Posts by Sir Cin Sincere

    would love if 1 oasis could be used by multiple villages of same player...also if embassy level 15 gives 1 tile more range for further away oasises or makes it possible to convert 1 non oasis clay/wood/iron/crop tile in village reach into an oasis

    the other robbersroman-bored had other ideas and started to gaul-cheerful for help, until heteuton-strong that fly and whispered a message for it to bring a herd of bison to run through the trapped lands..

    What I would like is that the developers/animators or whoever they are that run this whole thing, would seek out talented people who have ideas of improving the gameplay and try incorporating them into actually making the game better. Dont have an exact say, but to me it seems, that Travian games have gathered a playerbase of tech minded people so im pretty sure there are some who have a clue of all the ones and zeroes that make the magic happen as well. Plus people who have been playing a lot might have come up with some ideas what they would like to be improved on.




    For example Im thinking of around 3 big ways travian could get more enganging off the top of my head:




    1. Make challenges ..That one is kinda being handled in the form of forum quests, shiny badges and tutorial part of the game and partly answers the problem thats asked about in this thread. Personally i would like the vibe of helping along unexperienced players and make this sometimes tedious, unnerving or confusing game a bit better and earn a more experienced competitors and a healthy forum life in return. Matchmaking is a great thread imo and is a step in the right direction...only a little badge is missing still of getting 24h coverage with international dualing trio :thumbsup:


    Maybe whats missing on that area is decent guides with pictures of important stages in village and more through explanation of all the different strategies a player can take...oh right thats in the blog section so not sure what more is there to for training beginners and make it good experience for them..



    !F only 1 could make some tournament or challenges section in the lobby

    ...Oh wait I can in the forum 8o




    2. The Big One imho is players tweaking maps by open-sourcing that part of the game... and let them set their own terrain they can fight on.

    Mist is a great add and shows theres a lot more that can be done on the map part of the game.


    !F only 1 could design maps of clustered mountains with tight and dangerous valleys and elsewhere dark woods, lushious cropfields or clay caves :love:


    ((id like to see it evolve in some weird starcraftian type gameplay direction where all the building and fighting happens simultaneously, but in travian pace))




    3.have some rounds with player advised rules...so no one can finally point the fingers and accuse the kingdoms team of bad management <3


    !F only 1 could choose the Natar tribe and play against all the server:evil:



    ...+1 that Might be appealing to people who like limited gold idea is some kind of server reservation .:/ ......and probably will help the huge number of player attendance lag issues

    ..!F only 1 could run tournaments that people earn back some of the gold putten in servers, then Im sure they will get more excited about kingdoms 8)

    it works....only thing is that you cant abdicate from being king before out of BP

    I dont think finding heroes is the only reason...the main reason would be to make it easier to do these tedious clicking actions on big parts of the map. Taking into account how much time this game tends to take out of peoples days it´s only morally right to make things smoother imo.


    Cats in farm list too...why not

    So according to iCnut, testing out ways to cheat makes you less of a noob..Go on now boys, get on it!


    About the restrictions issue...i´ve had that annoyance, when trying to use up and send away res before incoming raid. But theres always other players to send those resources.

    there was some thread about multiple nightruces and the main counter argument against them was that not enough time for attacks to reach other side of the map....faster pace server would help with that