This is an issue which I will have to say hurts those who are limited in their gold use much too much, early server at any rate. I think this was a bad decision - and I am not one of those who complains about having to use gold, remember. Unless the devs have adjusted the adventure rewards to dramatically increase the winning of ointments and dramatically decreased both the cost of reviving a hero and the time it takes to revive one, it places an undue burden on those who use little to no gold. (ie:buying buckets and ointments)
I can't begin to guess what was intended by this change, where the idea may have come from, what the intended effect is, or why it was even considered when there is so much else needing attention. I can see what the outcome will be. I urge the devs to reconsider this one and change it back.
All that said, it would not bother me if the hero were completely removed from the game - perhaps going back to the days when we chose among our own troop types and developed our own heros. Equip the old style heros with hero items you have now??? Or remove them entirely???
The cost of reviving your Hero for the first time has been decreased, as wlel as the health it loses during the first 20 (or so) adventures, both mentioned in the changelog.
Set this back to the regeneration on leveling. That made sense can't understand why this was something that needed to change
It didn't make sense.