Posts by Elevenx#EN

    But before that will probably happen, they have to fix the many multi accounters. And to prevent that, they need to ban multi accounts permanently and give new accounts an disadvantage in the early game and block for important servers/tournament server. But that wont generate much money so they just keep the running system without any changes until nobody will be left to play this :)

    A tournament server would be interesting.

    As far as the multi account thing, I sadly don't think that can be solved in this day and age.
    I looked into this as well, as I was confused as to how seemingly some people have totally obedient, loyal, servant tier governors.

    At first I thought maybe they are playing with brothers or friends. But it seems to be much more than that.
    I can't confirm anything obviously, as it would be near impossible to confirm unless there was a webcam rule where people were literally being monitored to make sure they weren't using multiple accounts.

    The other issue, is that there may be some extremely well off (rich) people that are either paying people to play or paying for multiple computers and different IPs.
    You again couldn't confirm if they were cheating unless you had access to their bank records and could question where there money is going.

    The game is simple enough for them to pull it off as well.

    Even other games, big games, had similar issues.
    They simply put caps per battle though, and this for the most part alleviated the problem.
    There was some multiboxers in certain RPG games that caused them to ban overt multiboxing, but now instead multiboxing has become a subvert thing.

    Bots are another issue, which has greatly evolved into something impossible to detect.
    Unless the company requires a webcam to play, some of these bots can't be detected at all.
    Too humanlike, and all input and calculations is done from an external source.

    I am sure though, there are efforts to detect those who are using multiple accounts.
    However, the people who basically have literal slaves/family/friends that aren't really interested in the game are still allowing certain players an unfair advantage; that technically doesn't break the current rules.

    The game would have to drastically changed I think to maybe get close to fixing it.
    But it would basically turn into a 1v1 type game, or a 1x versus 1x. Where x = friends or slaves under your control.

    Still though, it probably isn't a priority for them to fix. Cause one rich guy could be paying his employees who have their own home IP addresses to basically play as governors/dukes so that he can farm them.
    If that one rich guy is dumping $200+ into each account, they will ignore/allow it.
    Same thing happened to the multiboxers with *lizzard Games.

    TLWR? The current business model is far superior to a subscription based model based purely off profit alone.
    -----------------------------------
    This thread doesn't seem that old so I wanted to throw in my opinion as well.

    I mathematically calculated the initial start times and success rates based on all known variables and data.
    Gold gives a insane advantage to those who are willing to buy it.

    Now I understand some of the shills arguing against a "subscription" model, but I also looked further into why people would support a pay 2 win game.
    1. They don't actually play the game, and are content with the current profit model.
    2. They are content with not winning, because they often find someone else to play with as their peasant (Governors).

    First point, I took a look at in-game ranking based on who seemingly get too far ahead (assuming perfect play) early on.
    There was no way for these players to get that far ahead without two things. One, insta completing everything. Two, farming another village early on.
    Another thing I noticed, was some people had over 30k silver within the first day. THE FIRST DAY.
    I can only assume this is from paying money to buy gold to keep rolling the cards for silver, or just hard converting gold into silver.

    So right off the first day, a player near you could have dumped a fair amount of money and basically have full equipment and basically be capable of insta killing you as soon as you leave beginners protection.

    Now, why would the company allow this? Money.
    I did some basic estimations, assuming the top raiders were all spending $200~ a month.
    That is around 100-200 people spending a fair bit a money on the game.

    To put that in perspective, that's $40k a month for ONE "world".

    I don't know how many employees they got, but the business model/upkeep can't be too bad for maintaining this game.

    On the other hand, say they made a $5/month subscription model. With the average world having around 1500 active players, assuming they all enjoyed the game enough to pay.
    That would be $7500 a month.

    If they raised the price higher than that, I don't think many would be willing to pay.
    Even if they bumped it to $15 a month, it would be $22500 per month, still less than what they are making now.

    This is nothing more than a cash grab.
    I can't blame them though.
    I use to have this dream where I would make a good game that isn't pay to win and money wouldn't guide my direction.
    Well unless you are already financially in a very good spot, you basically won't live by this philosophy.
    If I was them, I too would probably just milk those who are willing to pay to win.
    They basically, have "rich people" keeping the game afloat, while the poor people just have to deal with it.

    What can be done?
    Well there does appear to be others who are making similar games like this genre in a free to play format, but they are not enslaved to it because they make no money. Thus it never really stays maintained or takes off.
    The issue here is motivation.
    No one has principles anymore. Well, I should say their main principle is making money.

    Let's put in another perspective for some of y'all.
    Say there is a woman, and she wants to be a good wife. BUT, she also wants money.
    She can pick MULTIPLE poor/cheap guys that would be good to her in general, or she can pick the guy who has money and she can attempt to buy her happiness.
    She's going to pick the guy with money, almost every time.

    So unless we are ALL willing to pay $25 or more PER MONTH, they will never change their business model.
    And it would be LOGICAL.

    The only way to really fix this is to create a game of similar genre with similar quality.
    That would cause the poor/cheap people (including me) to move to that game.
    If there are no peasants to defeat, the rich people will eventually leave, and their business model would then have to change.
    For a simple game like this though, I don't see too many people going out of their way to make another game.
    Plus, there may be enough "rich" people to keep themselves entertained and thus keep the game "popular".

    So to conclude,
    I agree with you Gonner, about this game being pay 2 win.
    However, I logically cannot see them even making ONE world a subscription based model. As this would create a precedent that might cause their high paying customers to end up paying less.