 500 and city up, 15c->cap and crops to over 9000, but dont hurry on granaries and WH there yet since marketplace and trade offices will do the job at first delivering crops to first village, npcing there and merchants taking all the resources to develop even more crops(Iwas holding about 35k/h production on 40k granary, but i didnt have to be even that high + i had only 80% oasis bonus and level 11-12 fields..now imagine 150% with higher levels)..(first village was producing about same , 30-35k/h, with hero and oasis bonuses)
Try using crop cards in vacation time too every day for a little extra resources and regular resource cards after vacation.
Keep building first village regular res fields time to time so you could come out of vacation with maximum res fields and high lvl trade office and barracks/stable if you do want to build troops there(not recommended until you have pretty much everything you want done to be actually done in your capital to be done or if you are not a duke and lots of raiding).I made 300k granary room in first village and kept granary in cropper lvl15 until end of vacation, but do this only if you are able to keep both villages safe with help of others though this is very hard and risky if you have strong enemies nearby + you should start doing npcing in cropper eventually since trade routes even with good trade office get surprisingly little done especially as roman.Tho keeping npcing in first village can help you focus more on crops mostly and being sure to get barracks/stable/HDT up to 20/20/15 before end of vacation. This should be the most important imo because thats the area, where magic happens(((((If troop training stops at day 4 on training facilities below lvl 10 and starts again in a week with 2x production lvl 20, then clearly you have just have earned the potential to race past anothers by the end of your vacation bonus week))))
....I personally made few mistakes building up wall on 1st village, but i was never ready to defend that, being very close to a big meta alliance and far away from allies. This also urged me to build moat to high level(I finished lvl20 before they sieged me on bonus day 4 when i had been attacking them quite successfully..helping me to build moat up and then they got slaughtered http://prntscr.com/mp1gi7 ) Though lvl 20 wall in menhired village just got demolished with no use of it.
Step 3,5?(Target picking)
Now that you have built up 2 villages with not stressing on troops and are about to be in full battlereadyness, think once through again what road are you going to take now. This should be done by assessing the surrounding status quo. Since I was on the borderlands of enemy holding pretty much the best 15c they had around, i was going to try raiding and chiefing and catapulting them. Chiefing was also big investment holding back my crop production, but this paid off heavily since i chiefed one village near lvl9 fields+ foundry etc on day 1 of bonus week and another with all lvl 9s+ foundries lvl4 on day 3 giving me each around 15k/h extra production...weird that they didn´t just cat my supply villages down) At that point i had around 150k/h actual income counting in the raids on game day 14 in speed server ofc. I was also finally making 2000 EI (12%cavalry hat and lvl15 HDT)+ similar range imps in a day and lots of siege machines. First days i was still not stable 20(http://prntscr.com/mm75x8) but it got there by 3rd bonus day.
..Cant fit all in one post ..this is to be continued in part 2 and 3 as in 1st and 2nd comment right after..
i sense a major dickbutt about to appear xD
keeps rows of enemies on their toes
In a time long long ago
vikings would neat.but what good are their longboats on dry land
if the game map would look like 7 islands, separated by water, then a n new tribe could have some water related bonus like water irrigation for bigger crops and stronger moats as extra building type thingy
i wonder if there is one for relocating like 3 times or maybe getting to climbers top 2 or more times in one game round.
thats just weird
well you just need to have enough silver to be sure that you will end up buying it and friends who help at beginning by putting the res on auction...or have multiple accounts yourself
If there was an option to sell an item just for kingdom members just like selling resources at market..i believe this can enhance teamwork inside alliances.
Just found out its possible to sell resource received from relocating at auctions...16 silver for 8000 res is not really motivating to do so, but someone could still misuse the system and gain unfair advantage at beginning i think.
how would you add new features and updates to neverending server?
interesting idea..but 100% def is too big imo
the answer is treasury number 2
2 lies cannot contradict eachother
this can only happen in case if liars are scouts 1 and 2 or 1 and 3
in both cases at least 1 liar is 1st scout
if 1st scout is liar then clearly the treasury attacked will be treasury number 2.
actually its the only reasonable answer since if common liar is scout 2 or scout 3 then its still not enough information to surely tell if one or another treasury is attacked
- + -
= = =
Missing numbers are 4 and 9
If i win gold then transfer to server "mltest" and for user "NEO"
another theory...have like 2-man roman team with both having 3 senators and take away enemy villages to demolish them easily one by one
either horkey or similar button in the upper left corner like staeble , marketplace etc
id like to see GB and GS up there too