As an veteran player Im quite bored with early game. Its scull numbing to up first few levels of every single thing every single time.. Not to mention.. first few days you cant farm.. So here is my question. Why do veterans have to go trough beginners guide..? We have lobby that remembers our avatar. How much gold we have and so on.. So why not our FIRST village too? In short my suggestion is that we can make up to 6 first villages in our account and chose from them what we take on new server. This means that in this beginners guide mini game. We take our first steps in solitude and in safety. BEFORE there is an open server.
Once we finally join in new server there could be 12h peace period (So every new player has a change to look around. Maybe talk with people.) and then game starts..
- We could also make regular start village. (Which would be the village that you get from doing introduction+step by step guide.) Which you can use to try Travian in new server faster.
- Help inviting new players by giving person who invites friends change to build invite village for them.
Mini game is game that you start to play when you join. Its also beginners guide that is meant to be go trough in 7 days. After this time period ends you get to look what your new village holds and what will it look like when you start your new server. In large game it will also be known as home town for your empire. This town has extra oasis. With no extra wheat production. Just 15% Clay, iron and wood. During mini game there is no residence or palace building. However you can start building them once you join in new server and start large game. There will be empty slot for your new residence. (Locked slot opens once you join in large game. Make locked slot movable so that you can decide where you build your residence,)
Mini game should have 4 steps. First is introduction and step by step (first steps guide.) This ends to introduction on lobby functions. After that you join in mini game and start to build your foundation to future empires. Here you start reward based beginners guide. Which gives you rewards when you go trough it. After that opens missions tree that lasts to the end of the mini game. Once mini game ends you can use it in large game and start new server.
You can have up to 6 saved mini games. You can always try again and overwrite your mini games. Hoping to get better foundation to your future empires.
Inside mini game there is faster spawn rate for camps and hideouts. Which can give res for more aggressive players.
Missions work much like they do now. You can build what is needed and then collect rewards. Still missions should be in wider range. For instance. In village building we have 3 options. Culture, Resource or Military. In army building there is defensive and offensive options. Lastly there is hero building and bonus rewards.
How this works is that awhile you can try building all types of missions bonus rewards get bigger more you go in one certain direction.
For instance (20 defense + 15 resource) missions can give you x reward. One that you wont get if you try to do 20 defense and 15 offense missions. With this combo there is no bonus reward. Bonus reward pairs are. Defensive/resource, Offensive/military, hero/Offensive, Defensive/culture and culture/hero
Harder missions are better bonuses you get. Mini game isint made so that its even possible to do all missions. There is no gold to speed things up either.
When you start new server you get to chose which mini game you use as your start village. After that you can chose your spawn direction, avatar name and check settings. After this your village, start oasis and account will join in new server with 12h protection. Oasis in large game can hold max 20 troops and its visible in village view not in map. In mini game its on map until you claim it.
Anyways I hope I explained this clear enough. I understand this would be huge change to the early game, but personally.. I find early town building boring and tedious..
In large game 20 troops that you but in oasis are not safe there if town is attacked. they defend with the rest of the village.