if you have 1 village then go on vacation and wait for relocation..being governor you would have to leave kingdom, being king you would need to kick all your governors
Here´s a strategy
1.Prepare to chief a natar
2.Lose all your troops while taking it and leave about 1k or little over so you can siege and raid robbers while on vacation plus fill oasises you have.
3.Plan to start vacation right after you chief natar (quite nice to be inside enemy territory too since they cant attack you up to 2weeks or 1 depending on server speed)
4.During the vacation put hero to produce crop and invest everything to maximize crop production and npc all of it develop your village and prepare for leaving vacation(ask alliance for def if you are in enemy territory)
5.After vacation you should fast build as much res fields as possible since double production and at the same time make sure you have troops constantly building too since twice the speed...i plan to use great stable too at the same time if not even great barracks.
During the vacation try upgrading important troops in smithy since you dont techincally have to use anything on troops production itself.
7. Reap what you have sown
Mercanary camps would be nice, similiar to robber hideouts. Would spawn randomly and you could buy troops there.
For the leveling, all foreign troops would be lvl 0 in first third of the game, lvl 10 second third of the game and lvl20 ofcourse after second third of the game up till the end of the world. Same time script as hero items.
Plus you would have disband option for foreign troops, same as for animals, to remove clutter
Aditional idea: foreign troops would be bought with silver, not with resource but would have daily cap limit like scrools and buckets, so golders wouldnt have so much advantage over nongolders
And most extreme idea would be slave market where you could trade slave troops same as hero items. Similiar to Egyptan troops with low att deff points but cheap build
was talking about exactly this in some idea thread also..only i thought of buying natar troops with some still not existing res
the thing is that I dont have a kindgom so i wonder if i even gived those to the surrounding king..tributes are like a raid buffer too when need to spend much res before att so this only fills the raiders bags without using up my res
..why stop troops building..when I know there is someone from close who keeps attacking so I lose troop by troop by troop because i cant send them away all the time when each ones training finishes..training stopper would be goo too so I wont lose the ones trained over night and chicken boots dont cover them ...the rest I can keep with thieves, but still the numbers start trickling down after a while
..would be a nice touch!
i never said you can buy natars...what i am saying is thats if there is a feature that you could
and keep voicing your ideas about using natar more...so developers would consider it someday
I think just one extra building(and generated extra special resource(money)) could include natars more in gameplay
yet the att stats I gree...why even set these stats??????????
read my thread about hiring natar troops someway...i rly think it could work out
only thing that bothers me is that if I refuse tributes, then Why wouldnt I get to use these resources myself
Can I delete messages or keep them from sitters to be able to read?
Also on the map, when i go about 10 fields away from village, then it doesnt show more villages or anything.Any fix to this one?
I cant open reports im mobile version..is it a common bug, How to fix it?
I appointed myself a duke and when he passed the treasury transition he got his governors back, but for some reason they are not in the alliance..do i have to invite them somehow?
If I play pure def and wait out till the robber camps att me, then afterwards there will be no def left in camps?