For germans yeah, it maybe a good possibility; for gauls, the bonus for resources is useful in the starting, in an old game, their advantage become a bit useless
for gauls, yeah, 50K phalanx means 50K production per hour, but i never said that they produce crop, so if you have 50K phalanx, you lose 50K crop per hour. For germans, you can move also chief, but for example on the map appear the slot where the enemies are moving; for romans, the advantage of moving all units in only one village, has de disadvantage of a big crop consume and the advantage/disadvantage of a focus only in enemies around the village with all your troops; the shared smithy i know that is not so important as it seems, but for example you can upgrade in the village where you have more resources when you need to upgrade, for example.
I Think could be nice to implement new features in order to differentiate tribes.
This idea start from the historical knowledge, and the obvious fact that travian kingdom is essentially based on dynamics of the actual travian legends, the diffence between them
require new implementation.
Romans are a fixed tribe, in game each tribe has his own pro and cons, in reality, romans had only pro and barbarians only disadvantage. However for romans i thought the possibility in relocating troops between his villages; and the share, for each village, of the reasearches, for example, romans has not to research imperian in each village, they need to research him in only one village, the same for smithy, every level-up in smithy, is a level-up in each villages, so a 10 levelled imperian in a village has the same level in all villages of the same owner
new characteristic of german is the possibility to relocate the village, in order to move near the border of a kingdom, (according to the nomadic life of german tribes during the decline of roman empire), relocating is possible expanding resources( depending to the village population) and require time, works as a settler, but more expansive and lower, the fields of new village are at the first level, the remaining build have the same level of the village before relocation.
Gauls are described as a defensive population, however in game, especially in an early server and when you are alone, a defensive strategy is a losing strategy. I Think that soldied, often, was also farmer. For gauls i thought
the possibility to have more production with more defensive troops, for example, 1 phalanx gain 1 of wood, clay and iron, druider gain 2 of the same resources. With this implementation a defensive strategy is more possible and closer to reality.
mmm ok thank you!, not totally, but a bit useless xD xD
so, catch treasure from other kings, is totally useless...
and what i gain? resources?
Hi all. I've a question, i attacked an enemy kings, i catched 60 treasures.
Now, what i do with this treasures? I don't see them into hero's inventary...i cannot sell them to my king...
and now? how do they works?