It seems that any offensive troop movement over 2-3 hours appears too long for many players now, and few understand or wish to learn how to adequately fake opponents so defending has become much easier and simpler (and not just in TK). Skill has become far less important than luck. In other words, the answer is to develop and use the skills needed to successfully attack opponents at a distance in concert with team mates.
This is not a problem the game designers can address - as the fault lies not with the game but with the players.
Daaarn Daniel, back at it again with the white vans. Still playing the same old blame game. Many active players quit when the game changed. The game did not change because of the players where changing. At least not when T3.6 and T4 first came out. Then you saw first big surge of active players leaving. One could very well argue that the players you see right now have always been there. Even pre-T4 days. Difference is that before you could see proactive players.
As the game evolved from T3 to various T4 versions, the players experienced changes also. New game mechanics made it easier to defend against attackers, which lead to active players either quitting or adapting to new style of play where they focus less on daily attacks and more on simming and hammer building.
If the game model promotes hugging then it is ridiculous to blame players for exactly doing that. If the Travian would implement a rule where defenders get 50% defense bonus 5 days out of week, would you still go around blaming the players who would attack during those 2 days that this rule does not apply?
I find it humorous to think that company would blame its clients for using products what they are intended for. Laying blame solely on players makes no sense. Same goes for laying blame at game developers. I do not blame TG for loss of active players. I simply state that the new mechanics promote more peaceful gaming and therefore you have less aggressions.
We can complain that the playerbase is declining but there is no reason to believe that this has ever been a problem in the eyes of the company. Company's goal is to keep its profits at certain point, so this will be addressed first. One could argue that TG has addressed many times its profits levels rather than declining playerbase. In that way, those new type of players you complain about may still very well be valuable to TG. While you may have less players, they may still bring in as much or even more money than those who have quit. Those passive players probably make up biggest part of the profit margin also.