Posts by Refalgus#COM

    I alread know they are not going to do anything about it. When they figured out someone had been cloning troops on a T4 or T3 server long ago (e.g. spawning troops out of thin air). They said:


    Hey uh yeah here is 150 gold.
    Your lost capital and attack village and defensive troops? Well you can SHOVE IT UP YOUR ARSE.


    That was the server I quit, thought I'd give it a go again. But if I fail to take the WW (I can't even ****ing aim because my brewery is still on) I will delete and never come back.

    Daniel, the mistake was discovered before any of the WW's were taken.
    They could've also banned the natars.... and continue as usual.
    But w/e
    And yes ofcourse a rollback hurts players. But not rolling back also hurts players.
    You say succesfull attacks, I say not a lot of interesting stuff happened in that timeframe anyway

    But you miss the point Templar Knight.
    A lot of players that complain about this spend a lot of gold/money on the accounts, just to see it get mucked up because of some bad coding.


    If you spend 106 days on a server and it gets ****ed up by something that simply should not have happened, it sucks a lot.
    You do realise that 106 days is 1/3d of a year? Can I get compensation for lost time?


    Lets say, 15euros/h. So uhm...... about 7000 euros or 250.000 gold would do fine for using me as a tester.
    Because that is basically it.
    I've spend at least 400 hours on this ****ing server and a muck up like this is so completely out of the spirit of gaming in general.


    @DanielHart: You would think they had a fall-back plan if a serious bug got in the game. You know, the same way I make a restore point before I upgraded to windows 10. Or when I backup my files. If you program things expecting to generate bugs (which you well... generally do) at least save your ****ing files to not get them corrupted. It's programming 1.01

    Roll
    The
    Server
    Back


    I'm sorry but this is just sad.
    I have a hammer 14sq away from the WW. I'll probably still grab it.
    But almost 20h later than I planned.
    Reasons:
    -Not enough CP
    -Troops out farming
    -Brewery on, can't run great celebrations. With other words: not enough chiefs.


    However, I had a 100% shot to grab it without any resistance. And now I'm not so sure.


    It's from, not for the #1 alliance

    My point is, if a smaller alliance gets ahead of a Meta.


    Meta attacks. 1 attack goes through: steals 4k treasures = 200k VP and the Meta is n1 again.


    I simply mean that it's already hard for a smaller alliance to defend. And now they will get punished harder if they let one attack go through from a smaller alliance.


    Also:
    Wings can steal VP from other alliances. In effect, using your wings to steal the treasures and then steal the treasures from them (as main alliance)



    New tactic: main alliance = pure defensive.
    Wings: offensive to steal the treasures from other main alliances.
    WOOHOO **** METAS

    To ellaborate a bit:


    You are a Meta, 1 alliance has the most VP, gets free treasures from his wings + the wings defend only the main alliance dukes/kings.


    You are not a Meta, you need to fight for every treasure you want. You need to defend the dukes/kings by yourself.
    If you for some reason become the #1 ally. Have fun defending...


    This is such .... bullcrap. It hurts alliances that are small way more than it hurts meta's. Since META's have way more defence to defend their top 3 kings.
    Why WHY are you doing this!??

    Well, to be fair. I would rather play a gaul with a small TT hammer than a teuton/roman with 200k WW hammer.


    There are so few good offensive players I'm running basically solo ops. I fake, a lot with proper fakes (41 troops).
    I know how to play this game and I haven't changed my tactic from T4, however, defensive has only become easier, while attacking (and farming) has only become harder.


    Did you read my other post about how quick they removed inactive players? It's insane.
    On top of that: semi-inactive farms get defended by their kingdom even when they are not online.
    The whole of TK is geared towards defending and the offensive players have been given NOTHING to compensate for this.


    Ohw yes.. Sieges... you say fake with sieges? That is only feasable on Teuts, for the others it really is just to expensive.
    And even then, you'll fake with 1 or 2 sieges? They will probably still defend one or 2, since there are little to no other offensive players to coordinate with and they can't fakesiege, because they are not teuts or simply dont have the same number of troops as you do.
    At this point of the game, the game is inbalanced towards defending.


    Also: have you realized that 125-150% croppers are taken by natar villages? Another really hatefull thing.

    Hello,


    I feel this issue needs to be adressed.
    In TK, defending has become to easy. With the water ditch, seeing incoming attacks on alliance members. The advantage has been put to much on the defenders.


    The only "advantage" the attackers got was siege mode... which you can't fake with, how great.


    I would suggest to revamp the system giving rather ridiculous bonuses to defending armies.
    At least remove the population bonus on reinforcing troops. It makes no sense to add that.
    The big armies have always been on the large players. But I think (not sure, only tested it in combat simulators using the old and new system) the system gives even more benefits to low population players.
    This even more reduces the players will to attack.


    Population should be less of a factor when attacking/defending. Defensive forces have a lot of different players, and their population doesn't matter at all.
    It's already hard enough to build a decent army without a diet and/or trainer. Don't make it even easier to lose it.

    Uhm, yes I'm quite aware of that, that's why I said it's near impossible to top my current ping/down/up and that my internet is not the issue.


    The problem (I think) is that my window gets update to often, with 3000+ movements. And every troop return or attack gives me an slight laggspike of 0.2-0.5


    But it slows down my entire internet browser. On other tabs (for example this forum) I notice it as well.

    A lot is said about the performance of gaming pc's and all the gadgets inside them. There is nothing wrong with building one as many types of games demand them.


    I have an off the shelf pc bought from a store and I am getting way better upload/download speeds then you are getting. I think this has more to do with your IP then anything. I use Chrome and the only time I have lag is after they do an update. It lasts for about 30 mins but after a few f5's everything is back to normal. When Kingdom first began I tried playing it in IE and Opera but with limited success. I have not used those browsers again to retest it cause I see no point since I am having a great time with Chrome. Better to not try and fix what is not broke.


    Have you tried in Chrome yet to see if you have same issues or only FF?


    Uhm, better up/download than me is almost impossible ... you sure your reading it right? I even mistyped.
    And your pc has (almost) nothing to do with your up/download. Except if your mobo is extremely old with a bad ethernet port.
    I meant 1 Gbit up/down.


    1000 Mbit up/down


    120 MB up/down?


    Topping that is expensive and really really hard. Since I'm also quite close to the servers (I think, if they are stationed in germany) I shouldn't have that many problems, but I do have them.
    I'll try chrome... but chrome is a worse browser than firefox in terms of performance.


    As I said, I got around 3000-4000 troop movements. And I think that is where the problem is. It doesn't matter in which village you are, you constantly see in the bottom right

    https://gyazo.com/4914dd7fd8aa40f7912e69dbbac8e5d9


    It's worse than in T4, since in T4. If you moved out of the village that had the troop movements, you had 0 problems.


    While it is possible to get multiple tabs open, the performance with multiple tabs of TK running is dramatically worse than just one tab. There is no way I would want to try more than two tabs at a time, even though I would fairly regularly open 30-40 tabs of T4 while looking for targets..


    Yeah, but the point is that I do want to open multiple tabs



    These are just normal numbers for this game and I don't see a way to optimize that. But the game should run smoothly.
    But you are right, whenever something happens in the game (like troops are arriving somewhere) there are several calculations running (e.g. updating your rallypoint, updating the list on the right side of the screen, updating map markers and several other things). We always try to optimize those (there was a huge improvement on exactly this topic in the last update), but there are limits to this.


    The problem (I think) is that you get the "message" wherever you are for every village. In T4 it was only bad when you were in the rally point in the village in question. For TK it's everywhere

    The problem is even more unbalanced than it was before. The return of some hp healing on level up should be without question. I dont see it as bad problem later in game when you have reasonable access to other items and your hero can do more other things even when on low hp, alongside with slower leveling. But for low-level heroes this is just slaughter.


    In T4 it was just fine, the hero heal upon lvling was broken in my opinion. It made attacking with your hero way to easy and he just was impossible to kill except for a >95% losses.
    The problem lies within the fact that adventures do to much damage.