Posts by Cincinnati

    Here I go again with my overarching vision..


    What if there was a special kind of village, a village that doesnt build much res since its not really meant for that. Instead this village relies on the collective effort of the kingdom to keep it running via supplying it with res sent there.
    ..Why , you ask.. well its not just as simple as that. The interest of everyone building it would be that everyone gets access to that village as well and particularly the point would be to have extra barracks and stable spots so everyone could operate their own fraction of the army there and also build a collective army, which can be operated only by the king so theoretically its possible to build even bigger numbers of troops that available now wih operating a village by your own.
    Its not too well thought through and lot aspects still in the gray area like would there be special rights for certain players to use that village or limit on the number of players that can use it or if there is just like a system of greater greater barracks and stable with even more expensice troops so its not getting out of hands big or maybe even have like maximum 3 different tribes 1 player each so they can build mixed army(..or it just builds natar troops as I tend to dream) but overall its something out of the box . ..maybe good to keep as treasury too.


    Anybody on the same page?

    might be..but at the stage I am, my income is enough to keep all troops building constantly and its just that I arrive to this point faster since I can concentrate on building one field type in one village and another type in another village

    conclusion


    Iwas able to grow res production to 15k/h with few days after BP..with that addition to that massive crop income


    so my main goal was to neutralize that crazy crop overflow with producing troops constantly..im now at day 14 and 3k swords, 1k TT, 300 rams and 100 cats ..still around 3k+ crop production

    "Once upon a time, Ferdinand and Hugo were united kings. Ferdinand is a Teuton, Hugo a Gaul. Although, they have different characters, they are getting along well, but then one day Hugo made a bet with Ferdinand that he could never tame the mighty beasts Hugo had guarding the gardens of his city. Ferdinand boasted he goes hunting bears barehanded and so raised the bet claiming he will put his head in the mouth of a crocodile like its nothing at all. When the day to prove his words came, Hugo picked out the biggest, hungriest and wildest of the reptiles and Ferdinand went on with the act. He took few quick steps and mounted the monster, pulled its jaws apart and proceeded to fit his head in between the bladelike teeth. Everyone looked at this not believing their eyes and so Hugo ordered his men to throw a rock at the animal to make sure its not sedated and they did so. Ferdinand heard what was going on and was able to pull his trusty dagger out and jam it inside the deathtrap he had stuck his head in before it snapped completely. He then pulled out his head with one eye bleeding and claimed ten times the bet they originally made since Hugo had interfered like that. This is why Ferdinand came home with a scar on his face."

    Interesting start maybe. But i would not recommend it. Equal(~) levels on all fields is most optimal (start with the field you have oase bonus on).
    Your way will fall behind. Sooner or later you will have to lose that BP anyways and when you do, everyone around you will be way stronger. You would make the optimal farm for neighbours by then.


    How many days did it take you to reach one crop field at 10? I would not be suprised if those following the quests and keeping their fields equal would basically have one of each resource type at 10 by then.


    I am not saying this "start strategy" would not work. It all depends on your neighbours. But i would bet that a normal start is prefered.

    Screenshot by Lightshot


    other village has 1kcrop and 1kwood income too


    doesnt feel like im behind, but well ahead of others that havent raided

    Heres a strategy:


    1.Start as gaul king
    2.Make your focus on building crop fields and no res fields in spawn
    3.Prepare to settle next village ASAP (with the town hall quest) right next to first one
    4. Both villages should have some basic infrastructure like few lvls of marketplace(balancing res between villages and keep trade route from second village to first with all res earned) and lvl3 or higher if like barracks (both village making phals fills oasis quite quicly)
    5. claim oasises with both villages and try filling with phalas ASAP (good if first village has 50% crop like I got luckily,,second village wood and crop--wood you can easily trade for iron if not clay too and sometimes with earning from trades since wood is most asked for)
    6. Build all crop fields to lvl 10 in spawn so you are still under BP ..WH 14,Granary 20, grain mill5, bakery some lvls too


    Being king is good for tribute if lucky with governors and no need to focus on off troops yet since no robbers
    stay under bp until enough troops to come out safely and develop rest fields then
    Luckily I got mercenary helm and gladiator helm with quest so I sold them for sum 10k silver so I had no problem with gold



    Think of a strategy to take from that point on
    Im thinking that its a reasonable way to just take villages for the idea of developing only one res with corresponding oasis so like 5iron village with lvl1 clay and wood ..crop is good. This way you make more bang for the buck and will get to optimal total income faster since all the specialized production bonus (dont develop fields that have no oasis bonus is the basic idea of this)


    At the moment im on speed server ..only 1 crop field at 10 this point , but my crop income is about 5k..estimating when all oasis full and fields at 10 or above, my income is at least 8-10k while still under BP

    I remember reading about some idea on being able to steal another hero inventary items, Although it felt fundamentally wrong, this thought just came back to me..Why not make able to have a certain share of chance to get the other players items(maybe not what he is wearing) when you kill his hero in hometown with your hero participating in battle.

    So i have tried to ask this many times on ingame chat with no results...does the abdicate button in embassy appear only after starting to deactivate your treasury being already out of BP?

    Thats rly stupid situation..I took out my sitters defence from oasis in order to help my own village in defending.
    After taking out the troops I discovered I cant send def ..well ok, I can handle my own attack and that was just a reactionary fast act, but what the hell..I cant even put the troops back into oasis now and the owner of account could be gone for 2 days.


    another thing..cant fast finish even the 5min ending since not allowed ?(

    if you cant chief WW then why not make it a source to get treasures from..one that always has defense and treasures or has them like every 24h or so once so you dont have to take hold of WW, but just go get some treasures to put growing VP in your own king village.In this case maybe change something about treasury limits


    Would be contest who gets more treasures from these and other players plus who gets there first.


    Maybe other natars also treasure sources with less treasures
    ...or WW unlimited source and regular natars refilling every 48h