Posts by Gianus#COM

    More fighting = less chance for the less active players to make something of their account = fewer people playing travian = fewer people using gold = less money


    Travian Kingdoms is business-wise the most logical way to go compared to the classic Travian.
    I honestly don't see any major changes (notably ones that encourage more fighting) happening to TK.

    This is a great idea, and has been suggested before. It is certainly worth a try. Perhaps having the game automatically adjust the tax rate according to players' individual level of activity or usage of resources would work as well, taking the decision out of our hands.


    I'd actually like to have such control. You could for instance stear newcomers to using most of their resources to train troops and only then decrease the taxes.

    With the amount that you raid why do you even care about the tribute? I consider it fairly insignificant, nice boost sure, but it's just some extra decoration.


    Him using it is better than letting warehouses overflow. It's not about HIM using the resources, it's about the resources being used at all.

    Can't we just end this discussion and suggest a feature should be made to make kings be able to change the taxes of their governors independantly of what the taxes on the other governors are? That way you can set the taxes for active players to low, those of casual players to medium and those of the very very casual ones to high.


    This way less resources are lost by letting the granary and warehouse overflow and more of them spent by (generally speaking) the most active player in a kingdom.
    This could also drive the more casual players to become more active by knowing there's a reward for doing so.

    I'm pretty sure an aliance gets disbanded automatically once all the managers quit the alliance.
    To be safe, try kicking every king in the alliance before quitting yourself. :P

    The easiest way would be to send an attack using your hero and some amount of troops from the village you want the treasures to be in to the village the treasures are currently in.
    Then move any troops you have in that village away before the attack hits.


    Note that you can only steal up to a maximum of 1/3rd of the amount of treasures in your treasury.

    I noticed that when my king lowered his taxes, my cities in the kingdom gained a production boost and produced more resources than my cities that were in the wilderness while they never paid any taxes at all. I think that low taxes is even more than no taxes at all.


    "Normal" taxes don't affect the production of a governor. It is like paying no taxes at all. So a village inside a kingdom that has its taxes set to normal will produce as many resources as a village outside any kingdom (not affected by taxes), given that the resource fields are at the same level.


    What if a persons king has gone inactive as mine has?


    I'm pretty sure that a kingdom will disappeear once the king (or his sitter(s)) hasn't logged in in 3 days.